Character Classes Pt. 1

I thought I would work on developing some thoughts I have had on the player character classes to be used in my Dungeons and Dragons setting. Some of my thoughts are based on expanding the concepts of each class. Some or all of these thoughts have probably been thought of before but I want to expand my own thinking beyond the stereotypes of the genre. The short stories I have written so far also strive to explore each of these roles and I will continue to do so as I keep expanding this world. Anyway, here is part one of three.

Wizards

The most common magic user in the whole of the world. Wizarding comes from study, practice, experimentation, and knowledge passed down through the years. Wizards stand on the shoulders of giants. Well, not literally, but they work off the foundation that their forebearers and teachers built for them. Wizards are a dime a dozen as anybody with a good enough head on their shoulders can learn spells. And so many people know a few spells but are not anything to write home about. These local wizards are more often known as ‘hedge wizards’ and they use what spells they know to help their local villages. True Wizards are something else entirely. They can often be found as adventurers or hired by nobles and royalty. Wizard training is usually done in a formal setting in schools where admission is based on aptitude, wealth, and/or lineage. The third kind of wizard is somewhat rare and that is the witch. Witches are generally rural wizards who have less formalized training mostly based on knowledge passed from person to person. Wizards also make up the entirety of utility magic users like enchanters. Enchanters usually do not become adventurers and tend to stay put to provide for the needs of the people for coin.

Warlocks

Warlocks are less common as magic users but there are still plenty around. Warlocks gain their magic from non-human patrons from beyond the world of man. They are therefore conduits of magical power and knowledge that comes from making deals with these beings. People make deals with all sorts of beings from the planes beyond the material. The first of these are the faeries who dwell in the Feywild in the chaotic maelstrom of wild magic. The second of these are the devils who dwell in the Nine Hells and impart their infernal knowledge. The third group is the celestials though not the angels or the deities themselves but the enigmatic beings that moved into the Upper Planes along with them. The fourth group is the most mysterious as some Warlocks call on beings from beyond, most of them nameless and shapeless and of unknown origin but could be more proof that there was something before the Gods. It can be hard to fully trust a Warlock as their deal with their patron sometimes drives their decisions. Haunted by dreams and voices from beyond, warlocks often have difficult choices to make that concern the clashes between free will and their supposed calling.

Sorcerers

The rarest of the magic users, Sorcerers are fewer and farther between than any other magic user in the world. Sorcerers are people who are born with the power of magic flowing through them which they can use to approximate the spells of other magic users. Except their magic does not operate the same way that it works for others. Their magic is less predictable and comes from inborn wells of power and intuition and practice. If anybody knows how sorcerers are made, they have not revealed it to anybody. Theories abound but nobody knows how they are made for sure or how to test those theories. Some think they are created when a child is born near a place of magical fallout. Others think that they have something to do with the blood of dragons, faeries, celestials or demigods. Others think the power comes from something much older than Gods and much more mysterious. Sorcerers remain a mystery but they are much revered and sought out for their unique magical abilities.

Rogues

Rogues are often the sneaky individuals who roam the world sticking to the shadows and the hidden places. The most commonly known rogue is the thief. Men and women with quick fingers who fleece the rich and they are the balancing force that opposes the law. These burglars and cutpurses are sometimes good to have along with adventuring parties as their nimble fingers and criminal experience allows them to disable traps. There is also the assassin, a killer who strikes from the shadows for coin. Assassins are not necessarily criminals as many governments employ killers for their own purposes. There are also the rogues who dabble in magic called arcane tricksters. These rogues use magic and practical methods much like their purely practical counterparts. Of course, many officers of the law and bounty hunters can also use the techniques of a rogue. Detectives and soldiers often study their prey enough that they learn to act as they do and use the shadows to their advantage. Rogues tend to be secretive folk and tend to blend into society. Many of the best of them are employed by big gangs or thieves guilds.

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2 Responses to “Character Classes Pt. 1”

  1. Lise Mendel Says:

    I appreciate the breakdown. Looking forward to you running.

    Like

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