X’s Guide to the Paranormal: The Decision

X's Guide

This passage is to educate all newcomers to the town about what we call The Decision. At the risk of sounding cliche, the Decision has been passed down for centuries ever since the founding of our community soon after the second goblin war was over. Since the citizens of this town were trapped forever, those who made the rules worried that the town would become overcrowded. For better or for worse, between The Decision and the usual predation levels, the town has maintained a steady population.

As you may read elsewhere in this guide, the town proper is surrounded by very wild lands that aren’t very hospitable to human beings. The town borders are clearly drawn in the map section and are virtually impassable to anyone trying to leave. However, there are ways into the greater area around the town where one can find fantastic beasts. However, there are also beings of culture and intelligence there as well.

The Decision is as follows: At the age of sixteen, each new full citizen of the town is given a choice. They can either remain human or they can walk through the barrier around the town and join the wild. A person has to be sure on their choice because there is no going back. There is only the path ahead and where it takes you.

The following information is taught to children as to let them make an informed choice when they become an adult. These are the choices beyond humanity that each person faces.

The Goblins

I’ve gathered from recent visitors that the world at large has a negative view of goblins formed from books and popular media. This could not be farther from the truth. Well, it could be a little farther. The goblins are rough customers but they’re not inherently evil nor inherently good. They live under the hills to the north and also deep under the town. Their skin is scales and their strength is legendary. They have a tribal culture that honors strength and bravery, a simple torchlit existence.

The Werewolves

While it is well known that there are werewolves in town, the wilder ones live out in Jameson Forest. Still, they are the very definition of the noble savage and live an honorable life as long as the world of man does not interfere. Not much is known about what happens in Jameson Forest since few would dare to cross the werewolves. Treat any werewolf like you would a normal wolf in the woods. The only difference is that they speak English.

The Fae

Faery culture is deceptively civilized. They are educated and wise and their words wind around you like the gentle caress of somebody you love and trust. Be very wary of this. The Fae live in a very magical and enticing world that you may want to join. The Fae will do anything to ensnare mortals into their debt or service. They operate in two opposing factions but do not let them convince you that either side is good or evil. Use a civil tongue and keep your wits about you and you may survive their politics.


Of course, the final choice is to stay here with us and embrace the madness that we live with everyday. Embrace your humanity and use this guide to navigate the wonderful and terrifying world that I’ve dealt with since my birth. It’s your choice.

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