More Common Knowledge (Elorian Campaign)

The Guard

The law keepers of the Kingdom of Eloria are comprised of able-bodied men and women who act as both patrollers and first responders for any crime and unrest. In a pinch, they also act as medical first responders. They are primarily stationed in the cities and towns but there are various rangers who are stationed in guard houses in the wilderness. These wilderness officers tend to be a bit more rugged as they spend a lot of time out on their own. These officers carry badges that are readily visible, clipped somewhere onto their armor. The badges are recognizable and known to all citizens of Eloria. Most municipal localities have a station or two depending on their size which includes some sort of jail for prisoners. What is most interesting about The Guard is that they are trained as both a police force and a military force. In times of war, most of the guard ship out to the front lines to fight in the war. The guard, along with the military members who patrol the Elorian border, makes sure that in times of war the fighting force is seasoned and experienced.

The Royal Arsenal

They are a legendary team of former adventurers, most of them Elorian, who have become agents of the military. The Arsenal is used as a forward fighting squad in military conflicts as they are experienced with tough battles. When there are no military conflicts, they are installed in various municipalities as heads of law enforcement, beholden both to the King and the local nobility. Their assignment to the military was done as a reward for killing an ancient white dragon named Kanaaq. They saved the royal family and the royal city from destruction and the King could not think of a greater reward than employing them. Thankfully, they all graciously accepted after a short period of reflection. Each member is renowned for their incredible fighting prowess and their legendary accomplishments. Each member of the Arsenal approaches their duties differently but all of them are dedicated to the greater good. Of course, they are all semi-retired which kind of took the edge off their former strength but none of them should be underestimated. They are often consulted by adventuring parties, as they have a lot of good stories and great experience to draw on. Also, it does not hurt to have a government official who has a sympathetic ear for adventurers.

The Demon Vistra

Vistra is the demon lord who tried to invade the kingdom of Eloria and also, at one point, the Kingdom of Shera. He has twice found some sort of exploit that allowed him to travel to the Material Plane from his keep somewhere in the Abyss. Both times he was able to bring an army with him full of both weaker and powerful demons. On both of these known occasions, he supplemented his army by forming an alliance with enemies of the Kingdom of Eloria. On the first occasion, his emissaries were able to help form an alliance with Orcs from the Kingdom of Khull and the two armies were barely routed during the origin of what is now known as Eloria. The second time, his armies raised the dead to create an undead army during the war between Eloria and Shera. There are rumors that a part of that plan was an alliance with the dragon Khandaaq, an agreement that Khandaaq could turn the royal capital into its icy lair but those rumors have not and can not be confirmed. There are also whispers of Vistra’s private war against an unnamed Devil in the Nine Hells which is also unconfirmed. Finally, there are rumors that not all of Vistra’s army went home and that there may be remnants stored somewhere in Eloria. There are three generals under Vistra and they are named Balor, Abraxas, and Halfrek.

The Republic of Shera

Once known as the Kingdom of Shera, this place is mostly farmland, forest, and swamps. That is not to say that it is not civilized, it just lacks the diversity of biomes that Eloria has. Sherans are not completely unlike Elorians. The main difference has been formed by their more recent history. Years ago, the King of Shera decided to forgo all previous treaties and attacked the Kingdom of Eloria in a bid to gain all of the shipping resources of Eloria.  As has been stated, that war was interrupted by Vistra’s forces and those forces killed the entire royal family of Shera. Liam III, the King of Eloria, decided not to annex Shera in the absence of their royal family. The grateful Sherans formed a Republic and they are now ruled by a council made up of the Mayors of their cities and various intellectuals. The new government reestablished treaties with all of its neighbors and work toward a brighter, more peaceful future.

The Kingdom of Khull

The Kingdom of Khull is a large country full of desert and scrubland near the middle of the Emerald Continent of Taldonta. Since Orcs are almost certain to maintain a constant violent relationship with the other races on the continent, many decided to seize land inhospitable to less rugged races where they formed their own Kingdom. This Kingdom is undoubtedly ruled by one person, the King, and everybody else is more or less on equal footing. With Orcs, the strongest often rules and makes the rules so aside from the King, the most brutal often keep the others in line. Their thoughts are constantly bent on war with their neighbors but it has been a long time since an actual war has taken place. Their southern neighbor is Shera which has built a tall wall all along the border to provide some relief from these vicious creatures. After its founding, the Kingdom of Khull opened its borders to any Goblins and Kobolds who wanted a new home. The newborn alliance worries the rest of Taldonta.

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