Yet more working out of my Tabletop RPG. I’m getting more confident about the world now and if you notice I might have a name for the world and maybe the game too. This is a quick outline of magical abilities within the world of the game. Of course, this is for player characters, for everything else I can break the rules.
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There are five kinds of magic that have practical application in the world of Maatero. That is, there are five applications of magic that do not require ritual to work. Each of these uses a being’s spirit bound to magic which can be incredibly dangerous. Only a creature of great magic can perform this binding although once in a blue moon it can happen by accident. When done on purpose, it can be done as a blessing or a curse. Only three are generally seen as blessings but all five are an ordeal.
The first is Elemental Fusion which is the practice of placing a portion of an elemental spirit in oneself. This allows a person limited control of one element (fire, ice, wind, earth, etc.) An elemental spirit is of primal origins and allows a person to attack or defend using that element. It requires great mental focus and the power can only be summoned so much before a rest is needed.
The second is Animal Fusion which is the practice of placing an animal spirit in oneself. This allows a person to call upon the skills and attributes of an animal from nature. They can even transform into that animal although it causes a great deal of stress to do so. This is one of the ordeals that can easily be inflicted on someone as a curse. In this case, the animal side can be hard to control in times of stress and may present itself at the worst of times.
The third is the Soul Weapon which is a magical weapon bound to a person and inseparable once formed. A part of the soul is separated from one’s inner being and forged into a weapon by following the rites of Aeon. This weapon is indestructible and only exists on the material plane by a force of will. The only people who wield this power are followers of the tenets of Aeon who are all noble souls.
Fourth, a person’s spirit can be placed inside an inanimate object or objects which is almost always done as a curse or punishment. When this happens, the person is no longer “alive” but depends on the well-being of the objects they are in to determine how long they can live. There are few people who would want this to happen to them.
The final option is no option at all. The forces of Hel can infuse someone’s spirit with Helfire which grants Hellish supernatural powers. This is done through a contract with a demon. Going back on said contract almost always results in being banished to Hel. If you do not enjoy being chased by Helhounds, do not go back on a demon deal.