Yensid Containment Facility

(After studying so many dark rides through YouTube, I decided to try my hand at designing my own. This is a ride narrative of sorts and if I could draw well, I would probably provide imagery. The concept for ride combines my love of Disney with my love of the horror genre. I was inspired both by the older Disney dark rides and the haunted houses in Halloween Horror Nights at the Universal parks. However, this is intended to be no scarier than my experience on Snow White’s Adventures.)

Queue Area:

People step into a large cold, concrete room with a queue set up by chrome railings. There are conspicuous security cameras everywhere and accouterments suitable to a high-tech prison. There are wanted posters up for Disney Villains that have not been caught or are missing in action. Madame Mim, Chernabog, The Horned King, Shan Yu, Shere Khan, Yzma, Prince Hans, Turbo, and Frollo among others. Speakers detail various security rules “Please Remain Orderly”, “Please Report Any Magical Items to Security”, “This Yensid Facility Thanks You for Your Patronage”. At the end of the line, castmembers dressed as “security” waive people through magic detectors instead of metal detectors.

Preshow:

Riders sit on benches in a small theater. It is the same concrete as the queue area but somewhat warmer even before the lights dim. A movie starts up and on-screen is the Duke of Weselton (from Frozen).

Duke: Welcome to the Yensid Containment Facility. I am the Duke of Weselton and I have graciously stepped in to act as warden for this facility. As you well know, all of our worlds have been damaged or threatened at one point or another by villains. While our worlds share the core belief that there is good inside of everyone, some individuals refuse to embrace their good side. They fall into the shadows and never return. This facility was built for the capture and containment of those who would threaten our worlds. A place where they can safely go through the process of rehabilitation but cannot hurt those around them.

We here at Yensid strive to do our absolute best to keep the worlds safe from these rapscallions. I made an error of judgment once and helped hurt innocent people but my eyes have been opened to who the true villains are. This building suppresses the magical abilities of some of our more volatile residents. This is why you were searched for any magical items or effects. While we trust our very important visitors, we do not want to take any chances that would result in the villains getting released or you harmed. Otherwise, enjoy the tour and try to remain calm. You are in no danger. Repeat, no danger. Don’t panic.

The doors open and castmembers usher people into the ride vehicles.

The Ride Itself:

The ride takes people down a winding black stone corridor. That corridor is lined with thick, clear plastic panels. Next to each panel is a computer readout that blinks on as the vehicles approach. These readouts display the name of the villain and a specific warning.

The vehicles approach a line of three cells on the left.

Duke: Some of our villains are relatively harmless, mere humans. However, they are still dangerous. Do not underestimate them.

The first cell holds Cruella De Vil with the Warning: “Do not mention dogs”. Cruella sits on her bed, smoking her trademark cigarette. She looks at the riders and cackles and then sighs.

The second cell holds Stromboli with the Warning: “Watch for Strings”. Stromboli sits on the floor of his cell playing with two marionettes and paying no mind to the riders. Several marionettes dangle from the ceiling of his cell. He looks up and glares at the riders.

The third cell holds Gaston with the Warning: “Requires Five Dozen Eggs Per Day”. Gaston grunts as he does chin-ups on a bar from the ceiling of his cell.

Duke: See? Completely harmless.

There is suddenly a large sound from the right as Captain James Hook slams himself up against the glass of his cell with a shout of “Avast!”. He scratches his hook down the surface, making a squeaking sound. He laughs bitterly as he leers at the riders. “No Ticking Clocks Please”

Duke: Of course, some of them are more dangerous than others.

Immediately after that, The Queen of Hearts slams against the glass on the left. She repeatedly pounds her fists against the glass. She shouts “Off With Their Heads!” over and over. “Warning: Violent Temper”

Duke: Unfortunately, we are finding it hard to keep them from making new friends inside. Some people should not be friends.

The next two cells on the left are Doctor Facilier and Mother Gothel. “No Shadows” and “No Flowers”. Facilier extends his hand and his shadow appears in Gothel’s cell and extends a shadowy flower toward her. She touches her chest in surprise and emotion.

Duke: Others are busy making new enemies.

The next two cells on the right hold Scar and Clayton. Clayton sits on his bed and points his hand like a gun at Scar in the next cell. Scar growls and pounces at the wall and growls. Clayton laughs. Warnings: “Killer Lion” and “Great Shot’.

Duke: Now onto the more magical members of our little prison.

The next cell on the left contains The Evil Queen Grimhilde (from Snow White). Warning: “Do Not Take Food From Inmate”. The Queen, stuck in her Old Witch disguise, stares in her magic mirror. She holds a hand mirror limply in her right hand. The mirror signals toward the riders with his eyes. She touches her face and then abruptly turns from her mirror and smashes the hand mirror against the glass. She cackles and shouts “Don’t Turn Away, My Pretties!”

Duke: This place is so strong it can hold a god.

The next cell on the right contains Hades. Warning: “Talks Too Much”. Hades is chained to the floor with a device across his mouth, preventing his speech. As he sees the riders, his flaming hair turns red and he struggles. The chains tremble but do not break. A blast of hot air hits the riders.

Duke: The next two villains kind of defeated themselves but are still dangerous if released.

Two very small cells on the left each hold a single pedestal. They are for Oogie Boogie and Jafar.

A jar of luminescent bugs wriggles and shakes on a pedestal. Warning: “Do Not Open Jar”

An onyx lamp shakes on its pedestal and falls over and the lid opens to reveal Jafar’s angry eye which blinks and then narrows.

Duke: Don’t worry. They’re all under wraps. I’ll get somebody to pick that up.

On the right, Ursula’s tentacles slam against the glass repeatedly as she laughs. She is underwater. “Poor unfortunate souls!” she shouts. Her tentacles pulsate against the glass but it holds. Warning: “Do Not Tap on Glass”

Finally, the last cell on the left holds Maleficent. She stands in the middle of her cell and glares threateningly at the riders. She then raises her hands and starts to transform into a dragon, spewing smoke and green fire into her chamber. Once again, the riders feel the heat. Alarms start to go off.

Duke: Get them out of there! Do something!

The vehicles speed away from the cells and to the exit as riders hear a last echoing roar of a dragon. As they disembark, the Duke appears on a screen.

Duke: Thank you for taking our VIP tour, I assure you I have everything in hand.

The riders exit into, of course, a gift shop where they can buy Yensid Facility apparel and souvenirs.

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