Posts Tagged ‘Dungeons and Dragons’

The Scene of the Battle

March 23, 2019

The battle had happened some nights ago when soldiers from two armies met at the crossroads and the result had not been pretty. Bystanders with their trade wagons had been sent scattering to the four winds. One of the wagons had broken a wheel and their owners had been forced to abandon it. Constable Lucia Ironpaw spotted it in an instant. Apples were scattered on the road beneath it.   Some of the baskets had been taken away from the cart by hand by fleeing traders. There was blood all over the ground but the bodies had already been removed. Frankly, Lucia felt more sympathy for the traders than the soldiers who had only brought the violence. This was no righteous war for peace and liberty, this was a trade war. They had only fought for money and power. It disgusted Lucia to hear of such greed.

It was Lucia who had been assigned to assess the site of the violence for any more clues as to which factions had been involved. There was a low fog but the area was clearly a mess even in low visibility. Lucia had heard that nobody had died in the violence but Lucia doubted that statement when she looked the site over. There was so much blood everywhere. There were even a few puddles of it here and there. Lucia gestured and her celestial cat familiar appeared out of thin air and approached one of the puddles. He sniffed at the puddle and Lucia could smell the rotten iron smell of the blood of battle. She turned up her nose and divorced her senses from the cat’s for a moment. She used her eyes for a moment, trying not to retch from the intense smell.

Directly in the middle of the crossroads, the ground was scorched black in a wide radius. Lucia knew the effects of the fireball spell well. Somebody had detonated a fireball in what would have been the middle of the crowd. This would have been devastating but it also would have taken a lot of the will to fight from both sides. It made Lucia wonder which side had done it. Perhaps a wandering wizard or sorcerer had detonated the fireball in hopes of stopping the fighting. There were no witness reports that mentioned who had cast the spell. Lucia nudged at a bit of blackened grass with her foot. She had long proposed research into time travel magic for law enforcement use but the suggestion had always been shot down. It was the only true way to solve mysteries like this. She shook her head and moved on.

From behind her she heard her cat, Caleb, let out a long plaintive meow which means he had found something. The cat sat patiently, staring with its one eye. The other eye was not damaged, the cat had chosen to appear like that. Somehow, the lack of an eye did not impede its sight in any way. Lucia allowed her senses to be swept into the cat once again which was always both familiar and disorienting to suddenly be so low to the ground. She instantly sensed what the cat had. It was an intense smell of brimstone that meant that this had been no ordinary battle. While she did not want to jump to conclusions, Lucia knew from school that brimstone often meant the presence of some sort of demonic being. With her perspective so low to the ground, Lucia could see something scratched into the dirt. She left the cat’s perspective and shook her head to adjust again. She crouched next to the drawing in the dirt. It had been disturbed by stomping feet and burning fire but they might have been runes at one point.

Magickal runes do not just get drawn for no reason though Lucia supposed they could have been normal runes left as some sort of message left for communication over time. Still, one of them looked like half of a very powerful magickal rune she had seen in many books. She had a hunch that it might have been a trigger for a trap. There had to be more to this. Lucia did not really believe in coincidences. She pulled out a few pieces of paper and carefully sketched what she could make out of the symbols. She then dug a way under them to see if there had been some hidden evil. She came up empty and started to look around to see what else could have hidden whatever the runes had triggered. That is when Lucia spotted the lone tree on one corner of the crossroads. Travelers would often sit beneath that tree to get out of the sun, one last break before reaching the town market. Now Lucia spotted what looked like putrid corruption around a branch high up in the tree. The bark had turned blackish-green with white veins. Was it some sort of side effect of a spell?

Lucia sent her senses back into Caleb the Celestial Cat and the cat slowly began to climb the tree, far easier than Lucia could have climbed. The smell of brimstone was almost unbearable as the cat approached the blighted spot on the tree. The cat’s paws tentatively tested the blighted bark but it seemed stable enough to climb on and it did no damage. Just above the branch, there was a hollow in the tree trunk, somewhere a bird or a squirrel might have made their home at one point. Now, no living thing would make a home there. It was absolutely putrid, the air thick with brimstone. The cat poked its head into the hollow and both it and Lucia saw a small bundle. It looked like a material component bag but it also looked like it had detonated. Lucia was forced to conclude that her hunch was probably correct. Somebody had laid a demonic trap and it was hard to tell what that was now that the evidence was mostly destroyed. Either side could have laid this trap or perhaps a third party. For what purpose? Lucia could only report the results of her investigation to her superiors and see what the information led to. She moved under the tree and caught her cat as he jumped from the tree and headed back to her horse to return to town.

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The Border Tavern

March 16, 2019

Syd stepped into the world-famous Iron Border Tavern and was immediately grateful that he had his knives tucked far into his jacket. Of course, there was a weapons collector. With the reputation that The Border had it would probably be a blood bath inside. Of course, with the rumors Syd had heard, there was a good chance of regular bloodbaths anyway. Walking through the deserts of Koshain to the border of Khull in a jacket and a hat alone was bad enough but it was worth it to gain access to one of the most famous places in the criminal underground. Syd had expected the place to be a lot rougher but it was actually quite nice.

He made a face at the weapons collector at the door and passed over the daggers that hung at his hips. He had had them for a long time, they were perfectly balanced. The man who took them gave him no ticket to reclaim them. Syd tried to mentally file away the man’s face in his memory and then walked towards the bar. Nobody stopped him to frisk him, they just believed that he had given up all of his weapons. Syd felt deeply uneasy about this. He glanced around the room, wondering if everyone had done the same exact thing or worse.

Syd knew that he could not be without weapons. He had no magic to speak of so he counted on steel and fists to protect himself. When you were a bounty hunter, you always had to be ready to fight. Syd had survived a lot just by being prepared and he had survived even more just by being quicker than the target. Right there in the taproom, there were plenty of mean-looking customers. There was a mean-looking half-orc by the end of the bar and table full of actual drows in the back corner. They were playing cards as if the sun was not just outside. The list of things that Syd would not have given for a death ward was short at that moment.

He stepped up to the bar and politely knocked on it and smiled. He waited for the bartender to walk over. She was a halfling so she was walking along a platform attached to the bottom of the bar. She looked weathered and tough like she was made of tattoos, leather, and wiry black hair. Syd liked the look of her immediately so it was not hard to give her a smile. She did a double take.

“A human with all his teeth?” the bartender said. “Now I’ve seen everything. Watch your pockets and your mouth, love.”

“Of course,” Syd said. “I know the drill in establishments like this.”

“There ain’t no place like this one,” the bartender said. “The Border is one of a kind.”

“I’m starting to understand that,” Syd said. “Can I get a glass of your worst whiskey?” He punctuated the question by setting down two gold pieces. “And the news of the day.”

The bartender raised both eyebrows high in surprise but she definitely reached forward and palmed the coins quickly. “What sort of news are you wanting?”

“Just wondering if anybody especially interesting has come through recently. I have heard that this place has the most amazing clientele pass through.”

“Criminally interesting, I imagine,” the bartender said. It was not a question.

“I have a feeling that you and I will be good friends,” Syd said. “Yes, those are the sorts of people I want to meet and greet.” Syd took out a journal and spread it on the bar. “In fact, it might help if you’ve seen any of these individuals.”

The bartender briefly flipped through the sketches shaking her head and Syd could feel disappointment start to set in. Finally, she pointed at one of the portraits. “Funny,” she said. “Somebody was asking about this one earlier.”

“Earlier?” Syd asked. “How long ago? Who was it?”

“Fancy lass,” the bartender said. “She’s upstairs in the room with the unicorn on it.”

Syd stood in thought for a moment and then it dawned on him. He downed his whiskey with a grimace and set the glass down. “I’ll be right back,” he said and then he headed up the stairs before anybody could object.

Syd strode up the stairs with confidence and a soft step, hardly making a noise. He started down the hallway while looking at the doors. He saw a bear, a wolf, a rabbit, a leopard and then looked down the hallway for more. Syd could not see the end of the hallway. He had a sick, frightened feeling in his gut at that moment and he felt like his brain was failing to grasp what he was seeing. He looked to his left and there was the door with the unicorn on it. He decided he did not need to know what was going on right at the moment. It was best to keep his head down and move forward. He knocked on the door, waited a moment, and then kicked the door open hard. As he rolled into the room, he just barely dodged a crossbow bolt.

Lacey Thorncatch stood tall in a fancy purple dress, struggling to put a heeled shoe back on while reloading a crossbow. “Syd Scaland!” She yelled. “I would think you would have the sense to not kick open a lady’s door. I’m disappointed.”

“How do you have a crossbow?” Syd asked with some shock. “Where did you hide it?”

Lacey blushed slightly. “A lady never tells,” she said. “You let them take your weapons at the door? I thought you knew how to bribe.”

“I guess I didn’t realize that was an option,” Syd said and stood up and shut the door. “I can’t believe you’re after one of my marks.”

“I’m the best,” Lacey said. “I’m after everybody.”

There was the sound of at least half a dozen people running down the hallway. Lacey and Syd looked at each other and almost simultaneously said: “You tipped them off!”

“The heat is too hot here,” Syd said. “We have to get out of here.”

“You have no idea,” Lacey said. “You have no idea what this place is. I’ve worked a long time to build a cover here. You ruined it!”

“Let’s go out the window,” Syd said. “We can make a break for it from there.”

“You don’t understand,” Lacey said. “This place works differently. This place has entrances around the world. If we use that window, there’s no telling what it might do to us.”

Syd pointed at the door which was now having heavy objects slammed against it. “Do you want to find out what they might do to us?”

Lacey placed her palm against the door and whispered a few words. “That should hold it for a second,” she said and then made a frustrated sound. “Fine! Let’s go out the window!”

Lacey grabbed a few things and threw them in a bag and then they both crashed through the window together. Their world turned upside-down and inside-out and then they plunged into a cold pool of water. They clawed their way out of the pool through patches of mushrooms.

“Where are we?” Syd asked, looking around and not really seeing anything through the darkness.

“Welcome to the Underdark,” Lacey said.

The Heartsong Caper

March 2, 2019

Cara was the only one on the street who had not been affected by the spell. In fact, she had not even noticed the spell when it had been cast and only noticed something was wrong when she almost bumped into a fancy-looking lady. She looked around and everybody else was just standing there and staring into space. After a moment’s hesitation, she stopped in her tracks and tried to mimic all of the people on the street. She quickly surmised that the spell had been based in sound, which was why she had been spared. Cara had been deaf from birth and had not heard the spell and therefore had not been frozen in place.

As soon as she had put those thoughts together, a woman in a dark cloak came around the corner carrying a mandolin decorated with heart flourishes. She was also wearing an embroidered corset with a large, fancy heart on it. The woman was followed by a couple of shifty-looking individuals who were thieves for sure. Cara had seen their type around town before. She waited until they were all looking the other way and then she darted into an alleyway. The way was blocked by a carriage but she managed to hide behind a box. She cursed profusely inside her head.

She watched the ruffians start to cut the money pouches off of the bespelled crowd’s belts. Cara’s blood boiled. The brazen gall of anybody doing such a thing in broad daylight pissed her off. She had long considered herself a guardian of the city even if the city law would probably argue that fact. Though, on a certain level, Cara had to admit that she admired the theatricality of the plan if not the ethics. If only she could contact the law, they would be sorry. There was too many for Cara to handle on her own. She gripped her totem hard, almost enough to draw blood. She pointed it slowly at the thugs and suddenly she could hear what they were saying.

“Hey Angelica,” a rat-faced thief said. “I think I saw something move in that alley over there.”

“Nonsense,” the woman who was apparently Angelica said, “Nobody can resist the sound of Angelica Heartsong!”

“Sure but I still saw something,” the thug said. “What should I do?”

“Fine,” Angelica said with a pout. “If it’s on two legs drag it out here. If it’s on four legs just go ahead and kill it.”

“Right,” the thug said and headed in Cara’s direction.

Cara tensed up. Her first thought had been to turn into a cat but they had orders to kill on sight and Cara did not want to risk it. Instead, she whispered softly to herself and turned invisible, a trick that Laren had taught her when she was little. She gathered her nerves and slipped past the thug as carefully as she could. She walked back out into the midst of everyone and tried to slow her breathing. There were some tense moments as the thug in the alley searched around by poking their spear into every corner they could find.

Cara looked over at Angelica Heartsong and watched her pluck a single string on her mandolin. That string glowed pink for a moment and Cara felt that single note reverberate through her body. Cara had a sinking feeling based on the animals she had observed since she was a toddler. Her stomach tightened as she saw Angelica smile for a moment.

“Somebody is here!” Angelica yelled. “They are invisible. Make them bleed. Make them stop moving.”

The thugs started to grope around blindly, forcing Cara to keep moving around to dodge their grasping fingers and their randomly swinging weapons. It was only a matter of time before somebody got lucky and found her. She could run but she hesitated to try it with Angelica’s apparent blindsight spell and without knowing how fleet-footed the thugs were. Besides, she wanted to protect these people and Angelica was revealing herself to be pretty ruthless. Of course, the numbers did not favor her if she stayed. She ended up standing next to Angelica Heartsong who was red in the face as she screamed at her goons.

This was the point where a sword stretched out and dragged across the strings of Angelica Heartsong’s mandolin. Cara thought that Angelica looked like she might explode at any moment as she whirled to face the newcomer who dared harm her instrument. The man who stood there had long, luxurious hair brown hair and his shirt and armor hung open to expose his chest. Before Angelica could manage to form more than a guttural growl, the newcomer yelled out.

“What ho!” He yelled. “What’s all this then? Villainy!?”

“Who in the Nine Hells are you?” Angelica screamed.

“Garen Firrano, if you please,” the newcomer said after a hearty laugh. “You can share that name in prison or in the afterlife. Your choice.”

Cara reached out and yanked the mandolin from Angelica’s hands and clocked her with it. With the attach, Cara lost her invisibility but she sent a stunned Angelica sprawling to the pavement. Garen had a surprised look on his face for a moment but it was quickly replaced with an easy, charming smile and a piercing gaze that made Cara pause for just a moment. She tossed the shattered mandolin aside.

“She’s still got vocal cords,” she told Garen. “I think she has music magic.”

“A bard, eh?” Garen said. “Shall we deal with these other criminals then?”

“Sure,” Cara said and turned off her hearing spell just in case. “Try to keep up.”

At that point, Cara turned into a bear. She turned and started to charge through the dumbfounded thugs. Garen started swinging and thrusting his sword with style. With the element of surprise, they had the thugs on the ropes. The city law officers arrived at about the same time as the crowd started to unfreeze. They saw a confused crowd, a handsome swordsman, a bloodied bear, and a bunch of unconscious or dead thugs. Angelica Heartsong had apparently slipped away in the fracas. Cara quickly transformed back to her normal filthy druid form and tried to look as unthreatening as possible.

“What happened?” A law woman asked.

“We stopped these thugs and this woman from stealing from these people,” Cara said. “She said her name was Angelica Heartsong.”

“Another group of vile villains taken to task by Garen Firrano!” Garen said with a grin.

“Uh huh,” the officer said. “I’m going to need everybody to come down to our barracks.”

Fae and Away

February 23, 2019

Tabitha elbowed Keyli in the ribs, hard causing the much smaller girl to yelp in surprise and pain. Keyli wondered why her new friend would attack her in the middle of a busy street market but she looked down and realized that she was starting to let her glamour fade. Her luminescent white skin was starting to show through the illusion. The two of them had rubbed her skin with dirt and dumped mud in her hair to try to hide her true faery nature. She ended up kind of looking like a bog witch. However, the disguise could only do much to hide a being such as a faery. She focused on reapplying her illusion and she once again looked wholly unappealing and average. She breathed in deeply and kept following Tabitha through the crowd.

“Are you doing alright?” Tabitha asked, drawing close. She reached out to adjust the hood of Keyli’s cloak, making sure the faery stayed covered.

“I am alright,” Keyli said but was unable to put much feeling into it. “At least there is some intriguing nature around here.”

“It’s called a market,” Tabitha said. “Farmers come here to sell their wares.”

“Sell? Like with money?” Keyli asked. “So mortal.”

“We can’t all trade in favors and deals,” Tabitha said. “Would it help your mood if I bought you something?”

Keyli looked around at the stalls and eyed a row of pigs hanging by their feet from hooks and her eyes slid into inhuman shapes. “Flesh,” she whispered.

“Oh geez,” Tabitha said. “Put those away. We should get a room and let you rest up.”

“Fine,” Keyli said.

Tabitha pulled out her money pouch and the two of them started to shop.

Nearly an hour later, the two of them were sitting in a room in an inn. Keyli had a side of bacon in one hand and a turnip in the other hand. Neither was cooked. She was taking bites out of one and then the other in turn. She had already consumed more than Tabitha thought would fit into her slight frame. She was still filthy but she looked a lot more relaxed and happy. Tabitha was trying not to watch her eat since the faery’s mouth moved unnaturally. It was both terrifying and mesmerizing. She peeked through the curtains for a few moments and then checked her weapons. It was a calming ritual from the old days. It had been a long trip already but it felt even longer than it had actually been.

“I am finished eating,” Keyli announced. “Thank you so much for the ‘produce’. May I bathe now?”

“I told you,” Tabitha said. “We need to keep a low profile. Besides, you’re a faery. Don’t you like being so close to nature? How much closer can you get than being covered in dirt?”

“That’s racist,” Keyli said. “The fae are not attuned to all of the elements. All fae draw strength from life the same as mortals. However, a water fae like me draws strength from water as well. I am not an earth fae. I don’t draw strength from dirt.”

“Alright alright. Sorry if I offended you, your majesty,” Tabitha said. “I guess we mortals just don’t understand the fae like we think we do.”

“That’s a true statement,” Keyli said. “The ignorance of mortals is legendary among my people. It makes you easy to trick. And yet you and your friends decided to steal a faery anyway.”

“I didn’t steal anyone,” Tabitha said. “You came willingly against your father’s wishes. We’re risking a lot just bringing you from the Faewild.”

“I had never been to the mortal realm before,” Keyli said. “It seemed like a fun chance to take.”

“Remember the deal,” Tabitha said. “You promised you could unflood my home town.”

“Indeed. The challenge sounded simple but intriguing,” Keyli said, her lips curling into a wicked smile. “Almost as intriguing as when you kissed me.”

Tabitha could feel her face go beet red. “You kissed me!” Tabitha spat out. “I have a husband. You knew that when you kissed me. I’m still angry about that by the way.”

“And yet I believe you enjoyed it and here we are alone,” Keyli said. “As if you planned it.”

“That’s ridiculous,” Tabitha said. “We planned it this way because I’m the best at navigating and hiding in plain sight. The others are running interference so that we can get the job done before your family comes to take you back.”

“So brave to face down my family,” Keyli said. “I don’t think they’ll murder your friends or your husband.”

“They had better not,” Tabitha said. “They’ll pay if they do.”

“I’m sure they would,” Keyli said. “All of those weapons look deadly. Have you ever killed a faery before?”

“I haven’t,” Tabitha admitted with a shrug. “but I have killed many people and things before.”

“A bloody past?” Keyli asked. “Tell me.”

Tabitha hesitated but then shrugged. “I was an assassin in a former life,” Tabitha said. “The Red Hand of Behrel. I killed a lot of threats to the Kingdom to protect everyone.”

“Why did you stop?” Keyli asked. “Too much blood?”

“No,” Tabitha said. “I never did stop killing but I met my husband Dero and I asked for my release. I decided to wander the world with him to seek adventure and protect people without borders. We met friends along the way.”

“And this current adventure?” Keyli asked.

“I heard that my hometown had been devastated and I vowed to fix it if I could,” Tabitha said.

“So you sought me out,” Keyli said.

“Actually no,” Tabitha said. “My friends and I ended up in the Faewild by accident and then we stumbled on your court. That’s when the idea came to me.”

“I don’t know how I feel about being an accident,” Keyli said with a pout.

“If you save my town,” Tabitha said. “We’ll do our best to win you some freedom from your family.”

“That does make me feel better,” Keyli said. “It’s a deal.”

When It All Ended Pt. 15

February 2, 2019

Morgan’s Raiders had circled the roof of the palace. The dragon Kanaaq suddenly appeared in the very center of the roof in human form thanks to the courage of the Princess. The dragon looked pissed, her eyes glowing a fierce green. So, it was with great courage that William Havelock walked toward the dragon, his sword and shield in his hands. The dragon gave him an arrogant smirk, hands on hips. It looked like she would have laughed had she not been so angry at being interrupted and torn from her makeshift lair. That laugh died somewhere in her throat and for a moment, wisps of green blew out of her nostrils and her skin shimmered as scales for a moment before returning to a perfect human form.

“Dragon!” William yelled. “I’m giving you one chance to fly away now before we kill you dead right here, right now.”

“Puny warrior,” Kanaaq said. “Run before I make a snack of you. Take your friends with you. I grant you your lives. Just this one chance.”

“Puny? I am William Havelock, the first Lion of Eloria!” William shouted, pointing his sword at the dragon. “We are Morgan’s Raiders and we will end you! Look around, the city is rising up against your followers. It’s all over.”

As if on cue, <C> the djinn flew by at top speed, fighting the Wyvern riders in the air. The djinn was making sport of it and that brought out Kanaaq’s rage yet again. “Come and try!” The dragon yelled and started to change shape.

To his credit, William did not flinch as the dragon began to tower ovewr him. The dragon breathed green gas into the air and started to tilt that spray down toward William. That was when Morgan herself let fly an arrow that hit the dragon in the throat. Then the battle began in earnest. Morgan’s Raiders were a practiced and experienced team. Morgan kept moving around the roof, sniping at the dragon and ocassionally shouting strategy. William stayed in the dragon’s face, trying to keep its attention and taking swipes with his sword. Cassandra tossed every spell at the dragon that she could remember, her hands and fingers a blur of constant motion and her lips constantly moving. Garth darted in and out and stabbed the dragon whenever its back was turned. Percival shouted constantly, his words healing his friends and hurting the dragon. Galath moved as fast as his short legs could carry him, trying to keep everybody healed and on their feet.

The team worked in concert, moving like nobody could unless they had worked together for a long time. As time went by, both the dragon and Morgan’s Raiders were injured. The battle raged on around the castle roof but neither the dragon or the adventurers had time to pay it any mind. Both sides had put their pieces on the board, they would have to trust that. The bloodied dragon started to lash out more desperately and the Raiders were heartened by what they correctly perceived as fear. The adventurers tried to hold on, ready to fight to the finish. In the end, the bloodied dragon was no longer seeing green, it was seeing pure red. She lunged at the frailest of Morgan’s Raiders, Cassandra but William stepped in between. Cassandra cast a spell reflexively and William grew to twice his size and grabbed hold of the dragon, keeping her from reaching Cassandra. Morgan shot an arrow below the dragon and vines stretched up and between the vines and William, the dragon was wrestled to the ground. Garth jumped from the tallest tower, bringing his dagger down hard into the back of the dragon’s head. The thing fought briefly but slumped to the stone, eyes rolling back into its head.

The Raiders stood there breathing hard, hardly believing their own victory. Then they turned to look out over the battle still raging around them. One by one they started shaking their heads. They had nothing left. They had just fought a dragon. They could barely stand much less join the battle around them. Then, a miracle occurred. The King’s forces muscled their way through the northern gates. Cassandra started to jump up and down and cheer and the rest of Morgan’s Raiders were all smiles as they watched the soldiers return to clean house. William walked over to the dragon and slowly dragged his sword across its throat, its poisonous blood gushing over the stone roof. Morgan gave him a look and William shrugged.

“Just to make sure,” William said. “How many times have we thought we killed something and it came back to try to kill us?”

“He makes a good point,” Percival said. “Though they’ll need more than a mop to clean up that mess.”

“I can only imagine what it looks like downstairs,” Garth said. He had been grinning as he admired his handiwork atop the dragon. The rest of Morgan’s Raiders felt that they would always be reminded by Garth that he had gotten the killing blow.

“Oh no!” We have to check on the Princess!” Cassandra shouted. “She might have been injured getting the dragon up here.”

“Let’s go down there then,” Galath said. “We need to help whoever we can.”

They searched and found some stairs and made their way down into the castle. The place was eerily quiet after the chaos of outside. The atmosphere felt strange. All over there were strange plants growing through the cracks in the stone of the castle. Garth watched one closely and William pulled him away just before it belched a little cloud of spores. They moved on, keeping their hands to themselves. Finally, they found what had to be the throne room and William and Galath worked together to muscle the door open. As soon as there was a gap big enough between the double doors, Cassandra made for it even though Morgan tried to shout for caution. Cassandra rushed into the room and thankfully there were no traps, no troops. The arrogant dragon had put everything outside of the castle. Instead, there was a shaken young woman sitting in the throne who got to her feet and readied a sword. When she saw Cassandra, Princess Cora broke down in tears and dropped the sword. She and Cassandra embraced as Morgan and Garth hurried into the room, followed by the rest. The Princess was sobbing but smiling with pure relief.

“It’s going to be alright, Princess,” Cassandra said. “We’re here.”

Galath moved to tend to the Princess’ wounds as Morgan’s Raiders established a perimeter and Cassandra comforted the exhausted princess.

Pekko Atlas Pt. 2

January 14, 2019

pekko

Triele
Humans 46% Half-Elves 24% Elves 10% Dwarves 12%
Half-Orcs 5% Halflings 8% Tieflings 6% Gnomes 3%

Triele is divided into four large regions with a central, land-locked seat of power and wealth. To the north are cold wildlands with mountains and cliffs on the northern and western coast. The northerners do not fit into civilization very well but they are loyal to the Kings of Triele. To the south are the majority of the farmlands, which feed the country and trade with Ukresh. To the west are the lands where there are predominantly merchants and crafters. To the east is a region of magic users and a center for raising a military and thus many schools exist there. The central capital city is where most of the wealthy reside. The King of Triele lives there and rules with absolute power. Curiously, the citizens of Triele have little use for money among each other and only deal with currency with foreign powers. They have developed an internal trading system that fulfills most of the needs of everybody. Therefore, the jewels and gold go to the capital.

Ukresh
Humans 35% Half-Elves 21% Elves 15% Halflings 12%
Tieflings 11% Dwarves 9% Gnomes 7% Half-Orcs 5%

Is ruled with absolute certainty by King Murat who lives in the castle-fortress in the Ukreshi capital. The royal family rarely leaves the capital and prefers to let their agents carry out their will throughout the land. These local lords have great leeway outside of the commands of the royal family and some use this to subjugate the people of Ukresh. Upsetting the king (or the lords for that matter) is completely unwise, as they have absolute power to punish the citizenry and often use it. This is also known as a land that birthed the traditional idea of witches. Covens of witches inhabit the wilderness against the government’s wishes. As a result of their rural upbringing, a witch’s looks range from rustic to absolutely filthy. Many villages rely on these witches and will ally with them in secret to protect them from the government in exchange for healing and magical favors. Also, the King has ordered tight security for the borders of the land which often makes things more difficult for trade caravans coming from Triele.

Astala
Elves 25% Half-Elves 21% Humans 19% Halflings 12%
Tieflings 11% Dwarves 9% Gnomes 3% Half-Orcs >1%

Astala is ruled from the Star Island far to the north and no army has ever made it that far north. In fact, most foreigners have never traveled that far north as it is cold there and most of the trading is done on the southern borders. In the southern parts, merchants are everywhere and most of them learn sign language in multiple languages as a means to communicate secretly with each other. In the far north are the hearty tribes who protect the capital and have often shipped out to fight Astala’s wars. In many places, there are hearty farmers who have to work hard to grow food in the northern land. There are also great hunters and magic users all over. Then there is the poison plains to the east, which are impassable and forbidden. There are some who live there, twisted creatures that are known as Drow but little contact is made with them.

Kuma-Jo
Elves 27% Half-Elves 23% Humans 21% Halflings 10%
Tieflings 7% Dragonborn 6% Gnomes 4% Dwarves 2%

Kuma-Jo has been ruled over by an Emperor (or Empress) since the days after the sundering of the continents. Many royal families have come and gone but the sanctity of the royal house of the empire has always been preserved. So has the code of honor that has been passed down from the honored ancestors of modern Kuma-Jo. The signature armor and weapons have not changed over the ages and their style has only been honed and refined as the years went by. The code of honor is very important to the warriors of Kuma-Jo (and the civilians too) much like the knights of Shera. Much of the culture of the island is dictated by ceremony and adherence to it (at least for outward appearances) is very important. Still, those who buck tradition are not necessarily outcasts but they do not quite fit into the culture as well. Local lords rule over divisions of the island and each is required to swear fealty to the empire and each new ruler.

Kusura
Elves 20% Half-Elves 20% Humans 15% Halflings 15%
Tieflings 13% Half-Orcs 12% Gnomes 4% Dwarves 1%

Kusura is fairly well known as the land of ninja assassins and there are many schools there where natives and some foreigners are taught the art of stealth and the silent kill. The schools each have a guild family as their patron which fund the school and decide the curriculum. These guild families rule the island nation by a council with a ruling figurehead. This ceremonial figurehead is decided by an annual test of skills that involve a champion put forward by each guild family. These guild families are also pretty strictly divided by race, each using their racial traits to aid their specialties. The guild families rarely cooperate with each other, preferring to keep private and cooperation is something that should cause alarm. Each family takes contracts and hires out their ninjas for riches or political favors. As one would expect, the island is eerily quiet and outsiders often find themselves intimidated by the deathly stillness practiced by every single denizen of Kusura.

The Crumbs
(The racial and cultural makeup is too varied and mysterious to be measured by any reliable census)

The Crumbs are a series of uncharted islands that stretch between the East and West Continents. They are called as such because people claim that the two continents were once one continent and they were broken in half like breaking a loaf of bread. Of course, all of the inhabited islands have names but nobody has bothered to chart them. There are so many islands that it is hard to navigate all of the channels and most people don’t bother and simply go around through the waters to the south. It is rumored that the pirate factions have maps or special magical artifacts that help to navigate the Crumbs in order to hide from the various naval forces of both continents. There are also indigenous people on certain islands but they tend to be pretty isolated from the rest of the world due to the difficulties of getting in and out of the Crumbs.

DnD 30 Day Challenge Pt. 6

January 12, 2019

27 – What lore in Dungeons and Dragons are you most fascinated by lately?

Lately, I feel like I am most fascinated by the lore in Sigil since it is so mysterious to me. I feel like not a lot of people focus on Sigil since it is potentially incredibly dangerous and very abstract. Sigil basically feels like Wackyland felt in Looney Tunes and Merry Melodies. It has a loose structure and a caste system but almost anything can happen there. It exists outside of the material plane, the inner planes, and the outer planes. It is its own thing and sort of a nexus of reality. Known as the city of doors, any door in the city can double as a portal to anywhere else. These portals need to be activated by a key but that key does not even have to be a physical object, it can be a word, a feeling, a spell, etc. Denizens of most any realm can randomly show up at any time either on purpose or completely by accident. I am still figuring out the society there as I have heard different podcasts approach it a little differently. It is at once wondrous and brutal as the diversity and exotic parts are beautiful but anything can kill you. There are also swarms of rats with psychic powers. At one point I was absolutely fascinated by the Lady of Pain. She is a masked god-like entity that protects and controls Sigil mostly through extreme violence and fear. Anybody who says her name or tries to worship her is horribly and painfully slaughtered by her. The idea of a goddess who kills any of her own worshippers is fascinating to me. She also never talks so people just had to figure all of this out through her violent actions and just hope that they did not somehow piss her off.

28 – What was the first time that you heard Dungeons and Dragons was ‘evil’?

Long before I actually played Dungeons and Dragons, I listened to a lot of comedy clips and watched a lot of comedy videos on the Ancient Internet. I was hanging out with a lot of older friends (as I do now) and they clued me into Dr. Demento, a radio personality who curated a large collection of weird comedy audio clips, most of which were songs. He was the guy who first discovered Weird Al Yankovic and helped him break into the business by sharing his early music. He also aired comedy sketches and one of them I stumbled upon was by a group called the Dead Alewives. Unbeknownst to me, I would later become a big fan of one of their members Dan Harmon who went on to create Community and co-create Rick and Morty. Anyway, they did a Dungeons and Dragons skit that parodied the idea that Dungeons and Dragons was somehow a dangerous activity for kids. The kids in the skit were just big dorks eating snacks and drinking Mountain Dew and making fun of each other. The point was that the game was far from the satanic recruitment device that people thought it was. This confused me. How could any game played with pen and paper be dangerous? It was theater of the mind and when the game ended, all of it faded away and people went back to being regular people. The idea that Dungeons and Dragons was dangerous was laughable to me and it continues to be laughable.

29 – First movie that comes to mind that you associate with Dungeons and Dragons?

Believe it or not, the first movie that comes to mind is something like Fast and Furious 7 or the Fate of the Furious. While the movies do not fit the setting of any Dungeons and Dragons campaign that I have ever seen, the tone definitely fits. A lot of Dungeons and Dragons is over the top with people doing ridiculous things all of the time. Dominic Toretto and his gang are like any good Dungeons and Dragons party. Each member has different backstories, different specialties, and personalities. As members of the party die or change alignment, they are replaced by new characters. For a group of people who were at one point thrown together, they have a lot of intertwining backstories. The tasks that the party has to complete get harder and harder each movie as their skills and equipment also improve. It really feels like a Dungeons and Dragons campaign where the players are constantly rolling high and the Dungeon Master is rolling poorly. Still, they keep coming up with new amazing spectacles peppered with witty dialogue. On top of all of that, Vin Diesel is a huge Dungeons and Dragons fan and still plays now and then.

30 – What’s the single most important thing you have learned while playing Dungeons and Dragons?

I would say confidence. When I started playing tabletop roleplaying games, I was very skittish about it and shy. I stammered and froze up while I tried to translate my great ideas into actions and words that came from my character. More than that, the fear made it so my brain would often just not work and I would try to get enough out to make the Game Master move onto the next person. Still, somehow I found enjoyment from it. As I continued to play, I became more comfortable with myself and confident that my ideas were not horrible and that the people around me did not hate me. In fact, they are now my closest friends. I started to get more aggresive at the table and more likely to share my ideas and speak up. I also was comfortable enough to really “drop in” to my character. Instead of relaying what I thought my character might do or say, I was able to channel my character more directly. Recently, when I started to take new anxiety medication, I made even more progress. I feel more at ease throwing things out there and seeing where they lead. I am also braver about making the hard choices and shooting from the hip when I need to. Afterall, it is just a game and overthinking things leads to unhappiness for everyone at the table. I look forward to gaining even more confidence as I have now really adjusted to my medication and I feel more at peace with my surroundings.

DnD 30 Day Challenge Pt. 5

January 7, 2019

23 – Which is your favorite monster?

While it is not really in Dungeons and Dragons main purview, I really like vampires. Perhaps it is the goth kid and lover of Halloween that still lives inside of me. Vampires are so iconic and versatile but somewhat hard to fit into any old adventure. Still, I also really like that they are sentient monsters so their motivations can be explored and there is room for plenty of backstories. Most vampires are considered lawful evil by nature but that can easily be tweaked and homebrewed for more interesting storylines. I think of shows like Angel and Supernatural where a hero becomes a vampire and is able to stay good. Also, materials from other games like Vampire: The Dark Ages can be used to give more flavor to the character. Similarly, I really love the Hag. Having an old witch that trades favors or curses people like Ursula is a great toy to play with. They are also shapechanging characters with illusionary powers which brings up a lot of options. For example, having a coven of three hags like the beginning of Macbeth. They are too powerful for the party to take head on so they might have to do some errands for them at first or find a way to trick them. Basically, I have a soft spot in my heart for the creepier enemies in Dungeons and Dragons.

24 – What is a character outside of your comfort zone that you might play in the future?

I would really like to play a bard in the future. I know that I am an introverted person but, with the aid of my anxiety medicine, I feel like I am stronger than I used to be. I actually have a basis for a bard character that I may want to play in the future should it fit into what we are doing. A while back we did a one-shot set in a science fiction setting (which was not Dungeons and Dragons-based at all) but I played an android who was constantly handing out business cards and trying to drum up business while already on the job. If I were to play a bard it would be somebody like that. I think it would be fun to play somebody who is way into themselves and focused on their own branding. Maybe they will grow toward wanting actual respect instead of successful branding. Maybe instead they learn that fame is not what it is cracked up to be. Maybe they also learn the importance of teamwork and true friendship. There are many possibilities. If I were to be a bard, I would probably end up being from the College of Swords. If I was going to be an entertainer, it would make more sense to be a swashbuckler who entertains with feats of daring and action. I could also draw on stories from my brother’s experience as a fight choreographer in the character background. The thing I am stuck on is whether the character would be constantly rushing into battle or would actually be a bit of a cautious coward.

25 – What character have you been saving up to play in the future?

I always have a bunch of ideas in my head for what I could do in the future but the first one that comes to mind is the studious nerd wizard. Even though I have always been a good student, I have never been the A student who obsesses about studying and forgoes most other things. I have this idea in my head of a bespectacled young man who has studied magic hard and has been sent into the world to actually put it to practical use. Having lived in a theoretical world for so long, the real world would be jarring and it would be hard to find his nerve. I like the idea of a character knowing a lot of useful knowledge but never having had to use it and so there is a disconnect. Similarly, the character could be quite old. The character has spent a long time dicking around like Flynn Carsen in the Librarian. Having finally left academia, he is completely out of his element but still be supremely confident. I do not have much experience at that level of academia but I could draw on stories from my youngest brothers in his Ph.D. studies and also stories from other academics I have known. I also have not played any magic users yet in Dungeons and Dragons and I want to play with the complexity and versatility of a wizard. After the simplicity of playing a barbarian, I kind of want to play something where I have to worry about a lot of things at once. I guess that sounds kind of weird now that I have written it out.

26 – What was the first dragon your character slew?

After a long time idling in a small town, our cleric and druid revealed that they were being troubled by nightmare visions almost every night. Apparently, they had kept this a secret for quite a long time because it had not been so bad at first. However, the dreams had gotten worse and the dreams were threatening our party members’ sanity. The visions seemed to lead to a forest in the middle of nowhere that nobody had any experience with. When we arrived, we were confronted with an abandoned village and a sign that warned to stay away. This was when a lot of the party found out that my half-orc character did not know how to read. Of course, we were not going to heed some silly sign and we ventured into the creepy abandoned town. We fought a lot of plant-based creatures and my half-orc even got taunted by a tree and then, unfortunately, I rolled a one on trying to chop it down. It turns out that dragons in 5e have the innate ability to warp reality around them. Unbeknownst to us, a green dragon had taken residence in the town and slowly warped it into a poisoned wasteland. On reconnaissance, our druid successfully lured the dragon out of its lair which gave us a fighting chance. My character could not reach the flying dragon so I just hucked javelins at it the best I could, daring it to fight me. Instead, it nearly killed half of our party with its breath weapon and it was only a crossbow bolt from the rogue that brought it down. Of course, he brought it down on top of my barbarian’s head but I was still raging so it was fine. My character was so angry that he did not get the killing blow that he proceeded to slash at the dragon’s corpse over and over. Unfortunately, the dragon scale could have been used for our druid’s armor so… oops.

Pekko Atlas Pt. 1

January 5, 2019

Today we start exploring the eastern continent of Pekko across The Serpent Sea from the continent of Taldona.  Pekko has less violent changes in climate probably due to it not having as many magical calamities in the far-flung past.  It also has bigger kingdoms due to more stability in its early settlement.  I only have a few more lands to do and I will have completed my world’s atlas.  You can find earlier parts here and here for the western continent.

pekko

Ieshon
Dragonborn 68% Humans 4% Half-Elves 4% Elves 4% Dwarves 4%
Half-Orcs 4% Halflings 4% Tieflings 4% Gnomes 4%

Ieshon is a kingdom settled by the dragonborn shortly after the Great Conflict where they resolved to wait should they be needed again by their patrons, the dragons. Over time, most of them forsook the dragons and formed a civilized society. In Ieshon, many prejudices between chromatic and metallic dragonborn have died down but the blood still calls to both sides. Used to hierarchical rule, the dragons formed a rigid feudal society which is still followed in the present. Who rules the land is determined by bloodline and power. Bloodlines rule the people indefinitely unless they grow weak and another more powerful bloodline wrests control from them. Most dragonborn (and others who have come to call Ieshon home) live in large city-states surrounded by farmland. Regional lords control and manage their land while a king or queen rules on high. The overall ruler is usually a metallic dragonborn but many lords and ladies have been known to be chromatic.  The worship of Bahamut is very popular in Ieshon, even among chromatics as the desire for fun battle is strong in their culture.

Oochar
(An accurate census of races of Oochar is not remotely possible but pretty much every race is present)

Most of Oochar is covered in thick jungle, only cleared out in places where people settle. It is a hard-fought living in the jungles of Oochar and there is very little of what the rest of the world might call civilization. There is only one city and only because they needed a place for important meetings to take place and a refuge for the darkest times. The government is actually made up of a large amount of semi-nomadic tribes with each of them being autonomously governed. The tribes are fairly varied as they are somewhat isolated from each other and it is difficult to determine from the outside how many tribes there are and how big each tribe is. It is also hard for outsiders to deal with Oochar as a whole because you never know who you might encounter once you cross their borders. A diplomatic expeditionary group once went mad trying to track the comings and goings of all the tribes. Most other countries find it not worth their time to do anything but trade on the Oochar borders but the place is great for adventurers. There are legends of the tribes uniting for various causes but it is rare for it to be done. Many tribes leave their elderly or infirm in the capital city as a sort of retirement along with some diplomatic members (with the message spell).

Oskia
Elves 25% Half-Elves 21% Humans 19% Halflings 12%
Tieflings 11% Dwarves 9% Gnomes 3% Half-Orcs >1%

Oskia is a matriarchal society currently ruled over by Queen Lynna and Queen Calasi. It has long been a society that revered the power of women but never treated men unfairly and the men of Oskia always supported the right of rule of women. Their society is highly based on and dependent on magic. Druids shepherd the fauna and flora. Wizards design the buildings and structures. Sorcerers, warlocks, and bards protect the peace with magical might. Not everybody in the country is magical but all are encouraged to learn a little bit of magic if they can. It has given rise to a nation of mostly hedge wizards who may know a trick or two. It is how the small nation has stood out and survived, especially next to the somewhat dangerous nation of Oochar. The country is fairly temperate if a little hot sometimes but definitely a famously pleasant place to live. Historically, Oskia often takes the lead in diplomatic negotiations in its area (even when it’s not asked for). For some reason, there is a higher percentage of sorcerers in Oskia, perhaps due to the more frequent use of magic but it is unknown at this time. There is also heavy prejudice against half-orcs in Oskia and many are driven into Oochar or killed.

Treania
Humans 32% Half-Elves 21% Elves 15% Dwarves 6%
Half-Orcs 9% Halflings 8% Tieflings 6% Gnomes 3%

Treania is home to the three greatest ports of the continent and therefore is the local shipping capital. Most things that come from the other continent or the Crumbs touches Treanian soil at one point even if it is just a quick stop. This has made Treania a very rich land and those riches have in turn made Treania more dominant in world trade. Of course, immense wealth for the trade barons has led to a greater disparity between the haves and the have-nots. At a certain point, the middle class in Treania began disappearing and the economy boiled down to the aristocrats and the working class. The working class people are not serfs but because the aristocrats have so much money, they are often quite powerless in class warfare. The only way the system has remained stable is that the working class bands together while the aristocrats compete with each other. The have-nots tend to look after each other better and are often kinder yet hardier as a result. Treania has also spearheaded the hunting of pirates from The Crumbs as much of their economy depends on shipping.

DnD 30 Day Challenge Pt. 4

December 31, 2018

19 – If you could choose any one spell to be able to cast once per day in real life, which would you choose?

In my life, I walk a lot. Until recently, I was working downtown and I took the train and walked to work every day and walked back at the end of the day. After that, I walked to the gym and back. I love to walk because it gives me more control than driving and it is good for me. Accordingly, I think I would pick a spell like Longstrider because it increases your movement speed by ten feet per turn. It would make it that much safer to walk to my destination and I could walk that much further on one of my walks. It also lasts a whole hour which is about the length of my longest walk. Similarly, I was also eyeing Misty Step. Walking in a city there are so many times where I am waiting to cross the street for a long time. This can make me antsy when I am short on time or closing in on being late for work. Being able to instantly appear on the other side of the street would be so awesome. Not to mention if I am in a tight spot, I can suddenly be up to 30 feet away. Yesterday (the 30th) I was in a big crowd and to suddenly be out of that crowd would be a blessing.

20 – What is your favorite legendary artifact or item?

Hands down it has to be the Iron Flask. The Iron Flask does not look like much but it is a very powerful item. It has the power to capture any being from another plane when you speak the command word. It basically turns you into a ghostbuster but you can bust way more than ghosts. The list of fun beings that you can capture with the Iron Flask is pretty long. Demons, devils, elementals, djinni, hags, planetar, and so much more can be trapped as long as they do not beat the wisdom save. The other part of the Iron Flask is that it binds any creature you catch in it to your will. If you catch something and speak the command word again, the creature will come out of the flask and it will obey your commands for up to one hour. There are so many uses for this. Horribly outmatched or outnumbered in a fight? You suddenly have a fire elemental who has your back. What if you need to know the plans of an archdevil who has a plan threatening a city? You can capture and command a devil to advise you how to outthink your enemy. There are just so many practical and story options that can be enhanced by a simple Iron Flask.

21 – What is your favorite dungeon type or location?

If I am understanding the question correctly, I would have to pick the Feywild. The Feywild is a crazy place. As the name would suggest, it is where the majority of faeries live and therefore it is infused with way more wild magic. Like the faerie legends of our world, the Feywild is incredibly dangerous. The plant and animal life are deadly, there is poison everywhere, the denizens are often actively trying to trick or kill outsiders, and the very landscape shifts around the players. It is very easy for players to get lost in the Feywild and that is so much fun because it gives the dungeon master so much control. It is an area where you can easily fit in fun side quests or dangerous fights without any collateral damage on the world they have created. In addition, when exiting the Feywild and going back to the material plane, the players can experience time dilation and/or memory loss. So it provides options for time travel and mindwipes. I think my second favorite location would be Sigil. Sigil is the City of Doors, an extraplanar location that is connected to literally everywhere else. As such it is a great big grab bag of every weirdo in any plane of existence. Any creature, race, or faction you can think of can possibly show up in Sigil. Like Feywild, it also provides a somewhat malleable and ever-shifting topography so it is really versatile as well.

22 – Do you usually like to take Ability Score Improvements or feats as you level?

I usually like to improve my ability scores because it helps more with crappier roles and improves overall stats. The last time I had the choice I leveled up constitution which made me heartier against things like poison and gave me a ton of hit points. As the tank, it made more sense than any feat. However, if I had been a more versatile character, it might have made more sense to take a feat. For example, a rogue with Dungeon Delver would have advantage on a lot of opportunities to detect traps and hidden doors which is often a rogue’s prime directive. I have thought if I played a monk that I would absolutely take the Grappler feat as a tribute to my love of professional wrestling. I also like the ability to be able to stop enemies in their tracks with the option to put them in the dirt to give the rest of the party an edge. I guess it all comes down to two things for me. The first consideration is always character. If it does not make sense for a character to take a feat story-wise then I will not take it. The other consideration is if I really want a fun new ability or edge to the character. So far, I have not taken a feat but that may change in the future.


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