Posts Tagged ‘d&d’

An Ode Remembered

April 17, 2019

“Read that last bit back to me, Halas,” Darden said, sipping the last of his glass of blackwine.

Halas finished writing and then took a deep breath. “Of course, sir,” he said. “You said ‘ And so the song of the sea was now safely in the hands of the library in <>.”

“Great,” Darden said. “Another of my stories written down for posterity. You can go home now. Take the rest of the roast with you.”

“Yes, sir,” Halas said, setting his book aside on the desk and wiping the nib of his pen clean and setting it aside too. He stood up. “Have a good night.”

“You too, Halas,” Darden said. “And stop calling me ‘sir’.” He smiled as Halas shrugged and shuffled out of the room, headed to the kitchen to pick up the remains of the roast to take home with him. Darden slumped in his chair, relaxing as he stared into the fire in his fireplace.

Dictating stories of his adventures with Halas always stirred up all sorts of memories for Darden. Some of those memories were very good and some of them were very bad and everywhere in between. In his youth, he had been inspired to leave home instead of following in the family business. He had become a wandering bard, touring the country and performing for money and he had seen a lot. At some point, he had unlocked the magic that music contained thanks to the teachings of an elder bard far to the north. He had become an adventurer then, helping a group of like-minded individuals fight evil and rescue the common man. He had had a long and successful career and he had made his fortune. In fact, he had given away more than he had earned and he still found himself rich.

He remembered how delighted he had been when he discovered that his voice could hurt and heal, weaken and strengthen. He had traveled with a wizard gnome, a drow thief, a human sorceress, a half-orc bruiser, and a tiefling swordswoman. He had made friends with these people which had made up for his lonely childhood. All along the journey, he had found many of the pieces he had felt missing early on. He grew into a stronger person, a hero. He had found love and lost it. Now in his declining years, he was trying to get it all down on paper with Halas’ help. He did not want his stories to disappear from the world when he disappeared from the world. He hated these morose moments in front of the fire. Perhaps it was time to go to bed. There was a knock at the door.

“Halas?” Darden called out. “Why did you knock? You know you’re always welcome.”

A familiar elven face opened the door. “I am not Halas,” the man said. “So I thought I should knock.”

Darden’s heart nearly stopped. “Kalavas!?” He shouted. “Is it really you?”

“It is, old friend,” Kalavas said. “I hope it is not too late for a visit. I was passing through and I heard you had a house in this town.”

“Friend?” Darden asked. “Of course, you’re welcome but I would have thought you were done with me.”

“Done with you?” Kalavas asked, his laughter was genuine. “You were the one who led to my awakening.”

“I mean, you’re not wrong,” Darden said. “I did lead the way for the wizard that broke the spell on you but…”

“Yes?” Kalavas asked, his eyes curious and amused. “Are you torturing yourself?”

“I could have led somebody to you long before I did,” Darden said. “Somebody could have released the spell years earlier. I visited you and sang to you instead of helping you.”

“Is that all?” Kalavas asked. “I should have visited decades ago. You were a child, you can hardly be blamed for your romantic notions.”

“Romantic notions?” Darden asked. “What do you mean?”

“I still remember the songs you sang to me when I was petrified,” Kalavas said. “I remember many of the words you told me.”

“You could hear all of that?” Darden asked.

“Sort of,” Kalavas said. “It was much like I was in a dream.”

“So you knew I had a crush on you,” Darden said. It was not phrased as a question but he still eyed Kalavas closely.

“I did not want to mention it when I woke up,” Kalavas said. “I thought it might be too awkward and I have no preference for men.”

“I guess I should thank you,” Darden said. “You look exactly the same as back then.”

“We elves age slowly,” Kalavas said. “I wish you could live as long as I will.”

“Me too,” Darden said. “But it is nice to have a proper ending.”

“You had a good life,” Kalavas said. “I have heard some stories.”

Darden smiled. “I did have a good life. Soon you will be able to read all about it.”

Kalavas smiled. “I’m glad. You did a lot of good in the world. I hope your stories can inspire others to do just as good.”

“I hope they do better,” Darden said. “We should always be better than we were before.”

“That is a noble sentiment,” Kalavas said. “I suppose that is something the younger races are better at. Improving.”

“Why don’t you stay the night?” Darden asked. “Have a glass of wine with me.” He turned to grab the bottle but when he turned back, Kalavas was nowhere in sight.

Had he imagined the whole thing? Had he simply had too much blackwine and it turned his own memories against him? Perhaps. Or perhaps Kalavas did not want to linger. Darden had a feeling he would never get the answer to his questions. Still, the experience left him feeling lighter. It also might make for a good page or two for his books. He would think on it when he was clear-headed in the morning.

(Written on 4/13/19)

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The Scene of the Battle

March 23, 2019

The battle had happened some nights ago when soldiers from two armies met at the crossroads and the result had not been pretty. Bystanders with their trade wagons had been sent scattering to the four winds. One of the wagons had broken a wheel and their owners had been forced to abandon it. Constable Lucia Ironpaw spotted it in an instant. Apples were scattered on the road beneath it.   Some of the baskets had been taken away from the cart by hand by fleeing traders. There was blood all over the ground but the bodies had already been removed. Frankly, Lucia felt more sympathy for the traders than the soldiers who had only brought the violence. This was no righteous war for peace and liberty, this was a trade war. They had only fought for money and power. It disgusted Lucia to hear of such greed.

It was Lucia who had been assigned to assess the site of the violence for any more clues as to which factions had been involved. There was a low fog but the area was clearly a mess even in low visibility. Lucia had heard that nobody had died in the violence but Lucia doubted that statement when she looked the site over. There was so much blood everywhere. There were even a few puddles of it here and there. Lucia gestured and her celestial cat familiar appeared out of thin air and approached one of the puddles. He sniffed at the puddle and Lucia could smell the rotten iron smell of the blood of battle. She turned up her nose and divorced her senses from the cat’s for a moment. She used her eyes for a moment, trying not to retch from the intense smell.

Directly in the middle of the crossroads, the ground was scorched black in a wide radius. Lucia knew the effects of the fireball spell well. Somebody had detonated a fireball in what would have been the middle of the crowd. This would have been devastating but it also would have taken a lot of the will to fight from both sides. It made Lucia wonder which side had done it. Perhaps a wandering wizard or sorcerer had detonated the fireball in hopes of stopping the fighting. There were no witness reports that mentioned who had cast the spell. Lucia nudged at a bit of blackened grass with her foot. She had long proposed research into time travel magic for law enforcement use but the suggestion had always been shot down. It was the only true way to solve mysteries like this. She shook her head and moved on.

From behind her she heard her cat, Caleb, let out a long plaintive meow which means he had found something. The cat sat patiently, staring with its one eye. The other eye was not damaged, the cat had chosen to appear like that. Somehow, the lack of an eye did not impede its sight in any way. Lucia allowed her senses to be swept into the cat once again which was always both familiar and disorienting to suddenly be so low to the ground. She instantly sensed what the cat had. It was an intense smell of brimstone that meant that this had been no ordinary battle. While she did not want to jump to conclusions, Lucia knew from school that brimstone often meant the presence of some sort of demonic being. With her perspective so low to the ground, Lucia could see something scratched into the dirt. She left the cat’s perspective and shook her head to adjust again. She crouched next to the drawing in the dirt. It had been disturbed by stomping feet and burning fire but they might have been runes at one point.

Magickal runes do not just get drawn for no reason though Lucia supposed they could have been normal runes left as some sort of message left for communication over time. Still, one of them looked like half of a very powerful magickal rune she had seen in many books. She had a hunch that it might have been a trigger for a trap. There had to be more to this. Lucia did not really believe in coincidences. She pulled out a few pieces of paper and carefully sketched what she could make out of the symbols. She then dug a way under them to see if there had been some hidden evil. She came up empty and started to look around to see what else could have hidden whatever the runes had triggered. That is when Lucia spotted the lone tree on one corner of the crossroads. Travelers would often sit beneath that tree to get out of the sun, one last break before reaching the town market. Now Lucia spotted what looked like putrid corruption around a branch high up in the tree. The bark had turned blackish-green with white veins. Was it some sort of side effect of a spell?

Lucia sent her senses back into Caleb the Celestial Cat and the cat slowly began to climb the tree, far easier than Lucia could have climbed. The smell of brimstone was almost unbearable as the cat approached the blighted spot on the tree. The cat’s paws tentatively tested the blighted bark but it seemed stable enough to climb on and it did no damage. Just above the branch, there was a hollow in the tree trunk, somewhere a bird or a squirrel might have made their home at one point. Now, no living thing would make a home there. It was absolutely putrid, the air thick with brimstone. The cat poked its head into the hollow and both it and Lucia saw a small bundle. It looked like a material component bag but it also looked like it had detonated. Lucia was forced to conclude that her hunch was probably correct. Somebody had laid a demonic trap and it was hard to tell what that was now that the evidence was mostly destroyed. Either side could have laid this trap or perhaps a third party. For what purpose? Lucia could only report the results of her investigation to her superiors and see what the information led to. She moved under the tree and caught her cat as he jumped from the tree and headed back to her horse to return to town.

When It All Ended Pt. 16

March 9, 2019

Morgan’s Raiders gathered once again in Percival’s Magical Mansion, a place that had been their home on the road for years. They had been brought before the Royal Court of Eloria as the chaos was winding down in the streets outside of the palace. They had all been in rough shape but high off their victory and honored to have an audience with the King and Queen. After that audience, they retreated into their magical mansion where they each took time to bathe and tend to their wounds. When they met again in the common room, they could all feel finality in the air. It was a momentous occasion. They had slain the dragon, saved the princess, and perhaps saved the kingdom. They had been through so much together.

“So what next, Raiders?” Morgan asked as she sat on the bar.

“Well,” Percival said. “There’s the King’s offer on the table. Posts in the six districts of Eloria. We’d be set for life.”

“Are we really willing to retire and take a government job?” Garth asked. He looked dubious as if he was gauging the others’ interest before answering.

“Forsake all of the glory for a relatively quiet life?” William asked.

“I think I’ve had enough, personally,” Cassandra said. “I’ve learned a lot with you all and I would like to pass that on to the students of the future.”

There was a pregnant pause after that admission. Everybody thought about that for a bit.

“I’m glad you said that,” William said. “I also want to teach. I think I could show the young a thing or two about how to swing a weapon.”

“I’m tired,” Galath said. “I’ve been doing this a long time. I think I’m ready for retirement.”

“What do you think boss?” Cassandra asked. She was suddenly worried that she had disappointed a woman who she had respected for a long time.

“I think we just lost half of our party,” Morgan said. “It would be hard to continue on after that.”

“I’m sorry,” Cassandra said but Morgan held her hand up.

“I’m kidding, Cass,” she said. “I think we’ve had our time. I want to go home and spend some time getting to know my mother better.”

“And I would like to return to the library,” Percival said. “I’ve been away for so long now and I’m sure the place is falling apart without me. Besides, you all have given me so many stories to write.”

“I guess I want to return too,” Cassandra said. “Back to New Moon Academy but as a teacher instead of a student.” She thought she might invite Princess Cora along just in case the princess was inclined to say yes.

“You’d be a great teacher, Cassandra,” Galath said. “I prefer the quiet life so I suppose I would choose the plains of Hasse. I have fond memories of traveling across those plains. Also, I believe that William wants to be near the mountains of Stull.”

“You are correct, Galath,” William said. “I have heard good things about the Battle Arts Academy. Besides, it’s closer to my native land.”

“And you, Garth?” Morgan asked. “You are being characteristically quiet. Do you have qualms about working for the law of the land?”

“Well,” Garth said. “I may be a thief but I only became one out of necessity. Over time your good influence has allowed me to change my ways. Maybe I can continue to use my criminal expertise for some good. I would like to get that pardon he offered in writing, though.”

“I’m sure that can be arranged,” Morgan said. “I’m a little nervous about installing you among the Guard near the sea but I suppose you’ve earned Eloria’s trust.”

“I suppose that closes this chapter in our lives then,” Percival said. “Do we have any loose ends here?”

“We unleashed a faery and a djinn on the capital of Eloria,” Morgan said. “Did anyone see what happened to them?”

“Monela and Clio? I saw them fly off together,” Cassandra said. “I mean I promised Monela she could go when the battle was done but I wish she had stopped to say goodbye.”

“Same goes for Clio, I guess,” Garth said. “I had a feeling she would bolt.”

“I worry about the damage the two of them could do together,” Morgan said.

“Should we go after them?” Percival asked. “You know we would follow you on one more adventure.”

“And yet we just retired as adventurers,” Morgan said. “So I guess we’ll have to wait and see if they cause trouble. The king can command us to take action at that point.”

“Agreed,” William said.

“I think it will be fine,” Galath said with a shrug. “What can they really do?”

“Maybe Monela will do something better with her second chance,” Cassandra said. “And Clio was never really evil, right?”

“She always looks out for number one,” Garth said. “She isn’t so stupid to bring the world down around herself.”

“Then I guess we have to go back to court in the morning and tell them our decision,” Morgan said. “Take your time and drink and eat. We have plenty of time. I’m going back upstairs to rest.”

They all said their goodnights to Morgan and she took her leave and went back up the stairs and into the bedroom. After so much time she was grateful to feel the burden of leadership slide off of her. She looked forward to her new life of relative ease. A few moments later, Percival stepped into their room and she turned to smile at him.

“You didn’t have to come up here too,” Morgan said. “You could have stayed down there with them.”

“It was important that I come up here,” Percival said. “Or should I say I came up here for something important.”

“What?” Morgan asked and laughed. “Speak plainly, librarian.”

Percival sank to his knees and held up a golden ring. “Morgan Moonglow, will you marry me?”

Morgan was taken aback for a moment but she grinned and reached for the ring. “Yes!” Her hand slipped through the ring which was somehow insubstantial.

“Sorry,” Percival said. “That was an illusion. I don’t have the real ring yet but we can get it.”

Morgan laughed again. “You know I don’t need anything too gaudy. We’ll pick it out together.”

“Yes,” Percival said. “Together.”

And then they kissed.

Banished

January 19, 2019

Katelyn stumbled and tripped and it was only then that she realized that she was on top of a hill. She started to tumble down the hill, as an alien landscape flew by in a blur. A string of curses flew out of her mouth as she tucked and rolled, trying to protect her body from the fall. She felt her body hit several hard objects but thankfully they were only glancing blows and each hit drove the breath from her body, leaving her gasping for air as she rolled to a stop. She ended up on her back looking up at the sky. Well, it would have been the sky if it were not for all of the trees. She had no idea where she was but she had never seen trees before. Well, she had seen them in books and at the gallery but had never seen any in person. She decided to rest for a moment as there did not seem to be any danger close at hand.

“Is dead?” A deep voice asked. Katelyn tried to move her head to follow the sound but winced at a literal pain in her neck.

“She moved,” A female voice said. “I would think that means that she’s alive.”

“No eat?” The deep, gravelly voice asked. To Katelyn, whoever it was sounded disappointed.

“I keep telling you,” the woman said. “people don’t really taste very good. Are you really that hungry?”

“Always,” the gravelly voice said.

“Fair enough,” the woman said.

Katelyn sighed. “Can you show yourselves?” She called out. “You can actually talk to me and not just about me.” Katelyn was used to being the center of attention but this was not the same.

Two heads popped into her field of view and if she felt up to moving, she might have tried to scramble away. What she saw was a half-orc with a broken-looking face and a red-skinned demon. Her mind tried to make sense of things but for a moment her eyes just went wide. Then she realized that the demon was actually a tiefling, one who had demon energies in the blood. The woman was neither good nor evil inherently. Still, strangers were not to be trusted.

“Are you alright?” the woman asked. “It sounded like you took quite a fall.”

“You think?” Katelyn said with her best withering glare. “I feel about as bad as I look.”

“Pretty,” the Half-Orc said.

“Kris is right,” the woman said with a roguish smile. “you are quite beautiful.”

Katelyn blushed. “You’re not so bad yourself,” she said. “Are you a good tiefling or a bad tiefling?”

The woman grinned. “Only time will tell,” she said. “For now, we mean you no harm. What’s your name, stranger?”

“I’m not sure I should give it,” Katelyn said. “Why should I trust you?”

“That’s fair,” the woman said. “Let me put it this way: Can you move? If the two of us walk away right now, will you survive?”

“I guess that’s also fair,” Katelyn said. “I guess I’m just a little touchy, I just got betrayed by my one of my partners and I’m a bit suspicious at the moment.”

“I’ll tell you what, I’ll go first,” the woman said. “This is Kris and my name is Random Starfire.”

“That’s quite an odd name,” Katelyn said.

“It fits,” Random said. “I like to keep them guessing.”

Katelyn looked up at Kris. “And what’s your family name?”

“Just Kris,” Kris growled with a blank look in her eyes.

“I don’t mean to be rude,” Katelyn said. “but are you a boy half-orc or a girl half-orc?” She gave her best smile which Kris did not respond to.

“Kris is just Kris,” Kris said and looked away. “No flirt.”

“Sorry,” Katelyn said with a little laugh. “It’s a natural defense mechanism. My name is Katelyn Brandywater.”

Random was going to say something but she was cut off by Kris. “Don’t drown,” Kris said. Before Katelyn or Random could respond, Kris grabbed a bottle of viscous red liquid and overturned it into Katelyn’s mouth. She swallowed hard over and over, trying not to drown just like Kris had said. The liquid tasted somewhat spicy and bitter at the same time but not altogether unpleasant. When Kris pulled the bottle away, Katelyn found herself licking her lips as an afterthought.

“What?” Katelyn managed to ask.

“A healing potion,” Random said. “Sorry about Kris’ bedside manner but just relax and let it do its work.”

Katelyn closed her eyes and felt her bruises, cuts, and broken bones start to heal. She felt warm all over and she let out a contented sigh. She did not feel back to perfect condition but she felt a lot better and she slowly sat up and started to make sure all of her parts were still attached. Everything was still in place so she pushed herself to her feet and brushed herself off the best she could.

“My thanks,” Katelyn said. “Now I can properly introduce myself. My name is Katelyn Brandywater of Sigil. Actress, sword fighter, and all around performer extraordinaire!” Katelyn bowed with a flourish and rose back with a smile and just a touch of dizziness.

“Sigil?” Kris grunted, giving Random a questioning look.

“Search me,” Random said. “I’ve never heard of it myself.”

“It’s the City of Doors out there on the planar sea, so to speak,” Katelyn said. “The important part is that it was my home where I performed with my troupe. That is, until I was tricked by a woman I thought was my friend. She nearly killed me.”

“Didn’t,” Kris said with a shrug.

“Yes,” Katelyn said. “I suppose that’s the right way to look at it.”

“Kris and I are survivors too,” Random said. “It’s really the best kind of person to be.”

“Really? Katelyn asked. “What’s your story?”

Pekko Atlas Pt. 2

January 14, 2019

pekko

Triele
Humans 46% Half-Elves 24% Elves 10% Dwarves 12%
Half-Orcs 5% Halflings 8% Tieflings 6% Gnomes 3%

Triele is divided into four large regions with a central, land-locked seat of power and wealth. To the north are cold wildlands with mountains and cliffs on the northern and western coast. The northerners do not fit into civilization very well but they are loyal to the Kings of Triele. To the south are the majority of the farmlands, which feed the country and trade with Ukresh. To the west are the lands where there are predominantly merchants and crafters. To the east is a region of magic users and a center for raising a military and thus many schools exist there. The central capital city is where most of the wealthy reside. The King of Triele lives there and rules with absolute power. Curiously, the citizens of Triele have little use for money among each other and only deal with currency with foreign powers. They have developed an internal trading system that fulfills most of the needs of everybody. Therefore, the jewels and gold go to the capital.

Ukresh
Humans 35% Half-Elves 21% Elves 15% Halflings 12%
Tieflings 11% Dwarves 9% Gnomes 7% Half-Orcs 5%

Is ruled with absolute certainty by King Murat who lives in the castle-fortress in the Ukreshi capital. The royal family rarely leaves the capital and prefers to let their agents carry out their will throughout the land. These local lords have great leeway outside of the commands of the royal family and some use this to subjugate the people of Ukresh. Upsetting the king (or the lords for that matter) is completely unwise, as they have absolute power to punish the citizenry and often use it. This is also known as a land that birthed the traditional idea of witches. Covens of witches inhabit the wilderness against the government’s wishes. As a result of their rural upbringing, a witch’s looks range from rustic to absolutely filthy. Many villages rely on these witches and will ally with them in secret to protect them from the government in exchange for healing and magical favors. Also, the King has ordered tight security for the borders of the land which often makes things more difficult for trade caravans coming from Triele.

Astala
Elves 25% Half-Elves 21% Humans 19% Halflings 12%
Tieflings 11% Dwarves 9% Gnomes 3% Half-Orcs >1%

Astala is ruled from the Star Island far to the north and no army has ever made it that far north. In fact, most foreigners have never traveled that far north as it is cold there and most of the trading is done on the southern borders. In the southern parts, merchants are everywhere and most of them learn sign language in multiple languages as a means to communicate secretly with each other. In the far north are the hearty tribes who protect the capital and have often shipped out to fight Astala’s wars. In many places, there are hearty farmers who have to work hard to grow food in the northern land. There are also great hunters and magic users all over. Then there is the poison plains to the east, which are impassable and forbidden. There are some who live there, twisted creatures that are known as Drow but little contact is made with them.

Kuma-Jo
Elves 27% Half-Elves 23% Humans 21% Halflings 10%
Tieflings 7% Dragonborn 6% Gnomes 4% Dwarves 2%

Kuma-Jo has been ruled over by an Emperor (or Empress) since the days after the sundering of the continents. Many royal families have come and gone but the sanctity of the royal house of the empire has always been preserved. So has the code of honor that has been passed down from the honored ancestors of modern Kuma-Jo. The signature armor and weapons have not changed over the ages and their style has only been honed and refined as the years went by. The code of honor is very important to the warriors of Kuma-Jo (and the civilians too) much like the knights of Shera. Much of the culture of the island is dictated by ceremony and adherence to it (at least for outward appearances) is very important. Still, those who buck tradition are not necessarily outcasts but they do not quite fit into the culture as well. Local lords rule over divisions of the island and each is required to swear fealty to the empire and each new ruler.

Kusura
Elves 20% Half-Elves 20% Humans 15% Halflings 15%
Tieflings 13% Half-Orcs 12% Gnomes 4% Dwarves 1%

Kusura is fairly well known as the land of ninja assassins and there are many schools there where natives and some foreigners are taught the art of stealth and the silent kill. The schools each have a guild family as their patron which fund the school and decide the curriculum. These guild families rule the island nation by a council with a ruling figurehead. This ceremonial figurehead is decided by an annual test of skills that involve a champion put forward by each guild family. These guild families are also pretty strictly divided by race, each using their racial traits to aid their specialties. The guild families rarely cooperate with each other, preferring to keep private and cooperation is something that should cause alarm. Each family takes contracts and hires out their ninjas for riches or political favors. As one would expect, the island is eerily quiet and outsiders often find themselves intimidated by the deathly stillness practiced by every single denizen of Kusura.

The Crumbs
(The racial and cultural makeup is too varied and mysterious to be measured by any reliable census)

The Crumbs are a series of uncharted islands that stretch between the East and West Continents. They are called as such because people claim that the two continents were once one continent and they were broken in half like breaking a loaf of bread. Of course, all of the inhabited islands have names but nobody has bothered to chart them. There are so many islands that it is hard to navigate all of the channels and most people don’t bother and simply go around through the waters to the south. It is rumored that the pirate factions have maps or special magical artifacts that help to navigate the Crumbs in order to hide from the various naval forces of both continents. There are also indigenous people on certain islands but they tend to be pretty isolated from the rest of the world due to the difficulties of getting in and out of the Crumbs.

DnD 30 Day Challenge Pt. 6

January 12, 2019

27 – What lore in Dungeons and Dragons are you most fascinated by lately?

Lately, I feel like I am most fascinated by the lore in Sigil since it is so mysterious to me. I feel like not a lot of people focus on Sigil since it is potentially incredibly dangerous and very abstract. Sigil basically feels like Wackyland felt in Looney Tunes and Merry Melodies. It has a loose structure and a caste system but almost anything can happen there. It exists outside of the material plane, the inner planes, and the outer planes. It is its own thing and sort of a nexus of reality. Known as the city of doors, any door in the city can double as a portal to anywhere else. These portals need to be activated by a key but that key does not even have to be a physical object, it can be a word, a feeling, a spell, etc. Denizens of most any realm can randomly show up at any time either on purpose or completely by accident. I am still figuring out the society there as I have heard different podcasts approach it a little differently. It is at once wondrous and brutal as the diversity and exotic parts are beautiful but anything can kill you. There are also swarms of rats with psychic powers. At one point I was absolutely fascinated by the Lady of Pain. She is a masked god-like entity that protects and controls Sigil mostly through extreme violence and fear. Anybody who says her name or tries to worship her is horribly and painfully slaughtered by her. The idea of a goddess who kills any of her own worshippers is fascinating to me. She also never talks so people just had to figure all of this out through her violent actions and just hope that they did not somehow piss her off.

28 – What was the first time that you heard Dungeons and Dragons was ‘evil’?

Long before I actually played Dungeons and Dragons, I listened to a lot of comedy clips and watched a lot of comedy videos on the Ancient Internet. I was hanging out with a lot of older friends (as I do now) and they clued me into Dr. Demento, a radio personality who curated a large collection of weird comedy audio clips, most of which were songs. He was the guy who first discovered Weird Al Yankovic and helped him break into the business by sharing his early music. He also aired comedy sketches and one of them I stumbled upon was by a group called the Dead Alewives. Unbeknownst to me, I would later become a big fan of one of their members Dan Harmon who went on to create Community and co-create Rick and Morty. Anyway, they did a Dungeons and Dragons skit that parodied the idea that Dungeons and Dragons was somehow a dangerous activity for kids. The kids in the skit were just big dorks eating snacks and drinking Mountain Dew and making fun of each other. The point was that the game was far from the satanic recruitment device that people thought it was. This confused me. How could any game played with pen and paper be dangerous? It was theater of the mind and when the game ended, all of it faded away and people went back to being regular people. The idea that Dungeons and Dragons was dangerous was laughable to me and it continues to be laughable.

29 – First movie that comes to mind that you associate with Dungeons and Dragons?

Believe it or not, the first movie that comes to mind is something like Fast and Furious 7 or the Fate of the Furious. While the movies do not fit the setting of any Dungeons and Dragons campaign that I have ever seen, the tone definitely fits. A lot of Dungeons and Dragons is over the top with people doing ridiculous things all of the time. Dominic Toretto and his gang are like any good Dungeons and Dragons party. Each member has different backstories, different specialties, and personalities. As members of the party die or change alignment, they are replaced by new characters. For a group of people who were at one point thrown together, they have a lot of intertwining backstories. The tasks that the party has to complete get harder and harder each movie as their skills and equipment also improve. It really feels like a Dungeons and Dragons campaign where the players are constantly rolling high and the Dungeon Master is rolling poorly. Still, they keep coming up with new amazing spectacles peppered with witty dialogue. On top of all of that, Vin Diesel is a huge Dungeons and Dragons fan and still plays now and then.

30 – What’s the single most important thing you have learned while playing Dungeons and Dragons?

I would say confidence. When I started playing tabletop roleplaying games, I was very skittish about it and shy. I stammered and froze up while I tried to translate my great ideas into actions and words that came from my character. More than that, the fear made it so my brain would often just not work and I would try to get enough out to make the Game Master move onto the next person. Still, somehow I found enjoyment from it. As I continued to play, I became more comfortable with myself and confident that my ideas were not horrible and that the people around me did not hate me. In fact, they are now my closest friends. I started to get more aggresive at the table and more likely to share my ideas and speak up. I also was comfortable enough to really “drop in” to my character. Instead of relaying what I thought my character might do or say, I was able to channel my character more directly. Recently, when I started to take new anxiety medication, I made even more progress. I feel more at ease throwing things out there and seeing where they lead. I am also braver about making the hard choices and shooting from the hip when I need to. Afterall, it is just a game and overthinking things leads to unhappiness for everyone at the table. I look forward to gaining even more confidence as I have now really adjusted to my medication and I feel more at peace with my surroundings.

DnD 30 Day Challenge Pt. 5

January 7, 2019

23 – Which is your favorite monster?

While it is not really in Dungeons and Dragons main purview, I really like vampires. Perhaps it is the goth kid and lover of Halloween that still lives inside of me. Vampires are so iconic and versatile but somewhat hard to fit into any old adventure. Still, I also really like that they are sentient monsters so their motivations can be explored and there is room for plenty of backstories. Most vampires are considered lawful evil by nature but that can easily be tweaked and homebrewed for more interesting storylines. I think of shows like Angel and Supernatural where a hero becomes a vampire and is able to stay good. Also, materials from other games like Vampire: The Dark Ages can be used to give more flavor to the character. Similarly, I really love the Hag. Having an old witch that trades favors or curses people like Ursula is a great toy to play with. They are also shapechanging characters with illusionary powers which brings up a lot of options. For example, having a coven of three hags like the beginning of Macbeth. They are too powerful for the party to take head on so they might have to do some errands for them at first or find a way to trick them. Basically, I have a soft spot in my heart for the creepier enemies in Dungeons and Dragons.

24 – What is a character outside of your comfort zone that you might play in the future?

I would really like to play a bard in the future. I know that I am an introverted person but, with the aid of my anxiety medicine, I feel like I am stronger than I used to be. I actually have a basis for a bard character that I may want to play in the future should it fit into what we are doing. A while back we did a one-shot set in a science fiction setting (which was not Dungeons and Dragons-based at all) but I played an android who was constantly handing out business cards and trying to drum up business while already on the job. If I were to play a bard it would be somebody like that. I think it would be fun to play somebody who is way into themselves and focused on their own branding. Maybe they will grow toward wanting actual respect instead of successful branding. Maybe instead they learn that fame is not what it is cracked up to be. Maybe they also learn the importance of teamwork and true friendship. There are many possibilities. If I were to be a bard, I would probably end up being from the College of Swords. If I was going to be an entertainer, it would make more sense to be a swashbuckler who entertains with feats of daring and action. I could also draw on stories from my brother’s experience as a fight choreographer in the character background. The thing I am stuck on is whether the character would be constantly rushing into battle or would actually be a bit of a cautious coward.

25 – What character have you been saving up to play in the future?

I always have a bunch of ideas in my head for what I could do in the future but the first one that comes to mind is the studious nerd wizard. Even though I have always been a good student, I have never been the A student who obsesses about studying and forgoes most other things. I have this idea in my head of a bespectacled young man who has studied magic hard and has been sent into the world to actually put it to practical use. Having lived in a theoretical world for so long, the real world would be jarring and it would be hard to find his nerve. I like the idea of a character knowing a lot of useful knowledge but never having had to use it and so there is a disconnect. Similarly, the character could be quite old. The character has spent a long time dicking around like Flynn Carsen in the Librarian. Having finally left academia, he is completely out of his element but still be supremely confident. I do not have much experience at that level of academia but I could draw on stories from my youngest brothers in his Ph.D. studies and also stories from other academics I have known. I also have not played any magic users yet in Dungeons and Dragons and I want to play with the complexity and versatility of a wizard. After the simplicity of playing a barbarian, I kind of want to play something where I have to worry about a lot of things at once. I guess that sounds kind of weird now that I have written it out.

26 – What was the first dragon your character slew?

After a long time idling in a small town, our cleric and druid revealed that they were being troubled by nightmare visions almost every night. Apparently, they had kept this a secret for quite a long time because it had not been so bad at first. However, the dreams had gotten worse and the dreams were threatening our party members’ sanity. The visions seemed to lead to a forest in the middle of nowhere that nobody had any experience with. When we arrived, we were confronted with an abandoned village and a sign that warned to stay away. This was when a lot of the party found out that my half-orc character did not know how to read. Of course, we were not going to heed some silly sign and we ventured into the creepy abandoned town. We fought a lot of plant-based creatures and my half-orc even got taunted by a tree and then, unfortunately, I rolled a one on trying to chop it down. It turns out that dragons in 5e have the innate ability to warp reality around them. Unbeknownst to us, a green dragon had taken residence in the town and slowly warped it into a poisoned wasteland. On reconnaissance, our druid successfully lured the dragon out of its lair which gave us a fighting chance. My character could not reach the flying dragon so I just hucked javelins at it the best I could, daring it to fight me. Instead, it nearly killed half of our party with its breath weapon and it was only a crossbow bolt from the rogue that brought it down. Of course, he brought it down on top of my barbarian’s head but I was still raging so it was fine. My character was so angry that he did not get the killing blow that he proceeded to slash at the dragon’s corpse over and over. Unfortunately, the dragon scale could have been used for our druid’s armor so… oops.

Pekko Atlas Pt. 1

January 5, 2019

Today we start exploring the eastern continent of Pekko across The Serpent Sea from the continent of Taldona.  Pekko has less violent changes in climate probably due to it not having as many magical calamities in the far-flung past.  It also has bigger kingdoms due to more stability in its early settlement.  I only have a few more lands to do and I will have completed my world’s atlas.  You can find earlier parts here and here for the western continent.

pekko

Ieshon
Dragonborn 68% Humans 4% Half-Elves 4% Elves 4% Dwarves 4%
Half-Orcs 4% Halflings 4% Tieflings 4% Gnomes 4%

Ieshon is a kingdom settled by the dragonborn shortly after the Great Conflict where they resolved to wait should they be needed again by their patrons, the dragons. Over time, most of them forsook the dragons and formed a civilized society. In Ieshon, many prejudices between chromatic and metallic dragonborn have died down but the blood still calls to both sides. Used to hierarchical rule, the dragons formed a rigid feudal society which is still followed in the present. Who rules the land is determined by bloodline and power. Bloodlines rule the people indefinitely unless they grow weak and another more powerful bloodline wrests control from them. Most dragonborn (and others who have come to call Ieshon home) live in large city-states surrounded by farmland. Regional lords control and manage their land while a king or queen rules on high. The overall ruler is usually a metallic dragonborn but many lords and ladies have been known to be chromatic.  The worship of Bahamut is very popular in Ieshon, even among chromatics as the desire for fun battle is strong in their culture.

Oochar
(An accurate census of races of Oochar is not remotely possible but pretty much every race is present)

Most of Oochar is covered in thick jungle, only cleared out in places where people settle. It is a hard-fought living in the jungles of Oochar and there is very little of what the rest of the world might call civilization. There is only one city and only because they needed a place for important meetings to take place and a refuge for the darkest times. The government is actually made up of a large amount of semi-nomadic tribes with each of them being autonomously governed. The tribes are fairly varied as they are somewhat isolated from each other and it is difficult to determine from the outside how many tribes there are and how big each tribe is. It is also hard for outsiders to deal with Oochar as a whole because you never know who you might encounter once you cross their borders. A diplomatic expeditionary group once went mad trying to track the comings and goings of all the tribes. Most other countries find it not worth their time to do anything but trade on the Oochar borders but the place is great for adventurers. There are legends of the tribes uniting for various causes but it is rare for it to be done. Many tribes leave their elderly or infirm in the capital city as a sort of retirement along with some diplomatic members (with the message spell).

Oskia
Elves 25% Half-Elves 21% Humans 19% Halflings 12%
Tieflings 11% Dwarves 9% Gnomes 3% Half-Orcs >1%

Oskia is a matriarchal society currently ruled over by Queen Lynna and Queen Calasi. It has long been a society that revered the power of women but never treated men unfairly and the men of Oskia always supported the right of rule of women. Their society is highly based on and dependent on magic. Druids shepherd the fauna and flora. Wizards design the buildings and structures. Sorcerers, warlocks, and bards protect the peace with magical might. Not everybody in the country is magical but all are encouraged to learn a little bit of magic if they can. It has given rise to a nation of mostly hedge wizards who may know a trick or two. It is how the small nation has stood out and survived, especially next to the somewhat dangerous nation of Oochar. The country is fairly temperate if a little hot sometimes but definitely a famously pleasant place to live. Historically, Oskia often takes the lead in diplomatic negotiations in its area (even when it’s not asked for). For some reason, there is a higher percentage of sorcerers in Oskia, perhaps due to the more frequent use of magic but it is unknown at this time. There is also heavy prejudice against half-orcs in Oskia and many are driven into Oochar or killed.

Treania
Humans 32% Half-Elves 21% Elves 15% Dwarves 6%
Half-Orcs 9% Halflings 8% Tieflings 6% Gnomes 3%

Treania is home to the three greatest ports of the continent and therefore is the local shipping capital. Most things that come from the other continent or the Crumbs touches Treanian soil at one point even if it is just a quick stop. This has made Treania a very rich land and those riches have in turn made Treania more dominant in world trade. Of course, immense wealth for the trade barons has led to a greater disparity between the haves and the have-nots. At a certain point, the middle class in Treania began disappearing and the economy boiled down to the aristocrats and the working class. The working class people are not serfs but because the aristocrats have so much money, they are often quite powerless in class warfare. The only way the system has remained stable is that the working class bands together while the aristocrats compete with each other. The have-nots tend to look after each other better and are often kinder yet hardier as a result. Treania has also spearheaded the hunting of pirates from The Crumbs as much of their economy depends on shipping.

DnD 30 Day Challenge Pt. 4

December 31, 2018

19 – If you could choose any one spell to be able to cast once per day in real life, which would you choose?

In my life, I walk a lot. Until recently, I was working downtown and I took the train and walked to work every day and walked back at the end of the day. After that, I walked to the gym and back. I love to walk because it gives me more control than driving and it is good for me. Accordingly, I think I would pick a spell like Longstrider because it increases your movement speed by ten feet per turn. It would make it that much safer to walk to my destination and I could walk that much further on one of my walks. It also lasts a whole hour which is about the length of my longest walk. Similarly, I was also eyeing Misty Step. Walking in a city there are so many times where I am waiting to cross the street for a long time. This can make me antsy when I am short on time or closing in on being late for work. Being able to instantly appear on the other side of the street would be so awesome. Not to mention if I am in a tight spot, I can suddenly be up to 30 feet away. Yesterday (the 30th) I was in a big crowd and to suddenly be out of that crowd would be a blessing.

20 – What is your favorite legendary artifact or item?

Hands down it has to be the Iron Flask. The Iron Flask does not look like much but it is a very powerful item. It has the power to capture any being from another plane when you speak the command word. It basically turns you into a ghostbuster but you can bust way more than ghosts. The list of fun beings that you can capture with the Iron Flask is pretty long. Demons, devils, elementals, djinni, hags, planetar, and so much more can be trapped as long as they do not beat the wisdom save. The other part of the Iron Flask is that it binds any creature you catch in it to your will. If you catch something and speak the command word again, the creature will come out of the flask and it will obey your commands for up to one hour. There are so many uses for this. Horribly outmatched or outnumbered in a fight? You suddenly have a fire elemental who has your back. What if you need to know the plans of an archdevil who has a plan threatening a city? You can capture and command a devil to advise you how to outthink your enemy. There are just so many practical and story options that can be enhanced by a simple Iron Flask.

21 – What is your favorite dungeon type or location?

If I am understanding the question correctly, I would have to pick the Feywild. The Feywild is a crazy place. As the name would suggest, it is where the majority of faeries live and therefore it is infused with way more wild magic. Like the faerie legends of our world, the Feywild is incredibly dangerous. The plant and animal life are deadly, there is poison everywhere, the denizens are often actively trying to trick or kill outsiders, and the very landscape shifts around the players. It is very easy for players to get lost in the Feywild and that is so much fun because it gives the dungeon master so much control. It is an area where you can easily fit in fun side quests or dangerous fights without any collateral damage on the world they have created. In addition, when exiting the Feywild and going back to the material plane, the players can experience time dilation and/or memory loss. So it provides options for time travel and mindwipes. I think my second favorite location would be Sigil. Sigil is the City of Doors, an extraplanar location that is connected to literally everywhere else. As such it is a great big grab bag of every weirdo in any plane of existence. Any creature, race, or faction you can think of can possibly show up in Sigil. Like Feywild, it also provides a somewhat malleable and ever-shifting topography so it is really versatile as well.

22 – Do you usually like to take Ability Score Improvements or feats as you level?

I usually like to improve my ability scores because it helps more with crappier roles and improves overall stats. The last time I had the choice I leveled up constitution which made me heartier against things like poison and gave me a ton of hit points. As the tank, it made more sense than any feat. However, if I had been a more versatile character, it might have made more sense to take a feat. For example, a rogue with Dungeon Delver would have advantage on a lot of opportunities to detect traps and hidden doors which is often a rogue’s prime directive. I have thought if I played a monk that I would absolutely take the Grappler feat as a tribute to my love of professional wrestling. I also like the ability to be able to stop enemies in their tracks with the option to put them in the dirt to give the rest of the party an edge. I guess it all comes down to two things for me. The first consideration is always character. If it does not make sense for a character to take a feat story-wise then I will not take it. The other consideration is if I really want a fun new ability or edge to the character. So far, I have not taken a feat but that may change in the future.

The Faith of the Raven Pt. 8

December 29, 2018

The adventurers lept into action immediately. Carania ran directly at the two zombie goliaths. They swung their fists but Carania narrowly dodged their attacks. While the zombies were distracted, Galath pointed his holy symbol and there was a brilliant flash. The goliaths turned away in fear from the divine light and started to run but they accidentally ran into each other and fell to the ground in a tangle. Carania descended on them and slashed at them and then pierced both with her sword. Arne finished it by setting them on fire as Carania moved to safety. The zombies did not react as they started to burn to ash. Carania guessed that they did not even feel the flames.

Carania gripped her sword tighter and trudged toward the King of Crows. She stopped short when she saw that the King had a knife up against one of his captives’ throats. She heard Arne and Galath halt as well. She grunted and glared at the man. Close up, she could see how pathetic he looked. He was old and scared and Carania felt all of the adrenaline leave her system and she grew calm as death. The captive, a young girl, was shaking but Carania did her best to offer a reassuring look.

“Leave the girl and deal with me,” Carania said. “Face me fairly.” She gripped her sword tightly, calm but tense like a wound spring. Her years of training had prepared her for these moments and she was not about to back down.

“Three against one is no fair fight,” The King said. His voice sounded a bit like a cawing crow. “Give me but a moment and I’ll summon up some friends.”

“No more moments, Crow,” Carania said. “My Lady of Ravens has requested I deal with you by sending you to meet her. Your time is up. I would not want to disappoint her as you have done.”

“If I go then I won’t be going alone!” The King crowed out and dragged the knife across the girl’s throat with a sick smile on his face. He started to chant something, waving his fingers.

The moment that followed felt like it flowed like molasses. Carania shouted wordlessly in anger and shock. She ran forward and stabbed the King of Crows hard through the stomach. His face seemed to freeze in surprise for an eternity. At the same time, Galath grabbed the girl and laid hands on her, healing the wound with holy light. Carania looked up into the branches above as the symbols of Nerull clattered to the forest floor. The ravens were up there in the trees, dozens of them, and they were glaring down at the necromancer. Carania smiled and calmly dragged the point of her sword across his throat as she mouthed a little prayer to Azrea.

As Carania stepped away, the ravens descended on the body of the King of Crows. She turned away and let them have it. She suspected it was their right as vassals of Azrea. She tried not to think of the sounds the birds made as they tore at the corpse. Arne was busy burning the symbols and tokens of Nerull and instantly the forest seemed to feel brighter. It was as if a fog was lifted and the evil evaporated from the fabric of the place. Carania walked over to Galath and the young girl. The paladin wore concern on her face.

“How is she Galath?” Carania asked. “Will she make it?”

“She will,” Galath said, looking up at Carania with a relieved smile. “She’s lucky a healer was so close by.”

“She’s also lucky the Talons were here,” Arne said.

Carania looked back over her shoulder. “Wait, who are the Talons?”  She asked.

“Just a suggestion for our little group’s name,” Arne said. “In honor of your patron, the Queen of Ravens.”

“I like the sound of it,” Carania said. “I think we’ll add it to our official introduction. I think we’ll be saying it a lot if we continue these fights.”

“I think you’re right,” Arne said.

“I agree,” Galath said. “I think this is exactly what we should be doing.”

Arne walked over and knocked on the cage holding the necromancer’s captives and the lock shattered and the door opened. The people started streaming out of the cage. They thanked the three adventurers profusely. Carania and Arne gave them directions back to town while Galath treated the most grievous wounds. As he did, Carania heard a noise from behind. The young girl was waking up. Carania knelt beside her. The girl was an elf so it was hard to judge her age but the light in her eyes looked very young. She had not yet reached physical maturity. She glanced around and saw no other elves which confused her.

“Are you alright?” She asked. “I’m sorry I couldn’t save you from that pain.”

“You tried,” the girl said. “and you saved us.”

“What is your name?” Carania asked. She smiled at the girl, remembering when her former charge had been this young.

“Taryn Moonglow,” the girl said.

“Are you here with someone?” Carania asked.

“No,” Taryn said. “I came here alone. I was on my way back home when I was surprised by these men.” She sat up a little, taking deep breaths as she took it slow.

“Where do you live? I could take you there. We could take you there,” Carania said.

“The Fangleth Forest,” Taryn said. “I live among druids like me among the trees.”

“The Fangleth?” Carania asked. “What brings you out this far?”

“I came here to fetch a rare flower that grows here,” Taryn said. “It is the Southern Star Flower.” She pulled a dark purple, five-petaled flower from her cloak and held it up for Carania could see. “It can be used to heal some of my people from a specific curse.”

“Well, perhaps we can help with that too,” Arne said.

“Really?” The girl asked.

“Of course,” Carania said and took the girl’s hand. “The Talons are here to help.”


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