DnD 30 Day Challenge Pt. 4

19 – If you could choose any one spell to be able to cast once per day in real life, which would you choose?

In my life, I walk a lot. Until recently, I was working downtown and I took the train and walked to work every day and walked back at the end of the day. After that, I walked to the gym and back. I love to walk because it gives me more control than driving and it is good for me. Accordingly, I think I would pick a spell like Longstrider because it increases your movement speed by ten feet per turn. It would make it that much safer to walk to my destination and I could walk that much further on one of my walks. It also lasts a whole hour which is about the length of my longest walk. Similarly, I was also eyeing Misty Step. Walking in a city there are so many times where I am waiting to cross the street for a long time. This can make me antsy when I am short on time or closing in on being late for work. Being able to instantly appear on the other side of the street would be so awesome. Not to mention if I am in a tight spot, I can suddenly be up to 30 feet away. Yesterday (the 30th) I was in a big crowd and to suddenly be out of that crowd would be a blessing.

20 – What is your favorite legendary artifact or item?

Hands down it has to be the Iron Flask. The Iron Flask does not look like much but it is a very powerful item. It has the power to capture any being from another plane when you speak the command word. It basically turns you into a ghostbuster but you can bust way more than ghosts. The list of fun beings that you can capture with the Iron Flask is pretty long. Demons, devils, elementals, djinni, hags, planetar, and so much more can be trapped as long as they do not beat the wisdom save. The other part of the Iron Flask is that it binds any creature you catch in it to your will. If you catch something and speak the command word again, the creature will come out of the flask and it will obey your commands for up to one hour. There are so many uses for this. Horribly outmatched or outnumbered in a fight? You suddenly have a fire elemental who has your back. What if you need to know the plans of an archdevil who has a plan threatening a city? You can capture and command a devil to advise you how to outthink your enemy. There are just so many practical and story options that can be enhanced by a simple Iron Flask.

21 – What is your favorite dungeon type or location?

If I am understanding the question correctly, I would have to pick the Feywild. The Feywild is a crazy place. As the name would suggest, it is where the majority of faeries live and therefore it is infused with way more wild magic. Like the faerie legends of our world, the Feywild is incredibly dangerous. The plant and animal life are deadly, there is poison everywhere, the denizens are often actively trying to trick or kill outsiders, and the very landscape shifts around the players. It is very easy for players to get lost in the Feywild and that is so much fun because it gives the dungeon master so much control. It is an area where you can easily fit in fun side quests or dangerous fights without any collateral damage on the world they have created. In addition, when exiting the Feywild and going back to the material plane, the players can experience time dilation and/or memory loss. So it provides options for time travel and mindwipes. I think my second favorite location would be Sigil. Sigil is the City of Doors, an extraplanar location that is connected to literally everywhere else. As such it is a great big grab bag of every weirdo in any plane of existence. Any creature, race, or faction you can think of can possibly show up in Sigil. Like Feywild, it also provides a somewhat malleable and ever-shifting topography so it is really versatile as well.

22 – Do you usually like to take Ability Score Improvements or feats as you level?

I usually like to improve my ability scores because it helps more with crappier roles and improves overall stats. The last time I had the choice I leveled up constitution which made me heartier against things like poison and gave me a ton of hit points. As the tank, it made more sense than any feat. However, if I had been a more versatile character, it might have made more sense to take a feat. For example, a rogue with Dungeon Delver would have advantage on a lot of opportunities to detect traps and hidden doors which is often a rogue’s prime directive. I have thought if I played a monk that I would absolutely take the Grappler feat as a tribute to my love of professional wrestling. I also like the ability to be able to stop enemies in their tracks with the option to put them in the dirt to give the rest of the party an edge. I guess it all comes down to two things for me. The first consideration is always character. If it does not make sense for a character to take a feat story-wise then I will not take it. The other consideration is if I really want a fun new ability or edge to the character. So far, I have not taken a feat but that may change in the future.

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