Races (Elorian Campaign)

As D&Dcember continues, I thought I would continue to work on my campaign and do a little thinking of the possible player character races. I used the Player’s Handbook as a guide but I am toying with offering more options as I flesh out the greater world a little bit. There are definitely other races in the world but it might be a little too complicated to offer them as player options especially since some of them are rare or inconvenient. Anyway, I have decided to spend much of my time this month that is not taken up by work or the upcoming holidays working on this and connected projects.

Elves

Elves are quite possibly the first creatures to walk the earth. Their blood and bodies are closely attuned to the magic of the World as the first elves were carefully crafted from a deep primordial magic. Elves have been around so long that they cannot even remember everything their race has done. Ancient structures were abandoned in times of war only to be forgotten in new lands. Their language has also evolved beyond what it has been in the past mostly because they have to deal with the younger races and these new experiences inform and enrich their lives. Older elves are more likely to be more somber as there is not much that surprises them anymore and their young adventures are well behind them. Of course, this means that younger elves (and young is a relative term here) are often more eager to join the world and explore the world the older generations have given them. Elves end up being a bit judgy about the activities of the younger races, forgetting that the younger races often do not have the equivalent benefit of experience.

Humans

The youngest race created on purpose, humans have the ingenuity of gnomes combined with the size of elves and some of the hardiness of dwarves. Humans were made without the magic that elves are born having deep in the core of their being. Earlier humans sought that magic, which led to pacts with all sorts of things to even the playing field with every creature out to dominate the continent. These warlocks were the first human magic users and a lot of them were not trusted. Others decided to go another route and worked on their physical prowess and weapon skills. The first wizards emerged sometime later as humans were able to obtain knowledge from the older races and joined in innovating new magicks. Twenty years ago, the wild magic finally found humanity and their first sorcerers emerged. Humans are the most prevalent species on the continent (with Orcs coming in second) and are just about everywhere. Humans have way more variety in their appearance than the other races.

Half-Elves

When human and elf relations started to pick up, a lot of humans were fascinated with their fey-touched cousins. It was only a matter of time before physical and romantic relationships sparked up. It turns out that the two were more compatible than they had both previously thought. The first Half-Elf children were a surprise to everyone (except maybe the Gods who had created both races). This first generation was caught in a sort of limbo. Neither elf nor human, their respective parents did not know what to do with these new children at first. Sure, they were part of loving families but it was difficult at first, especially since, at that time, humans had not yet discovered their capacity for magic. Now that humans have figured out magic, the two races have warmed to the benefits of these progenies. The existence of this hybrid race has drawn the worlds of elves and man closer together and it has brought many elves away from their lofty enclaves to live among the other races.

Dwarves

Dwarves are an ancient race born deep under the land. Born near the roots of the earth, they were the first to harness the ore that they found there. As they extracted that ore, they were left an abundance of rock. Many dwarves not involved in the actual mining became master stone crafters and this, in turn, led to the discovery of dwarven runes. Dwarves became the first to discover techniques to imbue the magic of the world into physical objects. They remain the foremost experts at enchanting but their enchanters are always eager to get their hands on other races’ work to stay ahead of the curve. In a similar way, dwarves can be great students of architecture and often go on walkabouts from their underground civilizations to check out how the rest of the world is building things. Some dwarves also tire of the heat of the forges and the threats from things in the mines and journey away to live out in the open.

Halflings (Hin)

It is theorized both that “Halflings” were a first attempt at creating humans or a second attempt at creating gnomes. Neither theory has been proven but, of course, neither could be proven conclusively. For the most part, the Hin (as they are rightfully called) are a happy folk who are content to farm the land and create rural communities. However, every race has those struck by wanderlust and the Hin are no different. Their small, yet hardy stature allows easy access to all sorts of mischief. Many traditions of the roguish variety came from those first members of the Hin who left home and found that sticky fingers could be a benefit. In fact, the special language Thieves Cant evolved at first from an obscure Hin “tapping language” on the walls of their tunnel-like houses. Although they are small in stature, many have achieved more than the humans twice their size and nothing is really out of their reach when they put their minds to a problem.

Gnomes

Gnomes are very rare to see in the surface world these days. Gnome flesh must be tasty to orcs and other nasty critters because the tiniest race was facing extinction at some point. Of course, as far as most on the continent know, gnomes may still be endangered and some may not have realized that the gnomes are not extinct. Gnome culture and knowledge adapted to the world. Gnomes became more secretive and protective. They went back underground like the dwarves and only a few gnomes live in towns and cities on the continent. Those who do are usually very security-minded. In fact, gnomes are largely responsible for the advances in locks on the continent and have come up with some particularly nasty mechanisms. Gnome burrows are often situated in secret locations near Dwarf settlements and they are often meticulously clean and efficient towns. They often have a deal with Dwarven mining operations to help fix their equipment and innovate new ways to obtain ore.

Tieflings

Tieflings were once humans but at some point in their lineage, demonic energy twisted their family line and children were then born with red skin, tails, and horns among other demonic traits. Their infernal blood gives them abilities different from normal humans. Tieflings are rare in Eloria, mostly because there were not a multitude of families affected. Many Tieflings are from families who made pacts with Visna’s forces or Visna himself during his first attempted invasion. Other Tieflings in the area come from other lands or even other planes. Tieflings are not well liked by many in Eloria since there are still bad memories connected to demons and it is hard to separate their lineage from who they might be now. Tieflings are both good and bad, the bad ones pretty much lack the backing of Visna so they have to be more subtle.

Half-Orcs

The progeny of both humans and orcs, the half-orcs are not accepted by either race. These mutts are often spotted on the edges of society either in slums or in the wilds. There are exceptions, of course, but most of them are proud outcasts. Many of them chose to renounce their human heritage and work hand in hand with orcs. Others work harder to endear themselves to humans and other races in an effort to make their lot in life a little easier. They are tough and strong and harder to put down than a human. They are easy to spot by their grayish-green skin, tusk-like incisors, and abnormally tall height. Scars are not uncommon in some communities of half-orcs as they often lack proper medical care either physical or magical.

Dragonborn

The Dragonborn are incredibly rare on the entire continent. They are a humanoid race which has a lot of traits in common with dragons. They are scaled beings that walk on two legs. Most of them are bigger than your average human and some are even born with tails. Their scales come in every color that dragons come in. Chromatic Dragonborn are treated with almost as much disgust and fear as the chromatic dragons they resemble. However, they do not have the innate reality warping abilities that dragons do. Metallic Dragonborns are more tolerated although misguided prejudice does exist. In reality, no color of the spectrum is more likely to be evil than any other. Chromatic Dragonborn are often nurtured to be evil and are more likely to identify with the old stories of chromatic dragons.

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