Posts Tagged ‘DnDcember’

DnD 30 Day Challenge Pt. 4

December 31, 2018

19 – If you could choose any one spell to be able to cast once per day in real life, which would you choose?

In my life, I walk a lot. Until recently, I was working downtown and I took the train and walked to work every day and walked back at the end of the day. After that, I walked to the gym and back. I love to walk because it gives me more control than driving and it is good for me. Accordingly, I think I would pick a spell like Longstrider because it increases your movement speed by ten feet per turn. It would make it that much safer to walk to my destination and I could walk that much further on one of my walks. It also lasts a whole hour which is about the length of my longest walk. Similarly, I was also eyeing Misty Step. Walking in a city there are so many times where I am waiting to cross the street for a long time. This can make me antsy when I am short on time or closing in on being late for work. Being able to instantly appear on the other side of the street would be so awesome. Not to mention if I am in a tight spot, I can suddenly be up to 30 feet away. Yesterday (the 30th) I was in a big crowd and to suddenly be out of that crowd would be a blessing.

20 – What is your favorite legendary artifact or item?

Hands down it has to be the Iron Flask. The Iron Flask does not look like much but it is a very powerful item. It has the power to capture any being from another plane when you speak the command word. It basically turns you into a ghostbuster but you can bust way more than ghosts. The list of fun beings that you can capture with the Iron Flask is pretty long. Demons, devils, elementals, djinni, hags, planetar, and so much more can be trapped as long as they do not beat the wisdom save. The other part of the Iron Flask is that it binds any creature you catch in it to your will. If you catch something and speak the command word again, the creature will come out of the flask and it will obey your commands for up to one hour. There are so many uses for this. Horribly outmatched or outnumbered in a fight? You suddenly have a fire elemental who has your back. What if you need to know the plans of an archdevil who has a plan threatening a city? You can capture and command a devil to advise you how to outthink your enemy. There are just so many practical and story options that can be enhanced by a simple Iron Flask.

21 – What is your favorite dungeon type or location?

If I am understanding the question correctly, I would have to pick the Feywild. The Feywild is a crazy place. As the name would suggest, it is where the majority of faeries live and therefore it is infused with way more wild magic. Like the faerie legends of our world, the Feywild is incredibly dangerous. The plant and animal life are deadly, there is poison everywhere, the denizens are often actively trying to trick or kill outsiders, and the very landscape shifts around the players. It is very easy for players to get lost in the Feywild and that is so much fun because it gives the dungeon master so much control. It is an area where you can easily fit in fun side quests or dangerous fights without any collateral damage on the world they have created. In addition, when exiting the Feywild and going back to the material plane, the players can experience time dilation and/or memory loss. So it provides options for time travel and mindwipes. I think my second favorite location would be Sigil. Sigil is the City of Doors, an extraplanar location that is connected to literally everywhere else. As such it is a great big grab bag of every weirdo in any plane of existence. Any creature, race, or faction you can think of can possibly show up in Sigil. Like Feywild, it also provides a somewhat malleable and ever-shifting topography so it is really versatile as well.

22 – Do you usually like to take Ability Score Improvements or feats as you level?

I usually like to improve my ability scores because it helps more with crappier roles and improves overall stats. The last time I had the choice I leveled up constitution which made me heartier against things like poison and gave me a ton of hit points. As the tank, it made more sense than any feat. However, if I had been a more versatile character, it might have made more sense to take a feat. For example, a rogue with Dungeon Delver would have advantage on a lot of opportunities to detect traps and hidden doors which is often a rogue’s prime directive. I have thought if I played a monk that I would absolutely take the Grappler feat as a tribute to my love of professional wrestling. I also like the ability to be able to stop enemies in their tracks with the option to put them in the dirt to give the rest of the party an edge. I guess it all comes down to two things for me. The first consideration is always character. If it does not make sense for a character to take a feat story-wise then I will not take it. The other consideration is if I really want a fun new ability or edge to the character. So far, I have not taken a feat but that may change in the future.

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When It All Ended Pt. 2

December 30, 2017

Morgan Moonglow put a hand on Hamm’s shoulder as he fell to his knees and breathed hard, he seemed to be coming down from some sort of panic. She shouted. “Galath!” When the dwarf ran over she spoke again. “Check him out, please.”

“I’d be happy to,” Galath said. “He looks physically alright but mentally… well, we’ll see won’t we?” He pressed his hand to Hamm’s other shoulder and it glowed for a moment and the color returned a bit to Hamm’s cheeks.

“Can you tell us what’s wrong?” Morgan asked. Hamm looked at her helplessly for a moment and then at the five others clustered around. Morgan gave them a look that clearly said to back off.

“I am happy to scout ahead a bit,” William said. He was a big knight in thick, steel armor and Hamm tilted away when he spoke. He ruffled Garth Whispernight’s hair, obviously part of a good-natured rivalry between the halfling and the human. “I’ll take Garth with me. Won’t I, Garth?”

“I guess I could stretch my legs,” Garth said. The way he talked, it sounded like he did not really care much.

Henry whistled for Hengroen and climbed aboard the horse. He rode slowly to allow Garth to keep up. The halfling eyed the horse with some nervousness. That left Galath, Percival Stardane, and Cassandra Oakspring nearby. Galath went back to tend the fire and the cooking he had been doing. Cassandra sat daintily on a log and opened a book. Morgan could see Percy’s eyes give that book an envious look but he stuck by Morgan’s side with a half-smile. She smiled back and turned to the dwarf in front of her who seemed to be coming back to reality.

“Now then,” Morgan said. “Can you tell us what you’re running from? I promise that we can protect you.”

“And we will also believe you,” Percy said. “We have already seen some crazy shit.” He smiled warmly at the man and Hamm couldn’t help but smile back.

“Well, I only saw it for a moment but I swore it saw me and it killed Moira and who knows how many others,” Hamm said. He realized he was still holding the satchel of firewood over his shoulder and he put it down.

“Yes, but what was it?” Morgan asked. The question was kind but firm. She had softened some working alongside her team but that ranger training was ingrained and kept her on task.

“A dragon!” Hamm blurted out. “A green dragon.”

“A dragon!?” Percival said loudly. There was something between fear and excitement in his eyes. Cassandra’s eyes went wide over on the log and her back went absolutely straight. “There hasn’t been a dragon sighting in Eloria for the past two years or so. A green dragon is even rarer. Hmm.” Cassandra was staring into space, seemingly doing the related calculations already.

“It had to be a dragon,” Hamm said. “It couldn’t be anything else.”

“As I said, we believe you, friend,” Percival said. “Besides that, there is no mistaking a dragon for anything else. The green ones are especially vibrant and easily recognized at a distance even by the yokelest of yokels.” Morgan reached over and physically covered his mouth before he could say any more.

“Where is the dragon?” Morgan asked with urgency. She had just let two of her people scout ahead and she was now doubting that decision just a little bit. She knew that William and Garth could take care of themselves but a dragon was a dragon.

“It’s in the capital,” Hamm managed. He was very tired even with Galath’s healing and it almost physically hurt to think back to what he saw.

“The capital?” Morgan asked, her eyes going wide a bit. “That’s about five miles from here.”

“Is it?” Hamm asked, blinking at that realization. He felt a bit safer with that knowledge but also completely out of place.

“And you were there earlier today?” Morgan asked. “That’s quite some run, um, sorry what was your name?”

“Hamm Stoutfire, at your service,” He said. “I owned a shop in the merchant’s district. Well, I guess I still own it if it was not destroyed.”

“I hope it’s still intact,” Morgan said. “Cassandra, please summon the boys back here. We need to gear up and ride on. We might be the only adventurers in the area capable of taking care of this.” Cassandra pressed a finger to her ear. It was an unnecessary gesture that usually signified that she was using a sending spell.

“You’re going to fight it!?” Hamm shouted, his eyes tinged with panic again.

“We’re going to try,” Morgan said.

“Really, it’s lucky we were in the area,” Percy said, pushing Morgan’s hand from his mouth. “We were dealing with a bit of business with some hags and a prophecy and funny enough we ended up fighting a newly minted vampire lord that some other country had dumped here. So we were just riding away from all of that when we met you. See? Lucky.”

“I could do with less of that kind of luck,” Galath said. “You’re never lucky to meet a dragon.”

Morgan covered Percy’s mouth again and gave him a pointed look. “Mr. Stoutfire does not need to know all of our business,” she said. She turned her gaze back toward Hamm. “You have been very kind to give us this information. We will be riding on to the capital. Do you have somewhere safe to go in the meantime?”

“I think I still have a cousin in Stoneswallow near here,” Hamm said. “Besides, it might be better to be underground right now.”

“Probably a good call,” Galath said. “And yet.”

Morgan shot him a look and he smiled and shrugged. He was already carrying over a bit of sausage and bread which he handed to Hamm along with what seemed to be a full waterskin. Hamm bit into the food without a second glance but did manage to mumble something thankful with his mouthful. With an uneasy glance back the way he came, he hurried down the road on wobbly legs. He had no more desire to be with people who were comfortable fighting dragons than he was to be actually near the dragon.

“Farewell, new friend!” Percy shouted after him, once again extricating himself from Morgan’s grip. “Safe travels!”

The King’s Arsenal

December 25, 2017

Garth Whispernight – Halfling Rogue

Born to nobility in a far-off country, he grew bored and disappeared and reappeared when he tried to pick the pocket of Morgan Moonglow. Instead of turning him in, Morgan recruited Garth on a quest to save the world. After the quest was over, he stuck with the party of adventurers who would eventually become the Arsenal. Learning that he could indeed be an honorable man, he slowly shed his criminal tendencies but never let the skills fade. He delivered the finishing blow to the Green Dragon, plunging a dagger into the back of its skull. When he joined the Arsenal, the King pardoned him for any crimes he may have committed in Eloria. He spends most of his time in a tavern in Whitecrest instead of his office. His home has many sentimental trophies of his past including a fake officer’s badge, forged identities, and various previously stolen items.

Cassandra Oakspring – Half-Elf Sorcerer

She was a very bright, resourceful young girl who showed some untapped magical ability. A local patron paid to send her to one of the magical academies in Coppin. Once there, she flourished and excelled in her studies. The once meek girl started to grow a spine. Morgan Moonglow showed up at the Academy, looking for somebody to release a curse. Cassandra was the one who unlocked the puzzle. She was given an expedited graduation from the Academy so that she could accompany Morgan and her team to help protect the world. An eternal student, she seeks knowledge from all corners of the world. She was delighted to retire near the old academy and is a constant visitor and consultant at most of the academies. When she is not fighting crime or studying, she socializes with whoever will have tea. She loves a good story and is eager to meet new people.

Morgan Moonglow – Elf Ranger/Druid

She was found as a baby on the edge of the Fangleth Forest and grew up never knowing her parents. As soon as she could walk, she started to carry a bow and arrow around and she showed promise. When she was old enough, she was recruited into a ranger school for the military. She served for some time before she was warned of a premonition of the return of an ancient evil. She moved to assemble a team to battle the cult who wished to remake the world in their image. Once the threat was defeated, she kept the team together to combat other threats to Eloria and even surrounding kingdoms. She asked the others to help her take on the dragon at the palace and every single one agreed to risk themselves for Eloria. She was assigned to her home district of Channon where she is reconnecting with her long-lost mother who is a druid. She also often plays host to Percival Stardane since the two of them have a growing romance together.

Sir William Havelock – Human Fighter

Chased out of his homeland by a feud with a rival family, Havelock sought a new start in Eloria. He met Morgan Moonglow under the assumed name of Calo Northwind and joined them as fighter and defender of their cause. As time went on, the group of adventurers was able to go back to Havelock’s homeland and help him sort things out so that he once again felt comfortable using his real name. With his plate armor and faithful steed Hengroen, he is always ready to charge into battle for a good cause. Both of his names were spread far and wide because he never shied away from announcing his presence in and out of battle. While Moonflow was arguably the leader and founder of their team, Havelock was often the noble face of the operation while Stardane was its voice. Havelock never sought his fame, he simply threw out his name as a calling card in case their group was needed again down the road. He is content to teach at the Battle Arts Academy but he also enjoys knocking a few criminals senseless when he can.

Galath Wyndham – Dwarf Cleric

While traveling through the woods, Morgan Moonflow and her crew found what they thought was a statue at first. To their horror, they figured out that the statue was actually a petrified man. A quick Greater Restoration spell from a local priestess woke him up. It was then revealed that he had been petrified a long time ago, during the first Great War of Eloria. He chose to travel along with the Moonflow crew so that they could help him adjust to his new place in time and he could rejoin the world. Along the way, his cleric powers were very useful in keeping the party alive. A quiet man, Galath often imparts wisdom at just the right time and he came to feel somewhat like the party’s older uncle. Having had two adventuring careers in two different centuries, he was glad to finally become semi-retired with the rest of the party. He spends a lot of time enjoying the fresh air of his district and reading books on loan from the Grand Libary in Etting.

Percival Stardane – Human Bard

If there was ever a know-it-all, Percival Stardane would definitely be a candidate. Stardane studied whole libraries full of lore in an effort to figure out what was important and unimportant in the world. If you do not know something, Stardane will be happy to teach you all about it at length. If he does not know something… Well, he will tell you that’s not very likely. Percival was left to his own devices in the libraries of Etting because his parents often had nothing to do with him. He was an only child and he barely had any interest in socializing with others when there were volumes of knowledge to absorb. All of that alone time with the great writers of the continent (and beyond) left Percival with some social peculiarities. While his father was a talented musician, Percival was an excellent storyteller but came off as too excited to tell his story. His brusk manner tended to irk and confuse people and he cannot sing a single note like his father. He seemed doomed to waste away as a librarian when Morgan Moonglow found him and he joined up to add his expertise to the team. He has since become much more well-adjusted and often chooses to live with Morgan rather than stay at his appointment in Etting.

When It All Ended

December 23, 2017

Hamm Stoutfire walked along the avenue with an armload of firewood in the satchel on his back. The Capital was freezing but, because of the war, the shipments of firewood were slowing down. Hamm had thought about closing his shop and joining the crews searching for fresh lumber. He would be saving lives as the temperatures dropped and there was probably some good coin in it. Also, it never hurt to get a little credit for civil service. His shop was sometimes frequented by less than favorable citizens and tourists as Hamm had never been picky when it came to less savory individuals. ‘Coin is coin and coin is good’ was Hamm’s personal motto. The Guard rarely came around to hassle him so he figured he must not be doing anything too wrong.

He could see his breath puff out before him as he walked down the street. He playfully pretended he was blowing out smoke like had done so many times as a no good kid. He wondered if he would get any customers today. Between the cold and the war along the border, people might just continue to huddle in their homes. Most of the day, only members of The Guard seemed to walk the streets. It made the city’s criminals cautious as there was no crowd to slip into and no pockets to pick. Picking a Guard officer’s pocket was often too risky even for a city whose belt was starting to tighten due to the war effort. If something did not get better, people would start dropping like flies.

Of course, the news from the war front was terrifying. The latest news was that the Sherans had joined their army with the forces of the ancient demon Vistra. Vistra was a name that most Elorians did not speak and barely dared to think. Now the demon seemed to have returned and things looked grim for the Elorian military. Hamm shuddered at the thought of the demons winning the war. He had made his peace with the possibility of the Sherans winning and taking the place over. He imagined that things would not be much different. There was no telling what the demons were capable of. He might end up getting skinned alive or they might all burn for eternity. Not to mention that one of the armies had apparently raised the dead en masse. It kind of felt like the end.

“Hey Stubby!” A voice called out. Hamm turned to look at an open doorway, a woman silhouetted by the candlelight behind her. He frowned. He had never liked how some people made fun of his Dwarven height. It was generally something not done in polite society but, of course, Hamm had never been a

“Moira,” Hamm said gruffly. “Kindly fuck off.” There was a long beat of silence. “And happy solstice.”

Moira laughed, putting her cigar out with the tips of her finger so she did not waste any while she was talking. The warmth of it still filled her lungs along with some illegal magical residuum. Hamm noted the telltale red, wispy smoke. “Give me one of those logs, Hammy.”

“I’m sure you don’t need it,” Hamm said. “You’ve got plenty of wood to keep you warm, don’t you?”

“Very funny,” Moira said. She spat on the cobblestones between them. “I haven’t gotten many customers these last two weeks and besides you know I specialize in female customers.”

“I am not sure I can spare anything, Moira,” Hamm said. “I didn’t get anything out of the last shipment and I’m freezing my ass off in the back of my shop.”

“Well, you know what you can do with those logs then?” Moira asked with a smirk.

Hamm couldn’t help but mirror that smirk though it was mostly hidden by his bushy beard. “What?”

There was huge cracking noise from somewhere in the air. By the time that Hamm realized that it had actually come from the palace, large stones fell and slammed into the homes he was standing next to. In the devastation that followed, Moira was nowhere to be seen. Hamm rushed forward, not wanting the last exchange between them to be disgruntled sniping. Dimly in the back of his mind, he realized that the stones he was scrabbling over were actual pieces of the palace. That thing was the sturdiest building in Eloria. He tried to shove aside wooden beams and smaller rocks as he moved.

When he shoved aside what appeared to be Moira’s wooden door head, he saw the horrible thing that was left of Moira’s body. He staggered back into the street without remembering taking a single step. He retched and unleashed his meager breakfast onto the cobblestones. She had been alive just moments ago. He felt dizzy, weak. Somebody bumped into him as they ran by. The empty street was now full of people running away from something. Hamm shook his head to try to shake away the dizzy feeling.

A flash of green caught his eye and he looked up as the crowd barely moved around him. He ignored the impact of elbows and shoulders as he tried to keep his stance, clutching his load of firewood as if it mattered anymore. He tried to look for the green thing he thought he saw and then there it was. It was a dragon. A huge green one and it had demolished part of the castle. It was not a Sheran, a demon, or a zombie and yet here it was the end at last. The dragon looked around as it crawled over the palace roof and for a moment Hamm thought it looked into his eyes and fear overtook him. He ran in a blind panic for the rest of the day.

When he came to it was because of a firm hand on his shoulder. He looked up at an elf woman with long blonde, almost green hair.

“My name is Morgan,” The elf said. “What are you running from and how can we help?”

More Common Knowledge (Elorian Campaign)

December 18, 2017

The Guard

The law keepers of the Kingdom of Eloria are comprised of able-bodied men and women who act as both patrollers and first responders for any crime and unrest. In a pinch, they also act as medical first responders. They are primarily stationed in the cities and towns but there are various rangers who are stationed in guard houses in the wilderness. These wilderness officers tend to be a bit more rugged as they spend a lot of time out on their own. These officers carry badges that are readily visible, clipped somewhere onto their armor. The badges are recognizable and known to all citizens of Eloria. Most municipal localities have a station or two depending on their size which includes some sort of jail for prisoners. What is most interesting about The Guard is that they are trained as both a police force and a military force. In times of war, most of the guard ship out to the front lines to fight in the war. The guard, along with the military members who patrol the Elorian border, makes sure that in times of war the fighting force is seasoned and experienced.

The Royal Arsenal

They are a legendary team of former adventurers, most of them Elorian, who have become agents of the military. The Arsenal is used as a forward fighting squad in military conflicts as they are experienced with tough battles. When there are no military conflicts, they are installed in various municipalities as heads of law enforcement, beholden both to the King and the local nobility. Their assignment to the military was done as a reward for killing an ancient white dragon named Kanaaq. They saved the royal family and the royal city from destruction and the King could not think of a greater reward than employing them. Thankfully, they all graciously accepted after a short period of reflection. Each member is renowned for their incredible fighting prowess and their legendary accomplishments. Each member of the Arsenal approaches their duties differently but all of them are dedicated to the greater good. Of course, they are all semi-retired which kind of took the edge off their former strength but none of them should be underestimated. They are often consulted by adventuring parties, as they have a lot of good stories and great experience to draw on. Also, it does not hurt to have a government official who has a sympathetic ear for adventurers.

The Demon Vistra

Vistra is the demon lord who tried to invade the kingdom of Eloria and also, at one point, the Kingdom of Shera. He has twice found some sort of exploit that allowed him to travel to the Material Plane from his keep somewhere in the Abyss. Both times he was able to bring an army with him full of both weaker and powerful demons. On both of these known occasions, he supplemented his army by forming an alliance with enemies of the Kingdom of Eloria. On the first occasion, his emissaries were able to help form an alliance with Orcs from the Kingdom of Khull and the two armies were barely routed during the origin of what is now known as Eloria. The second time, his armies raised the dead to create an undead army during the war between Eloria and Shera. There are rumors that a part of that plan was an alliance with the dragon Khandaaq, an agreement that Khandaaq could turn the royal capital into its icy lair but those rumors have not and can not be confirmed. There are also whispers of Vistra’s private war against an unnamed Devil in the Nine Hells which is also unconfirmed. Finally, there are rumors that not all of Vistra’s army went home and that there may be remnants stored somewhere in Eloria. There are three generals under Vistra and they are named Balor, Abraxas, and Halfrek.

The Republic of Shera

Once known as the Kingdom of Shera, this place is mostly farmland, forest, and swamps. That is not to say that it is not civilized, it just lacks the diversity of biomes that Eloria has. Sherans are not completely unlike Elorians. The main difference has been formed by their more recent history. Years ago, the King of Shera decided to forgo all previous treaties and attacked the Kingdom of Eloria in a bid to gain all of the shipping resources of Eloria.  As has been stated, that war was interrupted by Vistra’s forces and those forces killed the entire royal family of Shera. Liam III, the King of Eloria, decided not to annex Shera in the absence of their royal family. The grateful Sherans formed a Republic and they are now ruled by a council made up of the Mayors of their cities and various intellectuals. The new government reestablished treaties with all of its neighbors and work toward a brighter, more peaceful future.

The Kingdom of Khull

The Kingdom of Khull is a large country full of desert and scrubland near the middle of the Emerald Continent of Taldonta. Since Orcs are almost certain to maintain a constant violent relationship with the other races on the continent, many decided to seize land inhospitable to less rugged races where they formed their own Kingdom. This Kingdom is undoubtedly ruled by one person, the King, and everybody else is more or less on equal footing. With Orcs, the strongest often rules and makes the rules so aside from the King, the most brutal often keep the others in line. Their thoughts are constantly bent on war with their neighbors but it has been a long time since an actual war has taken place. Their southern neighbor is Shera which has built a tall wall all along the border to provide some relief from these vicious creatures. After its founding, the Kingdom of Khull opened its borders to any Goblins and Kobolds who wanted a new home. The newborn alliance worries the rest of Taldonta.

Races (Elorian Campaign)

December 11, 2017

As D&Dcember continues, I thought I would continue to work on my campaign and do a little thinking of the possible player character races. I used the Player’s Handbook as a guide but I am toying with offering more options as I flesh out the greater world a little bit. There are definitely other races in the world but it might be a little too complicated to offer them as player options especially since some of them are rare or inconvenient. Anyway, I have decided to spend much of my time this month that is not taken up by work or the upcoming holidays working on this and connected projects.

Elves

Elves are quite possibly the first creatures to walk the earth. Their blood and bodies are closely attuned to the magic of the World as the first elves were carefully crafted from a deep primordial magic. Elves have been around so long that they cannot even remember everything their race has done. Ancient structures were abandoned in times of war only to be forgotten in new lands. Their language has also evolved beyond what it has been in the past mostly because they have to deal with the younger races and these new experiences inform and enrich their lives. Older elves are more likely to be more somber as there is not much that surprises them anymore and their young adventures are well behind them. Of course, this means that younger elves (and young is a relative term here) are often more eager to join the world and explore the world the older generations have given them. Elves end up being a bit judgy about the activities of the younger races, forgetting that the younger races often do not have the equivalent benefit of experience.

Humans

The youngest race created on purpose, humans have the ingenuity of gnomes combined with the size of elves and some of the hardiness of dwarves. Humans were made without the magic that elves are born having deep in the core of their being. Earlier humans sought that magic, which led to pacts with all sorts of things to even the playing field with every creature out to dominate the continent. These warlocks were the first human magic users and a lot of them were not trusted. Others decided to go another route and worked on their physical prowess and weapon skills. The first wizards emerged sometime later as humans were able to obtain knowledge from the older races and joined in innovating new magicks. Twenty years ago, the wild magic finally found humanity and their first sorcerers emerged. Humans are the most prevalent species on the continent (with Orcs coming in second) and are just about everywhere. Humans have way more variety in their appearance than the other races.

Half-Elves

When human and elf relations started to pick up, a lot of humans were fascinated with their fey-touched cousins. It was only a matter of time before physical and romantic relationships sparked up. It turns out that the two were more compatible than they had both previously thought. The first Half-Elf children were a surprise to everyone (except maybe the Gods who had created both races). This first generation was caught in a sort of limbo. Neither elf nor human, their respective parents did not know what to do with these new children at first. Sure, they were part of loving families but it was difficult at first, especially since, at that time, humans had not yet discovered their capacity for magic. Now that humans have figured out magic, the two races have warmed to the benefits of these progenies. The existence of this hybrid race has drawn the worlds of elves and man closer together and it has brought many elves away from their lofty enclaves to live among the other races.

Dwarves

Dwarves are an ancient race born deep under the land. Born near the roots of the earth, they were the first to harness the ore that they found there. As they extracted that ore, they were left an abundance of rock. Many dwarves not involved in the actual mining became master stone crafters and this, in turn, led to the discovery of dwarven runes. Dwarves became the first to discover techniques to imbue the magic of the world into physical objects. They remain the foremost experts at enchanting but their enchanters are always eager to get their hands on other races’ work to stay ahead of the curve. In a similar way, dwarves can be great students of architecture and often go on walkabouts from their underground civilizations to check out how the rest of the world is building things. Some dwarves also tire of the heat of the forges and the threats from things in the mines and journey away to live out in the open.

Halflings (Hin)

It is theorized both that “Halflings” were a first attempt at creating humans or a second attempt at creating gnomes. Neither theory has been proven but, of course, neither could be proven conclusively. For the most part, the Hin (as they are rightfully called) are a happy folk who are content to farm the land and create rural communities. However, every race has those struck by wanderlust and the Hin are no different. Their small, yet hardy stature allows easy access to all sorts of mischief. Many traditions of the roguish variety came from those first members of the Hin who left home and found that sticky fingers could be a benefit. In fact, the special language Thieves Cant evolved at first from an obscure Hin “tapping language” on the walls of their tunnel-like houses. Although they are small in stature, many have achieved more than the humans twice their size and nothing is really out of their reach when they put their minds to a problem.

Gnomes

Gnomes are very rare to see in the surface world these days. Gnome flesh must be tasty to orcs and other nasty critters because the tiniest race was facing extinction at some point. Of course, as far as most on the continent know, gnomes may still be endangered and some may not have realized that the gnomes are not extinct. Gnome culture and knowledge adapted to the world. Gnomes became more secretive and protective. They went back underground like the dwarves and only a few gnomes live in towns and cities on the continent. Those who do are usually very security-minded. In fact, gnomes are largely responsible for the advances in locks on the continent and have come up with some particularly nasty mechanisms. Gnome burrows are often situated in secret locations near Dwarf settlements and they are often meticulously clean and efficient towns. They often have a deal with Dwarven mining operations to help fix their equipment and innovate new ways to obtain ore.

Tieflings

Tieflings were once humans but at some point in their lineage, demonic energy twisted their family line and children were then born with red skin, tails, and horns among other demonic traits. Their infernal blood gives them abilities different from normal humans. Tieflings are rare in Eloria, mostly because there were not a multitude of families affected. Many Tieflings are from families who made pacts with Visna’s forces or Visna himself during his first attempted invasion. Other Tieflings in the area come from other lands or even other planes. Tieflings are not well liked by many in Eloria since there are still bad memories connected to demons and it is hard to separate their lineage from who they might be now. Tieflings are both good and bad, the bad ones pretty much lack the backing of Visna so they have to be more subtle.

Half-Orcs

The progeny of both humans and orcs, the half-orcs are not accepted by either race. These mutts are often spotted on the edges of society either in slums or in the wilds. There are exceptions, of course, but most of them are proud outcasts. Many of them chose to renounce their human heritage and work hand in hand with orcs. Others work harder to endear themselves to humans and other races in an effort to make their lot in life a little easier. They are tough and strong and harder to put down than a human. They are easy to spot by their grayish-green skin, tusk-like incisors, and abnormally tall height. Scars are not uncommon in some communities of half-orcs as they often lack proper medical care either physical or magical.

Dragonborn

The Dragonborn are incredibly rare on the entire continent. They are a humanoid race which has a lot of traits in common with dragons. They are scaled beings that walk on two legs. Most of them are bigger than your average human and some are even born with tails. Their scales come in every color that dragons come in. Chromatic Dragonborn are treated with almost as much disgust and fear as the chromatic dragons they resemble. However, they do not have the innate reality warping abilities that dragons do. Metallic Dragonborns are more tolerated although misguided prejudice does exist. In reality, no color of the spectrum is more likely to be evil than any other. Chromatic Dragonborn are often nurtured to be evil and are more likely to identify with the old stories of chromatic dragons.


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