Posts Tagged ‘Character Classes’

Character Classes Pt. 3

July 22, 2019

Clerics

The holy messengers of the gods, clerics are agents of the church and the gods. Most clerics live to carry out the mission of the departed gods in the world they left behind. They channel the power of divinity to use magic. Because there are so many gods, there is a whole rainbow of clerics. Each cleric usually takes on the aspects and mission of their god. Thus they are categorized into different domains based on what the cleric’s life mission or specialty is. Those include Life, Light, Knowledge, Nature, Tempest, Trickery, and War. Many gods overlap domains so devotees can have different focuses on the tasks before them. Clerics also take on many different missions. Some become priests and clergypeople in cities and towns, others travel to spread the good word, and others seek out evil in various forms to destroy it. Different clerics also act differently. Some are evangelists, seeking to convert those around them to the will of the gods. Others are satisfied with simply providing a good example of what a good life can provide to people. Of course, there is such a thing as neutral or evil clerics who base their actions on the worship of the fallen gods. However, they tend to work in secret while good clerics work to make the world a better place in the public eye.

 

Paladins

Paladins are often the more force-based arm of the church. Like clerics, paladins are also in the service of gods but they are more often the stick than the carrot. The paladin is the picture of the knight in gleaming armor but they are many other things. They can look like many other character classes as well. There are few paladins who linger in stationary service, many heed the call to adventure. They have made an oath to their particular god to fight for truth and righteousness. Paladins are a shining example to other followers of the faith and while their personal strength is important, they also inspire strength from those around them. Most paladins are selfless, devoted to fulfilling their oath instead of their own worldly gain. Paladins attend schooling in both divinity and combat to learn the skills needed for the tough road ahead. Like clerics, Paladins also bring people closer to the gods and the church. However, they do it less through proselytizing than through being an example. They are literal symbols of their gods that walk the world with the church’s symbols on their gear.

 

Monks

Masters of martial arts, Monks have learned how to battle through feats of skill and athleticism. They do this by learning how to tap into inner reserves of energy called Ki. Ki is inner energy that comes through their minds and bodies from the very fabric of the universe. Monks are able to obtain this ability through monastic tradition and rigorous training of mind and body. The training of monks is mostly secretive and many legends have been created that most schools do not actively try to dispel. More than any other character class, monks are amazing at hand to hand fighting. Their rigorous training and strength of will make the vaunted nine points literal magical weapons. Monks are also proficient with exceptional and exotic weapons that others have rarely seen before. Monks journey on the road to adventure to achieve physical and spiritual growth. While monks are often raised apart from society in order to hone their great abilities, they also realize that the purpose of these skills is not for themselves. What is the forging and honing of a blade without using it for some purpose? Monks are not trained to desire violence (although some do) but obviously recognize its use in self-defense and for the good of the people.

 

Rangers

Rangers are trained to be hunters, experts at tracking and incapacitating or killing their prey. It is not uncommon for small villagers to have a few rangers around to keep the food supply up. Others work in law enforcement, sent to track down dangerous criminals on the run, lost in the wilderness. Others are leaders in monster hunts or in hunting down dangerous animals. Like some druids and barbarians, rangers are not as used to be among the people of the world as they are trained to roam the lonely wilderness. Rangers are trained to hunt both alone and with a pack of other rangers. Rangers also have an affinity for animals as they can also be trained to form an affinity. Rangers are also traditionally really good with bow and arrow and other projectile weapons. Rangers also do a lot of studying of their surroundings and the monsters they might face. They have what are called favored terrain and favored enemy. Favored terrain is often the land that the ranger was trained in and they know a lot about it that will help with the hunt. A favored enemy is the one type of creature the ranger has observed or studied the most and therefore they know a lot about how to hunt it and hurt it.

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Character Classes Pt. 2

July 15, 2019

Fighters

The term ‘fighter’ encompasses a lot of types of people. Fighters are soldiers, guards, sellswords, farmers and much much more. Fighters are anybody who picks up a weapon and becomes skilled at using it. Fighters come from literally all walks of life and all social and economic backgrounds. There are academies that teach fighting styles all over the world that cater to the wealthy but also to those who wish to enter military or law enforcement fields. There are also plenty of fighters who learned through messy life experience. There are highly skilled and educated fighters but even they can be defeated by a fighter with heart and soul. Fighters basically break down into three categories which are champions, battle masters, and spell swords. Champions are those who rely on physical power and precision over skill. Battle masters are those who focus more on skill and strategy to help control the battlefield. Fighters are also not precluded from using magic as some have learned to imbue or accompany their weapons with magic similar to Warlocks and Wizards. Any weapon is very deadly in the hands of a fighter with or without magic.

Barbarians

Barbarian is kind of a loaded term that covers more than just the stereotypical barbarian. Those barbarians are people of the wild places who are often nomadic. Specifically, barbarians are those who have learned to harness the primal rage that every being has inside. They are able to tap into that well of rage to increase their strength, speed, and durability. There are generally two schools of this discipline. There are those who draw fully from the mind and soul of the barbarian, the so-called berzerkers. These barbarians’ skills are more physical-based. There are also those who draw from animal spirits called ‘totems’ that come from nature. The use of totems allows barbarians to channel aspects of animals to enhance their own skills. Barbarians are among the toughest of the character classes as they often live a rougher life which hardens them against the rigors they might face in battle. In other words, they know how to take a hit. In addition, ‘rage’ is not necessarily gibbering and raving anger although it can be. There is such a thing as cold rage and some barbarians experience intense joy when they unleash their rage.

Bards

Bards are usually performers of some type. They spend their life traveling the world and spreading their particular type of entertainment. Bards are people who are gifted with the magic of turning emotion and imagination into power. They are masters of swaying people to their cause in order to smooth the way forward. Of course, not all of what bards do is actually magic. Even without the use of actual magic, they can also help through sheer force of charisma. Bards are often the more charismatic members of a party of adventurers but that does not mean they are always the voice of the party. Bards come from many different backgrounds. They are actors, musicians, poets, writers, politicians, carnival performers, and so on. There are different classifications of bards (though bards can be hard to pin down) and these classifications are called colleges. The two most prominent ones are lore and valor. Bards of Lore are gatherers of information and more likely to take on wizardly aspects. Bards of Valor seek to encourage and inspire people with their tales and actions and their magic is more tied to actual physical violence.

Druids

Druids are those people who are attuned with nature. This is a deeply spiritual connection that often goes beyond any connection with the gods. This, of course, does not mean that druids are not religious but their power comes directly from nature itself. Druidic magic is passed down from generation to generation in an informal setting, often but not always through familial bonds. Druids have mastered nature-based spells that others find challenging. Their connection with nature usually means that they live in the wilderness, cut off from society but not always. There are such things as village druids who live on the outskirts of cities and villages and are sometimes consulted for healing, dealing with abominations, and other nature-based problems. Though rare, there are also urban druids who sometimes inhabit the sewers and green spaces in cities. Druids have a particular skill to change into wild animals that they have seen for various purposes, a power greater than a simple polymorph spell. Druids operate in societies known as “circles”. These circles allow people who live lives in the lonely wilderness a sense of community even if they live alone. Of course, druids can also easily talk to animals so they are never truly alone.

Character Classes Pt. 1

July 8, 2019

I thought I would work on developing some thoughts I have had on the player character classes to be used in my Dungeons and Dragons setting. Some of my thoughts are based on expanding the concepts of each class. Some or all of these thoughts have probably been thought of before but I want to expand my own thinking beyond the stereotypes of the genre. The short stories I have written so far also strive to explore each of these roles and I will continue to do so as I keep expanding this world. Anyway, here is part one of three.

Wizards

The most common magic user in the whole of the world. Wizarding comes from study, practice, experimentation, and knowledge passed down through the years. Wizards stand on the shoulders of giants. Well, not literally, but they work off the foundation that their forebearers and teachers built for them. Wizards are a dime a dozen as anybody with a good enough head on their shoulders can learn spells. And so many people know a few spells but are not anything to write home about. These local wizards are more often known as ‘hedge wizards’ and they use what spells they know to help their local villages. True Wizards are something else entirely. They can often be found as adventurers or hired by nobles and royalty. Wizard training is usually done in a formal setting in schools where admission is based on aptitude, wealth, and/or lineage. The third kind of wizard is somewhat rare and that is the witch. Witches are generally rural wizards who have less formalized training mostly based on knowledge passed from person to person. Wizards also make up the entirety of utility magic users like enchanters. Enchanters usually do not become adventurers and tend to stay put to provide for the needs of the people for coin.

Warlocks

Warlocks are less common as magic users but there are still plenty around. Warlocks gain their magic from non-human patrons from beyond the world of man. They are therefore conduits of magical power and knowledge that comes from making deals with these beings. People make deals with all sorts of beings from the planes beyond the material. The first of these are the faeries who dwell in the Feywild in the chaotic maelstrom of wild magic. The second of these are the devils who dwell in the Nine Hells and impart their infernal knowledge. The third group is the celestials though not the angels or the deities themselves but the enigmatic beings that moved into the Upper Planes along with them. The fourth group is the most mysterious as some Warlocks call on beings from beyond, most of them nameless and shapeless and of unknown origin but could be more proof that there was something before the Gods. It can be hard to fully trust a Warlock as their deal with their patron sometimes drives their decisions. Haunted by dreams and voices from beyond, warlocks often have difficult choices to make that concern the clashes between free will and their supposed calling.

Sorcerers

The rarest of the magic users, Sorcerers are fewer and farther between than any other magic user in the world. Sorcerers are people who are born with the power of magic flowing through them which they can use to approximate the spells of other magic users. Except their magic does not operate the same way that it works for others. Their magic is less predictable and comes from inborn wells of power and intuition and practice. If anybody knows how sorcerers are made, they have not revealed it to anybody. Theories abound but nobody knows how they are made for sure or how to test those theories. Some think they are created when a child is born near a place of magical fallout. Others think that they have something to do with the blood of dragons, faeries, celestials or demigods. Others think the power comes from something much older than Gods and much more mysterious. Sorcerers remain a mystery but they are much revered and sought out for their unique magical abilities.

Rogues

Rogues are often the sneaky individuals who roam the world sticking to the shadows and the hidden places. The most commonly known rogue is the thief. Men and women with quick fingers who fleece the rich and they are the balancing force that opposes the law. These burglars and cutpurses are sometimes good to have along with adventuring parties as their nimble fingers and criminal experience allows them to disable traps. There is also the assassin, a killer who strikes from the shadows for coin. Assassins are not necessarily criminals as many governments employ killers for their own purposes. There are also the rogues who dabble in magic called arcane tricksters. These rogues use magic and practical methods much like their purely practical counterparts. Of course, many officers of the law and bounty hunters can also use the techniques of a rogue. Detectives and soldiers often study their prey enough that they learn to act as they do and use the shadows to their advantage. Rogues tend to be secretive folk and tend to blend into society. Many of the best of them are employed by big gangs or thieves guilds.


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