Posts Tagged ‘Akanay’

Elorian Campaign Pantheon Pt. 3

November 26, 2018

Bahamut (God of Battle)
War Domain

Known both as the Stormlord and the Platinum Dragon, Bahamut was actually created by some of the gods in response to the emergence of some of the evil gods. They needed a champion to help defend the world from the more violent divine threats of the world. They created something based on the dragons they had seen roaming the land but empowered with the primal power of the storm and infused with a love for combat. He is depicted as a giant platinum dragon and as a winged knight based on what aspect people focus on. His followers are also varied. Some of them are ardent defenders, only seeking battle to bring peace or justice to the world. Some of them are just focused on his love of battle and are just looking for a good fight. Of course, there is also everything in between. In ancient times, he worked with Mala, Pelor, and Ioun to protect the world but also challenging other gods to friendly yet destructive fights. In the Final Conflict, he was instrumental in subduing the enemy before their eventual banishment, taking heavy damage. When it was time to go, he decided to have his own plane created Ysgard, a land for deceased warriors to endlessly battle and feast. His symbol is a lightning bolt.

Mala (Goddess of the Hunt)

Created a little later by the gods, Mala also loves battle but she loves the finesse of the hunt more. She is known as The Huntress. She lives for the thrill of adventure and was often relied upon to locate anything or anyone for the gods. She is not based on a dragon but is instead depicted as a feral woman with mottled gray and brown skin. During ancient times she often either hung out with Bahamut or hunted great beasts or tiny quarry. In the Great Conflict, she shot Gruumsh and Shar from behind with a bow and arrow, helping to turn the tide of the battle. When it was time to go away, she happily joined Bahamut in Ysgard where she can hunt as much as she wanted. She was also the leader of a group of warrior women known as the Freya who later became planetars in her service. Her symbol is the bow and arrow.

Akanay (Deity of Chaos)
Tempest Domain/Trickery Domain

Akanay is the genderfluid deity of chaos and tempest and has always existed outside of the continuity of good and evil. Akanay has never really supported either side but instead often made things stranger through altering reality or playing pranks on others. Not much is actually known about Akanay as they have never held a consistant form. They have often done things without claiming credit, letting chaos reign as people blamed each other. However, the only real enemies of Akanay are those who would spoil their good time. They dislike Pelor and to a greater extent, they absolutely hate Torog. In the Final Conflict, Ioun manipulated Akanay into occupying Torog. After that, the gods imprisoned Akanay in their own plane of chaos but their energy sometimes leaks into the other planes. Akanay has few worshippers and most of them are insane but those who do worship Akanay use a swirling whirlpool as their symbol.

The Children of Akanay

The Following deities fall under the domain of Akanay, the Chaos Deity because all three are hard to pin down and because there is some vagueness to them. Religious records are not clear whether or not anybody ever actually encountered these gods on the material plane. In fact, sometimes scholars wonder if Akanay made them up. Some other scholars theorize that they are merely aspects or alter egos of Akanay. It is not clear but still, the early elves wrote them down so they must have existed in some form or another.

Somnus (God of Dreams)

The lord of both dreams and nightmares, he is a hard one to pin down. He maintains the Plane of Dreams and most of the time his sleeping charges go where they will based on the currents of their minds and their hearts. However, he allows many gods to alter the trajectory and itinerary of various mortals in order to provide prophetic dreams or dreams of a divine message. A shepherd, he tries to keep the boundaries of people’s dreams separate. He also shepherds those who die in dreams to their true destination.

Lyssa (Goddess of Madness)

Born as the fire in the minds of early elves, Lyssa is rather harmless on her own. Like her patron, Akanay, she is just looking for a good time by shaking things up. She apparently did this by infecting those she met with various forms of mental disorders. She does not care about laws, society, or ethics in general. She is pure madness incarnate. Those who met her could not be fully believed but there is evidence that she existed. She was apparently caught and imprisoned in a cell somewhere in the Outland Plane. While she did not intend to be a villain, she was treated as one.

Sharess (Deity of Desire)

Both male and female and also everything in between, Sharess is desire incarnate. They are not “love” but physical lust and attraction instead. Also, to a lesser degree, Sharess is greed and envy. They are everything you want and therefore they proved to be far too distracting to mortals and gods alike. Sharess has no form of their own but instead is constantly shifting to attract those in their surroundings. Sharess was reportedly imprisoned somewhere. Nobody is quite sure where so it is impossible to verify. This has led to rumors that Sharess still walks the material plane or is perhaps traveling the planes at will. Or, again, Sharess never existed and is just a convenient excuse for previous drama.

 

Laverna (Goddess of Thieves)

Laverna is a goddess that was never spoken of in ancient times and has only appeared in the last few centuries. Many theories swirl around her existence. Some wonder if she is a new goddess, formed long after the others. Some think that she may have been around a lot longer but people covered it up. Yet more people think that she might have been made up by the thieves guilds which is where he legend is believed to have begun. She is known as Lady Luck, an enigmatic figure who plucks the strings of fate, doling out fortune as she sees fit. She is often depicted as a woman in rags, hidden by a long cloak with her eyes covered by a blindfold. She has no public temples but sometimes people might come upon a makeshift altar in an alley or other hidey holes. She is prayed to by thieves and criminals but she is also sometimes worshipped by the poor, hoping for her generosity. Her symbol is the question mark.

Pantheon (Eloria Campaign)

December 4, 2017

I thought I would add more to my Dungeons and Dragons fantasy setting and create the main pantheon of gods and goddesses. While these are not the only ones allowed by players, these are the most widespread in the continent where the game would take place. These are the temples that are most often constructed and the prayers most often uttered in public and in private. This does not include any evil gods or goddesses as this central pantheon is kind of my campaign’s Breakfast Club. As with all things I post on this blog, this is a rough draft and is only a first stab at what would be provided for players.

Lathander – God of Light

Lathander is known as the Morning Lord because there will always be another dawn. His followers tend to be an optimistic lot, always looking for the next dawn and knowing that Lathander’s light can wash away even the darkest shadows. Because of this optimism, his followers are probably the most vocal of any religious person in the land. When you are sure that your chosen god will get you through a dangerous situation, it can become an opportunity to get others to turn toward his light. Lathander himself is a champion of good and has little patience for the truly wicked things in the world and beyond. He is a beacon of hope but also a bastion against the nine hells, the abyss, and the undead. His temples tend to be elaborate affairs, usually with a lot of windows to let the light in and candles and lanterns for the night times. He is a tall man, clad in golden armor and he carries a long shining spear. His hair looks like the first rays of sunlight. His symbol is the dawning sun.

The Raven Queen – Goddess of Death

She forsook her true name in death and ascended into godhood to serve the people of the land. Her reputation is that of creepiness and darkness but she also has a gentle side to her. She is death but death is not always bad. She is most concerned with unnatural life and the perversion of natural death. She is a constant enemy of vampires, the undead, necromancers, and anybody else who would return from the dead to do evil. Because of the way people fear death, she does not have many followers but her name is often uttered at funerals of all faiths to keep loved ones from crawling from their graves and tombs. The followers she does have are dedicated to exterminating those who have unnaturally returned to walk the land. However, she does make exceptions for those earnestly resurrected with good intentions, knowing that letting a good adventurer return can mean all the difference in her constant crusade. She is a silent, enigmatic goddess. She wears dark armor that conceals her movements and a white porcelain mask that hides her features. Nobody knows what weapon she carries as nobody who has seen her use one has lived to tell the tale. Her symbol is the raven.

Ioun – Goddess of Knowledge

Above all things, Ioun hates an unrevealed secret. She feels that too many secrets lead to the division of society and causes pointless fighting. Why engage in fighting borne from ignorance when there are so many more real issues to debate? Ioun supports the revealing of secrets through education and the dissemination of information. She is a supporter of writing, reading, schools, and any other medium used to reveal the secrets of the universe. Ioun would be the first of the pantheon to admit that she is not omniscient. She constantly seeks out new knowledge and eagerly watches her followers’ progress towards amassing knowledge. She delights in discoveries and encourages the literal and figurative asking of questions. While most of her followers pursue magic, they are also credited with the modest advancements in science. It was most certainly her inspiration that helped create clockwork mechanisms. She takes the form of a young goddess, looking at the world with wide-eyed wonder but also holding a wisdom far beyond her apparent physical age. She is not really a fighter, only fighting in the past when it was absolutely necessary. She does not forbid violence for a good cause as she recognizes that there are plenty of great causes for violence. Her symbol is the open eye.

Saranrae – Goddess of Life

Patience and forbearance are definitely virtues of those who worship Saranrae. She does not push her followers to publicly praise her or to try and convert people to her cause. She prizes one earnest follower over a dozen insincere ones any day. She is the wellspring of life and a common source of healing magic for clerics and other healers. Her followers are often quiet about their religion, hoping that their good acts and curiosity will win their goddess new followers. Saranrae’s temples are beautiful but they are also usually simple and quickly constructed. They are a place of calm reflection and sanctuary from the bustle of city or town life. The goddess herself is non-violent, having never laid a hand on another with bad intentions in mind. However, she is not by any means a pacifist and understands and supports battle medics who pursue peace by any means necessary. She has a calming effect on her followers and also on the pantheon around her. She is often a voice of reason, urging the others to consult Ioun or look within their hearts before acting. During the last great battle, her magicks saved the lives of Lathander and Kord and they are eternally grateful. She appears as an unimposing woman except for the fact that she has two white wings growing from her back. Her symbol is the winged woman.

Sylvanus – God of Nature

Obviously, Sylvanus is mostly interested in nature and the untamed life on the land, the sea, and the sky. Sylvanus is the Oakfather and he is a proud father indeed. He loves to see the trees grow, wild animals flourish, and most of all he loves to see harmony between man and nature. While he is often uncomfortable with civilization, he is glad to see the masses of humanity clumped together instead of stomping all over creation. He definitely respects that everything has its place and gets pretty upset when the natural order of things is disturbed. While he loves to observe the trees and the remote grasslands, he also will direct his attention to the ocean depths and to high mountain peaks. Really, he just loves to watch the splendor of nature. He also supports the defense of that splendor. Druids are his favorite pupils but he also has great respect for those who respect nature like barbarians, rangers, and farmers. He will support any adventurer or follower who seeks to remove that which does not belong from the land. Abominations are particularly troubling to Sylvanus and he looks on chromatic dragons as troublemakers who twist what was already perfect in his eyes. He is a solid man who has always fought with a long gnarled wooden staff but somewhere along the line also took up archery, inspired by the rangers. His symbol is the oak leaf.

Akanay – Deity of Chaos

As Akanay will tell you, a little chaos in the world can be a good thing. Without change, there can be stagnation. Without challenges, there can be no improvement. Without interesting times, there is only boredom. And so chaos took a form to further its cause which is basically no cause. Basically, it took the form of a deity because they thought it would be fun. So far, they have not been disappointed. Akanay delights in those who act as agents of change when things are too sad and sober. By the way, I say ‘Deity of Chaos’ because Akanay is literally genderfluid as he/she/they takes whatever form pleased them in the moment. Her ways can be a bit too destabilizing for the others on the pantheon and beyond but they do have a reprieve. Akanay is obsessed with the sea because of its ever-swirling nature and often focuses her attention out there which allows others to catch their breath. Akanay also adores cats as they view them as bucking the system. It has become a common practice for ships to carry a cat on board to appease Akanay. Akanay does not have a common appearance but is often known to have multi-colored hair. Akanay also does not have any temples as building one kind of goes counter to their personality but Akanay’s name is mentioned often by sailors. Prayers to Akanay are also usually begging for the deity’s mercy, to look elsewhere. They have no symbol.

Kord – God of Battle

Kord is somebody who understands that battle is not necessarily an evil thing. Physical challenge, even in times of peace keeps the people healthy and works out all the negative energy they store inside. In fact, Kord does not battle angrily but is instead known to laugh as he hurtles headlong into the fray. He often transfers that joy for fighting to his followers. He supports entertaining martial arts like boxing and other hand-to-hand combat even in peacetime and his followers often set up fighting rings and arenas in his honor. In solemn times of war, Kord encourages brotherhood and sisterhood in battle and a togetherness unlike anything else on the planet. Followers of Kord take battle very seriously but also can be the first to crack a joke on the front lines to ease the tension a little bit. Kord does not judge how anybody does battle. While he personally wears plenty of armor and swings heavy weapons, he marvels at empty-handed monks going against armies with swords. He does, however, stress honor in battle especially when it is done for fun. In battles between good and evil, he is much more willing to see the rules bent in good’s favor. However, he stresses that bending the rules is a slippery slope toward the very evil that good combats daily. His symbol is the clenched fist.


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