Posts Tagged ‘Eloria’

When It All Ended Pt. 6

February 3, 2018

The dragon had left Cora alone in her bedroom. The door was not locked and she had not posted any of her lizardmen for guards. She had simply threatened Cora with death if she wandered too far. Otherwise, she could move around the castle to feed and entertain herself as long as she did not make a move against Khandara. She knew she needed help but so far, she was still alone. The remaining Guard members of the castle had been chased off or killed. It was only a matter of time until the dragon got bored and consumed her as it had promised.

“Princess Cora?” A voice echoed in Cora’s head. “This is Cassandra Oakspring of Moonglow’s Raiders. I don’t know if you remember me but we’re here to help.”

“Cassandra?” Cora asked in her head. “Didn’t I meet you at New Moon? I appreciate the help but there is a small army between you and me.” Cora summoned an image from her memory of Cassandra but she could only envision a gawky teen girl from way back when.

“We’re working on that,” Cassandra responded. “We will be at the castle soon and I promise you we will take out that dragon or die trying.”

“I like the former option better,” Cora said. “but this dragon is very deadly. She has me prisoner alone in here. Is there anything I can do?”

“We want you safely out of the way when it begins,” Cassandra said. “The roof! Can you lure the dragon up there when the time is right?”

“I can try,” Cora thought. “She certainly likes playing with me and the longer she’s interested, the more likely she won’t eat me.”

“Think on it,” Cassandra thought. “Keep hope alive. We’re on the case.”

“Be careful,” Cora thought. “I honestly can’t wait to see you again. If you pull this off, my parents will give you anything you want.”

“Let’s focus on the fight first,” Cassandra thought. “Try to sleep tonight and conserve your energy. This is the last message I can send tonight.”

“Thank you and good night,” Cora thought. “I’ll see you tomorrow.” And then the connection was dead and Cora was alone again. But she was not completely alone. Somewhere out there was the gawky teen who had given her a tour of New Moon Wizardry School along with the renown adventurers group Moonglow’s Raiders. The thought was both comforting and exciting but now Cora had a mission. With that new purpose came a new strength that she had not known she had left inside of her. She was going to get that dragon to the roof.

* * *

Cassandra took a few breaths after using the Sending Pendant. It had limited uses per day and it took a bit of her energy for a little bit whenever she used it. She lay back on the soft bed in her little corner of Percival’s mansion. She had not thought that Princess Cora would remember her. She had imagined that the letters that Cassandra had sent were answered by some servant or something to spare Cassandra’s feelings. Instead, the connection was real and it kind of blew Cassandra’s mind. She was even more determined to save the Princess than before. It was not just her duty but her desire as well.

Now, Cassandra turned her attention to the other task that had been given to her. She sat up and rummaged through her pack and pulled out a cube. She had carefully constructed the cube alongside one of her old teachers at New Moon for a very specific purpose. The party had been trying to figure out what to do with it for a few months. It was not the object itself that was so tricky, it was who was inside of it. Months ago, the party had encountered a wandering Djinn that some students had accidentally released from the Elemental Plane of Air. The party had defeated the Djinn and trapped it in Cassandra’s trap, earning Cassandra a special accolade from her old academy. Now, Cassandra finally had an idea.

She held the trap up near her mouth. “Can you hear me in there?”

There was a long pause and then a whispery voice answered back. “I can hear you, Cassandra,” Monela answered back.

“You know my name?” Cassandra asked with some surprise. When the event had gone down, the Djinn had been uninterested in talking much. It had been more interested in playing tricks and pranks and property destruction. It sounded like it had calmed down some.

“I can listen all the time from inside this box,” Monela replied. “I have learned much about you and your compatriots.”

“Oh?” Cassandra asked. “I’m curious about what you think, then.”

“You are powerful yet kind,” Monela replied. “You bested me and tricked me into this trap. I have much respect for you.”

“Kind words,” Cassandra said. “Pretty words, too. What would you say to a deal which included your release?”

“Well,” the Djinn said. “I would not be adverse to hearing more of this deal. I mean, I am your captive audience so go ahead and speak.” Monela’s voice betrayed her and Cassandra could hear a tinge of excitement there and definite interest. She knew that Monela must be going crazy in the box and Cassandra actually felt sorry for her. She knew that Monela was a spirit of wind and freedom and was not meant to be in one place for long. Still, she also knew that Monela could be a mischievous creature and care was needed.

“We are having a little bit of trouble with some lizardmen, some wyverns, and a dragon,” Cassandra said.

“Nasty sorts,” Monela said. “They never want to have fun. Not my kind of fun. It’s no fun if people actually die.”

“Exactly,” Cassandra said. “I’m so glad we’re on the same page. My friends and I are going after the dragon. Can I ask you to help take care of the rest?”

“Ask?” Monela nearly shouted. “Not order? That is interesting and I find your phrasing pleasing. Speak your deal and I will consider it.”

“The simple deal is as follows,” Cassandra said. “I release you and in return, you fight alongside the Guard but especially target the wyverns. Once the battle is done, you will leave this place.”

“Leave this place?” Monela asked and it was clear she was surprised. “Gladly. If you survive the dragon, you could try and trap me again. I do not wish to be in here again.”

“Understandable,” Cassandra said. “Of course, I make no promises that we or some other group won’t try to catch you again if you make trouble.”

“That possibility makes the thrill of making trouble all the sweeter,” Monela said and laughed.

“Well, then,” Cassandra said. “We have a deal. I will release you inside the city gates tomorrow.”

“Rest well, Cassandra,” Monela said. “I do not wish to hear of your death.”

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Elorian Education Services

January 29, 2018

<A robed man enters frame and smooths his robes before realizing that the camera is already running>

Greenwood: Hello, my name is Hynan Greenwood and I am the minister for education here in the land of Eloria. I wanted to take a few moments of your time to highlight some of the specialty schools here in Eloria. Some children and young adults have aptitudes beyond basic schooling and trade apprenticeships. These children may have aspirations for highly specialized fields such as enchanting or becoming members of the Guard. Others may wish to become Adventurers, our land’s unofficial second line of defense. Whatever the reasons, Eloria has set up educational opportunities to help present a more educated workforce so we can all contribute to society in our own way. Let’s meet some of the teachers you might have.

<The shot cuts to a hunched-over tiefling woman in a stereotypical witch’s hat who looks like she has been dusted with soot. She speaks awkwardly as if she is not comfortable with attention>

Woodrow: Hello. My name is Cinna Woodrow and I am the Director of New Moon School of Wizardry. We are situated in Braddish in the District of Coppin, the north side of town. Oh! You’ve just caught me trying to create a new enchantment. <She dusts off her spectacles> I won’t go into detail but it should be a nasty exploding trap to ward off thieves. So far I have the exploding part down but I have yet to lock in the not exploding part. That is what you can expect here at New Moon. We will teach you the beginner and intermediate levels of magic and then we will encourage you to find your own path in high level magic. When you leave New Moon, you will be ready for whatever magical path that lies ahead of you. Our staff includes alumni includes Arcanist Gar Braddon and famous adventurer Cassandra Oakspring.

<The shot cuts to a scruffy-looking man with red hair in plate armor and leaning slightly on a longsword. He smiles broadly at the camera>

Harefoot: Hello! <He raises the sword straight up in the air in salute as he shouts> My name is Donovan Harefoot and I am an instructor at True Cross Swordfighting School where swords cross daily. We are situated outside of Hurlock in the District of Stull at the Battle Arts Academy. Here at True Cross we are dedicated to a lot of things but first and foremost is how to fight. You will leave True Cross knowing how to succeed in any combat situation and you will have mastered at least one weapon. Despite our name, we also have teachers on hand who can teach you all sorts of martial weaponry techniques. We also specialize in a variety of styles and I guarantee we can find one that fits your body and personality. Personally, I came here as a weakling and I left here as a fierce warrior in the last Great War. After some successful time in the Guard, I came back here to whip you young people into shape so we can keep this great land safe.

<The shot cuts to a blonde woman with a few sticks and leaves tangled in her hair but a beaming smile on her face>

Trickfoot: Hi! My name is Harria Trickfoot and you’re lucky enough to get this message about Sunny Valley Ranger School. I became the director of this school after my father passed away a few years ago. Sunny Valley doesn’t exactly have a fixed location. I’m sure you’ve heard what Rangers are like. Wherever we are currently camping is where the school is. This school is incredibly hands-on as we will teach you to excel in hunting and tracking. This is not like normal hunting. We will teach you how not to lose your quarry whether it is a stag, an owlbear, or even a nasty orc. When we set out after a target, we do not stop until we find it and neutralize the threat. We are at home in any kind of terrain and tracking any kind of creature or person. In fact, I always say that a ranger’s home is where they lay there head at night. When you come to Sunny Valley you will be assigned to a squad and we will teach you how to track and fight any target that you need to. Guaranteed.

<The shot cuts to a serious-looking man with a nose that looks like it was previously broken and did not quite set right. He talks with a quiet intensity>

Cole: My name is Harkan Arnell and I am an instructor here at the North Star Dojo. We are situated at the Battle Arts Academy in near Hurlock in Stull. We are solely dedicated to teaching students to center themselves, unlock the chi within, and use that ability to learn how to fight with honor and discipline. Do not apply to this dojo if you are just looking to go around beating people up. That is not what we do. Our students go on to happy, productive lives who only use combat as a last resort. We work to unlock an inner peace inside of our students so that they can use the skills we teach them responsibly. That means that if you come to this dojo, you will take it seriously or you will be gone. Probably off to a school that might tolerate that sort of behavior. While our work is serious, we are not emotionless creatures and we do know how to smile. Many of our students have gone on to successful careers in the Guard and some have even started their own small dojos across Eloria. Please consider North Star if you are serious about becoming a fist against injustice.

<The shot cuts back to Minister Greenwood>

Greenwood: Well, there you have only a few of our land’s brilliant instructors. Eloria supports any teacher of any level who seeks to educate and train each upcoming generation. As usual, any family that seeks beginner level educations will be accommodated at no charge. Trade Apprenticeships will still get young people to their chosen professions such as blacksmithing, ranching, or shopkeeping. These more specialized schools are necessary because what they do is either complicated, potentially dangerous, or both and we need to place those students in a safe, stable environment in order to learn. Most of these schools require applications so send them off as soon as you can. While some schools can be expensive, scholarships are offered every year so don’t be discouraged. Get out there and learn something today. Good luck!

When It All Ended Pt. 5

January 20, 2018

“Who are you?” Princess Cora asked, her voice still shaky. She was now sitting on the floor in a sort of daze as the dragon sat on her father’s throne. The dragon had taken the sword that the Princess had been wielding and had stabbed it into the seat of the queen’s throne. It definitely sent the message that the dragon was now in charge.

“You mean besides being a dragon? My name is Khandara,” The dragon said. “It’s so nice of you to ask. Most people either attack or run away screaming. Just a note: If you do either of those things then I will kill you.”

Cora swallowed hard and nodded. “I guess I’ll just sit here then.”

“Good girl,” Khandara said with a smirk. “And they say that royals are dumb.”

“But why are you here?” Cora asked.

“I heard that the King and Queen were away at war,” Khandara said. “They’ll probably die there what with all the demons and undead on the march. I thought I would upgrade from my old home. A palace is definitely an upgrade.”

“My mother and father will return with an army,” Cora said. “What will you do then?”

Khandara smiled and her form shifted into a mirror image of the Princess’ form except with green hair and green eyes. “I’ll welcome them home with open arms just after I pick bits of your guts out of my teeth. When their guard is down, I’ll eat them too. By then, this place will be quite inhospitable to any army. So many magical traps. Besides that, I brought my own fighting force.”

Cora just looked down and wished she was powerful enough to do something. Talk of being eaten by a dragon made her feel powerless and desperate and she was now spending most of her brain power on finding a way to protect herself from the dragon. Once she was protected, she could formulate a plan on what to do next. There had to be something. Ther Royal Family never gave up. They just figured out another way around a problem after defeat.

* * *

Morgan was in the lead as they reached the gates of the Capital at a fast trot on their horses. There seemed to be a small makeshift village at the gates and Morgan lept off of her horse and tied it to a post. A member of the Guard ran up to her.

“Miss,” the guard said, “The city is dangerous. There is a dragon present. I’m afraid whatever business you have in the city will be delayed. I would fall back to a safer position as well.”

Morgan held up a makeshift badge that all of her crew carried. It was modeled after her old Ranger badge as a sign of how she ran her group of adventurers. “My name is Morgan Moonglow and this is my crew, Moonglow’s Raiders. I’m afraid that the dragon is our business in the city. With everybody at war, this falls to us.”

The guard’s mouth hung open for a few moments. “Are you sure?”

“We’ve made up our minds,” Morgan said. “We have to at least try.”

“I’ve heard of your adventures and your victories,” the guard said. “If anyone can accomplish this right now, it is you.”

“Thank you,” Morgan said. She motioned for the Raiders to gather closer. “Now, please tell us what the situation is inside the walls.”

The guard took a deep breath. “The reports say that the dragon has disappeared from view. We believe that the only possibility is that it has somehow entered the castle. Outside of the castle, there are still lizard men and wyverns patrolling. If you are to reach the dragon, you’ll have to get past them somehow.”

“Will your forces be able to assist when we attack the dragon?” William asked.

“We can probably commit some forces,” the guard said. “I’ll have to send the message up the chain of command. Some of us have to remain at the perimeter to keep this contained as best we can.”

“Is the Royal Family inside the castle as well?” Cassandra asked.

“Only Princess Cora was in residence as of yesterday,” the guard answered. “We don’t know what her status is. We hold out hope that she’s alive.”

Cassandra turned to Morgan. “I know her, Morgan. She might be able to help her if she’s alright. We have to save her.”

“I know,” Morgan said. “I want to do that too but we can’t just charge in there.” She turned to the guard. “Thank you, please let whoever is in charge know that we’re here to help.” The guard nodded and walked off with purpose, leaving their compatriots to guard the gate. Moonglow’s Raiders walked off a ways to talk in private.

“So, what’s the plan?” Galath asked.

“Our obstacles seem too much for just us and a few Guard to handle,” Percival said. “I suggest we call in some favors owed to us.”

“For a dragon?” Garth asked. “We might need to call in all of them.”

“And use all of our assets,” Morgan said. “Percival, could you open your doors to us so we can eat and start planning?”

“Anytime you ask, my love,” He said with a wink that made Morgan smile but roll her eyes. He pulled out a small ivory door, a silver spoon, and a piece of polished marble. “Welcome to my mansion!” The items swirled a bit in the air and then the ivory door planted itself in the ground and grew to full-size as the other items dissipated. The doors opened and everybody walked inside. It was always a little overwhelming to step into Percy’s mansion no matter how many times the Raiders had done it. The style was reminiscent of the Grand Library in Silverlight where Morgan had first met Percival. In fact, there were shelves of books and scrolls scattered in most of the rooms. “The servants are already finishing up a feast for us.”

“Fantastic,” Morgan said. The mansion had begun to feel like the closest thing to a home over the years. Sure, it disappeared but it always reappeared looking the same and always welcoming. “We’ll eat and then we’ll start figuring out who and what we can count on.”

When It All Ended Pt. 4

January 13, 2018

Princess Cora stood in the throne room with several members of the Royal Guard beside her. She knew that everything outside must have been chaotic outside. She had been consulting with her parent’s advisors hours ago but it now seemed like ages ago. When the impact had shaken the castle, everybody had rushed off to gather information on what must have been a new threat. Anything that could shake the castle like that this far from the front lines of the war was nothing to take lightly, of course. So, Cora had been shuttled off to the throne room by the Royal Guard. The Throne room was the most secure place in the castle aside from the undercroft. She looked at her hands and they were shaking.

It was not even the first time that her parents had left her in charge but nothing had happened on those previous occasions. Both of her brothers were off at Battle Arts and Cora had felt alone that morning but now she felt helpless too. She had to be strong. She swallowed and took a deep breath and tried to think about her parents’ strength. They had both always been so strong, a shining example to Cora and her brothers. She kept taking deep breaths and looked at the members of the Guard, members who had been chosen to protect her royal family. They were trusted and some of the best in the land. The absolute best were fighting in the war but these men and women were dedicated to Cora’s safety.

“Have you heard what’s happened?” Cora asked the nearest guard. He was carrying a huge two-handed sword which he had out and ready.

“We have no idea, your royal highness,” The man said, his voice rough and a little raspy. “I won’t lie. It can’t be good.”

“Only too true,” Cora said. “I’ve never felt the castle shake like that. I’ve never felt it shake at all.”

The guard nodded. “I can definitely tell you that I have been here since your father was a young boy and the castle has not shaken in all of that time.”

“Have you been here that long?” Cora asked. She could see that the man was an elf which wasn’t very common for members of the Guard but it made sense that it might have landed him in the Royal Guard. Rarities made it into the Elite Guard. There was nothing ceremonial about any of the palace guards.

“Yes,” the man said. “Your grandfather helped save several members of my family so it was only natural for me to come here to pledge my sword. Don’t worry, your royal highness, I have faced many threats before in defense of your father.”

Cora smiled. “That does make me feel a little better. I’m sorry but I don’t know your name.”

“My name is Severn,” the guard said with a crooked smile.

“Just Severn?” Cora asked.

“Yes, your Royal Highness,” he answered with a slight shrug as if he had already explained everything.

Cora’s attention was suddenly drawn to one the other guards whose eyes suddenly widened as her body went rigid for just a moment. The guard turned and nervously brushed the hair from her face even though it was not in the way.

“Excuse me, princess,” the guard said with urgency. Cora knew that the Guard were drilled to use the correct address so she knew that something was up.

“Yes, Abigail,” Cora said. “Please speak.”

“I have just received word that a dragon has landed on the castle,” Abigail said. Cora gasped and she could feel the Guard tense around her.

“A dragon!?” Cora asked. “Are they sure?”

“A green dragon and there have been several sightings,” Abigail said. “The town is in a panic. The dragon gassed the central square. There are dozens dead.” Cora’s heart was both filled with fear and sorrow for her people. It was her family’s obligation to protect and lead the people

“Sightings?” Cora asked. “Are there eyes on it now?”

“It seems to have disappeared,” Abigail said.

“How does a whole dragon disappear?” Cora asked. “Do you think it has moved on?”

The doors of the throne room burst open, the strong hinges of one side actually warped a little bit with the force. “She did not move on,” a female voice called out. “She is just making herself at home.” A tall, lithe woman with green hair and green eyes and a flowing green dress practically glided into the room. She had a very mean-looking smile on her face.

“You!” Cora shouted. “You’re the dragon?” The guard around her had been tense but now they sprung forward as their training had drilled into them. They would not let the dragon take another step forward. “No, wait!” Cora called out. She knew something must be wrong if the dragon was so confident.

The dragon posing as a woman took a deep breath and then blew poison gas from her lungs and it enveloped all of the guards. They dropped like flies as Cora watched but Cora did not stay seated on the throne. She grabbed one of her mother’s swords off of the wall and wheeled around to face the dragon. Her family never gave up. However, when she turned, she could see that somehow Severn was getting up from the floor and he was lifting his great sword. The dragon’s hand transformed into a green clawed hand and she stabbed it through Severn’s neck and the man slumped to the ground. A pool of blood started to form in the middle of the throne room, soaking a carpet that had been there for decades.

“Now, now, your Royal Highness,” The dragon said. “Why don’t you put down that weapon? I promise that I want you alive.” The dragon was strikingly beautiful now that she was moving closer and Cora found the tip of the sword was slowly sinking toward the floor of its own accord. It was foolish to fight such a creature. Right?

“Alive?” Cora asked. “Why?”

“Well,” the dragon said. “I don’t want to break all of my toys just yet.”

When it All Ended Pt. 3

January 6, 2018

“A dragon?!” William Havelock nearly shouted when the group had reconvened. “We’re seriously considering fighting a dragon?”

“Such concern from the man who charged headlong into a cave with three hags in it the day before yesterday,” Morgan said.

“Hags are different and you know it,” William said.

“I think my contract specifically excludes messing with dragons,” Garth said. “Sorry guys, my hands are tied.”

“We never actually got around to drawing up a contract, Garth,” Morgan said.

“Well, that was an oversight on my part,” Garth said. “I won’t make that mistake the next time somebody needs my help.”

Morgan found herself smiling somewhat fiercely. She did not particularly want to go after a dragon either. However, the oath she had uttered when she became an adventurer was similar enough to the one she had made as a ranger. In Morgan Moonglow’s mind, that oath was unbreakable and if she could make a difference then she would. “Well, if you gentlemen are too afraid then there is no shame in camping right here. We should be back to collect you later.”

“Afraid?” William asked. “I wouldn’t use that word exactly. With you all at my back, I could charge into any battle. Garth, you can camp here alone.”

“A talent on my level should not be idle,” Garth said. “You know how my fingers start to itch when I’m bored.” In fact, that had led to complications with various members of the Guard early in their association as a team.

“Your skills are so legendary, Garth,” Morgan said with just a little sarcasm. “We need your sneaking skills and those deadly daggers of yours.”

“Well, the Shadow Teeth are not just any daggers,” Garth said. “That much is true. I guess I’ll have to come along but you definitely owe me for this.”

“Put it on my tab,” Morgan said. “How about the rest of you? This group has always been strictly voluntary. None of you have ever backed down from a fight yet but you can now.”

Cassandra spoke up, almost a squeak of a voice at first. “Well, I backed down that one time early on.” The moment when she had turned her back on them when the fate of the world was in the hands of the Scar Brotherhood would always be a painful memory for Cassandra. The fact that the magic she cherished so much had been her undoing had made the situation all the worse. She had seriously considered going back to the academy after that adventure.

“That’s hardly fair,” Galath said. “You were under an enchantment and at the end of that adventure you redeemed yourself twice over.” In fact, she had. Cassandra had broken the enchantment on her mind at the last possible moment and had provided just the distraction the team needed to save the world that first time.

“And you have been a constant companion ever since,” William said.

“Well, I’m not backing down this time,” Cassandra said. “A spellcaster is needed when taking on a dragon and besides I have studied them excessively. I’m in.”

“I have also read a lot about Dragons,” Percy said. “And none of you are as adept at counterspelling as I am. You would be dead in an instant without me. Besides, I would walk through fire for you, Morgan.”

Morgan found herself blushing, a slight crack in her usual tough demeanor. “And you have. I’m sure you remember the bit with the elementals.” Percival Stardane had seemed like an arrogant know-it-all when they had all met but that moment when he had literally walked through fire to offer a healing word to Morgan had convinced her that there was something more to the librarian.

“I remember everything,” Percy said. He and Morgan kissed. It was still new for them to show affection in front of the others but with a dragon looming on the horizon, neither of them really cared. They could be embarrassed afterward. Morgan found herself blinking and smiling as she finally pulled back and the world came rushing back in.

She cleared her throat. “What about you, Galath? You’re the last of us.” She managed to ask, turning toward the dwarf. He had been the last one to join the group but it had still been a long road together.

“Ms. Moonglow,” Galath began. He was always so formal. “If it were not for all of you then I would have been lost to time. I would have existed only as my own stone memorial, abandoned by the world in the forest. You restored me to life and gifted me with a whole new world and a whole new purpose. Namely, keeping you all alive. I know that all of you save Mr. Whispernight will say that there is no debt. There is a duty, though, because you are the closest thing I have to family now and I will always be there when things get rough.”

“I couldn’t have said it better myself,” Percy said. “Well, I probably could have but you get the idea. We’re all in then.”

“Then we’ll be off to save the King’s house and all the people of the city,” Morgan said. “We’ll be facing a green dragon. We do not know how old this thing is. It could be an adolescent, it could be ancient, or it could be anywhere in between.”

“If it’s ancient, there are many things that it is capable of,” Cassandra said. “Percival and I can write up a list together.”

“Between the two of us, we can probably tell you everything there is to know about it,” Percival said.

“What I’m wondering,” William said. “is why the dragon would attack the capital now. Is it just opportunity or is it part of a bigger plan?”

Morgan had not thought of that yet. “What are you saying, William?” She felt free to use his real name while they were all alone. Addressing him by his real name was a show of respect. “Do you think that this is somehow connected to the war?”

“That was my thought,” William said with a grave nod.

“That’s a scary thought,” Percy said. “There aren’t a lot of ways for the army of Shera to both summon and control a dragon. I have never heard of a dragon working with demons. They are usually selfish, arrogant creatures that have to be in charge and I would bet you that Vistra is much the same.”

“Well, whatever the answer to that mystery is,” Morgan said. “We might discover the answer.”

“If we survive,” Garth said.

“I have faith in us,” Morgan said.

 

When It All Ended Pt. 2

December 30, 2017

Morgan Moonglow put a hand on Hamm’s shoulder as he fell to his knees and breathed hard, he seemed to be coming down from some sort of panic. She shouted. “Galath!” When the dwarf ran over she spoke again. “Check him out, please.”

“I’d be happy to,” Galath said. “He looks physically alright but mentally… well, we’ll see won’t we?” He pressed his hand to Hamm’s other shoulder and it glowed for a moment and the color returned a bit to Hamm’s cheeks.

“Can you tell us what’s wrong?” Morgan asked. Hamm looked at her helplessly for a moment and then at the five others clustered around. Morgan gave them a look that clearly said to back off.

“I am happy to scout ahead a bit,” William said. He was a big knight in thick, steel armor and Hamm tilted away when he spoke. He ruffled Garth Whispernight’s hair, obviously part of a good-natured rivalry between the halfling and the human. “I’ll take Garth with me. Won’t I, Garth?”

“I guess I could stretch my legs,” Garth said. The way he talked, it sounded like he did not really care much.

Henry whistled for Hengroen and climbed aboard the horse. He rode slowly to allow Garth to keep up. The halfling eyed the horse with some nervousness. That left Galath, Percival Stardane, and Cassandra Oakspring nearby. Galath went back to tend the fire and the cooking he had been doing. Cassandra sat daintily on a log and opened a book. Morgan could see Percy’s eyes give that book an envious look but he stuck by Morgan’s side with a half-smile. She smiled back and turned to the dwarf in front of her who seemed to be coming back to reality.

“Now then,” Morgan said. “Can you tell us what you’re running from? I promise that we can protect you.”

“And we will also believe you,” Percy said. “We have already seen some crazy shit.” He smiled warmly at the man and Hamm couldn’t help but smile back.

“Well, I only saw it for a moment but I swore it saw me and it killed Moira and who knows how many others,” Hamm said. He realized he was still holding the satchel of firewood over his shoulder and he put it down.

“Yes, but what was it?” Morgan asked. The question was kind but firm. She had softened some working alongside her team but that ranger training was ingrained and kept her on task.

“A dragon!” Hamm blurted out. “A green dragon.”

“A dragon!?” Percival said loudly. There was something between fear and excitement in his eyes. Cassandra’s eyes went wide over on the log and her back went absolutely straight. “There hasn’t been a dragon sighting in Eloria for the past two years or so. A green dragon is even rarer. Hmm.” Cassandra was staring into space, seemingly doing the related calculations already.

“It had to be a dragon,” Hamm said. “It couldn’t be anything else.”

“As I said, we believe you, friend,” Percival said. “Besides that, there is no mistaking a dragon for anything else. The green ones are especially vibrant and easily recognized at a distance even by the yokelest of yokels.” Morgan reached over and physically covered his mouth before he could say any more.

“Where is the dragon?” Morgan asked with urgency. She had just let two of her people scout ahead and she was now doubting that decision just a little bit. She knew that William and Garth could take care of themselves but a dragon was a dragon.

“It’s in the capital,” Hamm managed. He was very tired even with Galath’s healing and it almost physically hurt to think back to what he saw.

“The capital?” Morgan asked, her eyes going wide a bit. “That’s about five miles from here.”

“Is it?” Hamm asked, blinking at that realization. He felt a bit safer with that knowledge but also completely out of place.

“And you were there earlier today?” Morgan asked. “That’s quite some run, um, sorry what was your name?”

“Hamm Stoutfire, at your service,” He said. “I owned a shop in the merchant’s district. Well, I guess I still own it if it was not destroyed.”

“I hope it’s still intact,” Morgan said. “Cassandra, please summon the boys back here. We need to gear up and ride on. We might be the only adventurers in the area capable of taking care of this.” Cassandra pressed a finger to her ear. It was an unnecessary gesture that usually signified that she was using a sending spell.

“You’re going to fight it!?” Hamm shouted, his eyes tinged with panic again.

“We’re going to try,” Morgan said.

“Really, it’s lucky we were in the area,” Percy said, pushing Morgan’s hand from his mouth. “We were dealing with a bit of business with some hags and a prophecy and funny enough we ended up fighting a newly minted vampire lord that some other country had dumped here. So we were just riding away from all of that when we met you. See? Lucky.”

“I could do with less of that kind of luck,” Galath said. “You’re never lucky to meet a dragon.”

Morgan covered Percy’s mouth again and gave him a pointed look. “Mr. Stoutfire does not need to know all of our business,” she said. She turned her gaze back toward Hamm. “You have been very kind to give us this information. We will be riding on to the capital. Do you have somewhere safe to go in the meantime?”

“I think I still have a cousin in Stoneswallow near here,” Hamm said. “Besides, it might be better to be underground right now.”

“Probably a good call,” Galath said. “And yet.”

Morgan shot him a look and he smiled and shrugged. He was already carrying over a bit of sausage and bread which he handed to Hamm along with what seemed to be a full waterskin. Hamm bit into the food without a second glance but did manage to mumble something thankful with his mouthful. With an uneasy glance back the way he came, he hurried down the road on wobbly legs. He had no more desire to be with people who were comfortable fighting dragons than he was to be actually near the dragon.

“Farewell, new friend!” Percy shouted after him, once again extricating himself from Morgan’s grip. “Safe travels!”

The King’s Arsenal

December 25, 2017

Garth Whispernight – Halfling Rogue

Born to nobility in a far-off country, he grew bored and disappeared and reappeared when he tried to pick the pocket of Morgan Moonglow. Instead of turning him in, Morgan recruited Garth on a quest to save the world. After the quest was over, he stuck with the party of adventurers who would eventually become the Arsenal. Learning that he could indeed be an honorable man, he slowly shed his criminal tendencies but never let the skills fade. He delivered the finishing blow to the Green Dragon, plunging a dagger into the back of its skull. When he joined the Arsenal, the King pardoned him for any crimes he may have committed in Eloria. He spends most of his time in a tavern in Whitecrest instead of his office. His home has many sentimental trophies of his past including a fake officer’s badge, forged identities, and various previously stolen items.

Cassandra Oakspring – Half-Elf Sorcerer

She was a very bright, resourceful young girl who showed some untapped magical ability. A local patron paid to send her to one of the magical academies in Coppin. Once there, she flourished and excelled in her studies. The once meek girl started to grow a spine. Morgan Moonglow showed up at the Academy, looking for somebody to release a curse. Cassandra was the one who unlocked the puzzle. She was given an expedited graduation from the Academy so that she could accompany Morgan and her team to help protect the world. An eternal student, she seeks knowledge from all corners of the world. She was delighted to retire near the old academy and is a constant visitor and consultant at most of the academies. When she is not fighting crime or studying, she socializes with whoever will have tea. She loves a good story and is eager to meet new people.

Morgan Moonglow – Elf Ranger/Druid

She was found as a baby on the edge of the Fangleth Forest and grew up never knowing her parents. As soon as she could walk, she started to carry a bow and arrow around and she showed promise. When she was old enough, she was recruited into a ranger school for the military. She served for some time before she was warned of a premonition of the return of an ancient evil. She moved to assemble a team to battle the cult who wished to remake the world in their image. Once the threat was defeated, she kept the team together to combat other threats to Eloria and even surrounding kingdoms. She asked the others to help her take on the dragon at the palace and every single one agreed to risk themselves for Eloria. She was assigned to her home district of Channon where she is reconnecting with her long-lost mother who is a druid. She also often plays host to Percival Stardane since the two of them have a growing romance together.

Sir William Havelock – Human Fighter

Chased out of his homeland by a feud with a rival family, Havelock sought a new start in Eloria. He met Morgan Moonglow under the assumed name of Calo Northwind and joined them as fighter and defender of their cause. As time went on, the group of adventurers was able to go back to Havelock’s homeland and help him sort things out so that he once again felt comfortable using his real name. With his plate armor and faithful steed Hengroen, he is always ready to charge into battle for a good cause. Both of his names were spread far and wide because he never shied away from announcing his presence in and out of battle. While Moonflow was arguably the leader and founder of their team, Havelock was often the noble face of the operation while Stardane was its voice. Havelock never sought his fame, he simply threw out his name as a calling card in case their group was needed again down the road. He is content to teach at the Battle Arts Academy but he also enjoys knocking a few criminals senseless when he can.

Galath Wyndham – Dwarf Cleric

While traveling through the woods, Morgan Moonflow and her crew found what they thought was a statue at first. To their horror, they figured out that the statue was actually a petrified man. A quick Greater Restoration spell from a local priestess woke him up. It was then revealed that he had been petrified a long time ago, during the first Great War of Eloria. He chose to travel along with the Moonflow crew so that they could help him adjust to his new place in time and he could rejoin the world. Along the way, his cleric powers were very useful in keeping the party alive. A quiet man, Galath often imparts wisdom at just the right time and he came to feel somewhat like the party’s older uncle. Having had two adventuring careers in two different centuries, he was glad to finally become semi-retired with the rest of the party. He spends a lot of time enjoying the fresh air of his district and reading books on loan from the Grand Libary in Etting.

Percival Stardane – Human Bard

If there was ever a know-it-all, Percival Stardane would definitely be a candidate. Stardane studied whole libraries full of lore in an effort to figure out what was important and unimportant in the world. If you do not know something, Stardane will be happy to teach you all about it at length. If he does not know something… Well, he will tell you that’s not very likely. Percival was left to his own devices in the libraries of Etting because his parents often had nothing to do with him. He was an only child and he barely had any interest in socializing with others when there were volumes of knowledge to absorb. All of that alone time with the great writers of the continent (and beyond) left Percival with some social peculiarities. While his father was a talented musician, Percival was an excellent storyteller but came off as too excited to tell his story. His brusk manner tended to irk and confuse people and he cannot sing a single note like his father. He seemed doomed to waste away as a librarian when Morgan Moonglow found him and he joined up to add his expertise to the team. He has since become much more well-adjusted and often chooses to live with Morgan rather than stay at his appointment in Etting.

More Common Knowledge (Elorian Campaign)

December 18, 2017

The Guard

The law keepers of the Kingdom of Eloria are comprised of able-bodied men and women who act as both patrollers and first responders for any crime and unrest. In a pinch, they also act as medical first responders. They are primarily stationed in the cities and towns but there are various rangers who are stationed in guard houses in the wilderness. These wilderness officers tend to be a bit more rugged as they spend a lot of time out on their own. These officers carry badges that are readily visible, clipped somewhere onto their armor. The badges are recognizable and known to all citizens of Eloria. Most municipal localities have a station or two depending on their size which includes some sort of jail for prisoners. What is most interesting about The Guard is that they are trained as both a police force and a military force. In times of war, most of the guard ship out to the front lines to fight in the war. The guard, along with the military members who patrol the Elorian border, makes sure that in times of war the fighting force is seasoned and experienced.

The Royal Arsenal

They are a legendary team of former adventurers, most of them Elorian, who have become agents of the military. The Arsenal is used as a forward fighting squad in military conflicts as they are experienced with tough battles. When there are no military conflicts, they are installed in various municipalities as heads of law enforcement, beholden both to the King and the local nobility. Their assignment to the military was done as a reward for killing an ancient white dragon named Kanaaq. They saved the royal family and the royal city from destruction and the King could not think of a greater reward than employing them. Thankfully, they all graciously accepted after a short period of reflection. Each member is renowned for their incredible fighting prowess and their legendary accomplishments. Each member of the Arsenal approaches their duties differently but all of them are dedicated to the greater good. Of course, they are all semi-retired which kind of took the edge off their former strength but none of them should be underestimated. They are often consulted by adventuring parties, as they have a lot of good stories and great experience to draw on. Also, it does not hurt to have a government official who has a sympathetic ear for adventurers.

The Demon Vistra

Vistra is the demon lord who tried to invade the kingdom of Eloria and also, at one point, the Kingdom of Shera. He has twice found some sort of exploit that allowed him to travel to the Material Plane from his keep somewhere in the Abyss. Both times he was able to bring an army with him full of both weaker and powerful demons. On both of these known occasions, he supplemented his army by forming an alliance with enemies of the Kingdom of Eloria. On the first occasion, his emissaries were able to help form an alliance with Orcs from the Kingdom of Khull and the two armies were barely routed during the origin of what is now known as Eloria. The second time, his armies raised the dead to create an undead army during the war between Eloria and Shera. There are rumors that a part of that plan was an alliance with the dragon Khandaaq, an agreement that Khandaaq could turn the royal capital into its icy lair but those rumors have not and can not be confirmed. There are also whispers of Vistra’s private war against an unnamed Devil in the Nine Hells which is also unconfirmed. Finally, there are rumors that not all of Vistra’s army went home and that there may be remnants stored somewhere in Eloria. There are three generals under Vistra and they are named Balor, Abraxas, and Halfrek.

The Republic of Shera

Once known as the Kingdom of Shera, this place is mostly farmland, forest, and swamps. That is not to say that it is not civilized, it just lacks the diversity of biomes that Eloria has. Sherans are not completely unlike Elorians. The main difference has been formed by their more recent history. Years ago, the King of Shera decided to forgo all previous treaties and attacked the Kingdom of Eloria in a bid to gain all of the shipping resources of Eloria.  As has been stated, that war was interrupted by Vistra’s forces and those forces killed the entire royal family of Shera. Liam III, the King of Eloria, decided not to annex Shera in the absence of their royal family. The grateful Sherans formed a Republic and they are now ruled by a council made up of the Mayors of their cities and various intellectuals. The new government reestablished treaties with all of its neighbors and work toward a brighter, more peaceful future.

The Kingdom of Khull

The Kingdom of Khull is a large country full of desert and scrubland near the middle of the Emerald Continent of Taldonta. Since Orcs are almost certain to maintain a constant violent relationship with the other races on the continent, many decided to seize land inhospitable to less rugged races where they formed their own Kingdom. This Kingdom is undoubtedly ruled by one person, the King, and everybody else is more or less on equal footing. With Orcs, the strongest often rules and makes the rules so aside from the King, the most brutal often keep the others in line. Their thoughts are constantly bent on war with their neighbors but it has been a long time since an actual war has taken place. Their southern neighbor is Shera which has built a tall wall all along the border to provide some relief from these vicious creatures. After its founding, the Kingdom of Khull opened its borders to any Goblins and Kobolds who wanted a new home. The newborn alliance worries the rest of Taldonta.

Races (Elorian Campaign)

December 11, 2017

As D&Dcember continues, I thought I would continue to work on my campaign and do a little thinking of the possible player character races. I used the Player’s Handbook as a guide but I am toying with offering more options as I flesh out the greater world a little bit. There are definitely other races in the world but it might be a little too complicated to offer them as player options especially since some of them are rare or inconvenient. Anyway, I have decided to spend much of my time this month that is not taken up by work or the upcoming holidays working on this and connected projects.

Elves

Elves are quite possibly the first creatures to walk the earth. Their blood and bodies are closely attuned to the magic of the World as the first elves were carefully crafted from a deep primordial magic. Elves have been around so long that they cannot even remember everything their race has done. Ancient structures were abandoned in times of war only to be forgotten in new lands. Their language has also evolved beyond what it has been in the past mostly because they have to deal with the younger races and these new experiences inform and enrich their lives. Older elves are more likely to be more somber as there is not much that surprises them anymore and their young adventures are well behind them. Of course, this means that younger elves (and young is a relative term here) are often more eager to join the world and explore the world the older generations have given them. Elves end up being a bit judgy about the activities of the younger races, forgetting that the younger races often do not have the equivalent benefit of experience.

Humans

The youngest race created on purpose, humans have the ingenuity of gnomes combined with the size of elves and some of the hardiness of dwarves. Humans were made without the magic that elves are born having deep in the core of their being. Earlier humans sought that magic, which led to pacts with all sorts of things to even the playing field with every creature out to dominate the continent. These warlocks were the first human magic users and a lot of them were not trusted. Others decided to go another route and worked on their physical prowess and weapon skills. The first wizards emerged sometime later as humans were able to obtain knowledge from the older races and joined in innovating new magicks. Twenty years ago, the wild magic finally found humanity and their first sorcerers emerged. Humans are the most prevalent species on the continent (with Orcs coming in second) and are just about everywhere. Humans have way more variety in their appearance than the other races.

Half-Elves

When human and elf relations started to pick up, a lot of humans were fascinated with their fey-touched cousins. It was only a matter of time before physical and romantic relationships sparked up. It turns out that the two were more compatible than they had both previously thought. The first Half-Elf children were a surprise to everyone (except maybe the Gods who had created both races). This first generation was caught in a sort of limbo. Neither elf nor human, their respective parents did not know what to do with these new children at first. Sure, they were part of loving families but it was difficult at first, especially since, at that time, humans had not yet discovered their capacity for magic. Now that humans have figured out magic, the two races have warmed to the benefits of these progenies. The existence of this hybrid race has drawn the worlds of elves and man closer together and it has brought many elves away from their lofty enclaves to live among the other races.

Dwarves

Dwarves are an ancient race born deep under the land. Born near the roots of the earth, they were the first to harness the ore that they found there. As they extracted that ore, they were left an abundance of rock. Many dwarves not involved in the actual mining became master stone crafters and this, in turn, led to the discovery of dwarven runes. Dwarves became the first to discover techniques to imbue the magic of the world into physical objects. They remain the foremost experts at enchanting but their enchanters are always eager to get their hands on other races’ work to stay ahead of the curve. In a similar way, dwarves can be great students of architecture and often go on walkabouts from their underground civilizations to check out how the rest of the world is building things. Some dwarves also tire of the heat of the forges and the threats from things in the mines and journey away to live out in the open.

Halflings (Hin)

It is theorized both that “Halflings” were a first attempt at creating humans or a second attempt at creating gnomes. Neither theory has been proven but, of course, neither could be proven conclusively. For the most part, the Hin (as they are rightfully called) are a happy folk who are content to farm the land and create rural communities. However, every race has those struck by wanderlust and the Hin are no different. Their small, yet hardy stature allows easy access to all sorts of mischief. Many traditions of the roguish variety came from those first members of the Hin who left home and found that sticky fingers could be a benefit. In fact, the special language Thieves Cant evolved at first from an obscure Hin “tapping language” on the walls of their tunnel-like houses. Although they are small in stature, many have achieved more than the humans twice their size and nothing is really out of their reach when they put their minds to a problem.

Gnomes

Gnomes are very rare to see in the surface world these days. Gnome flesh must be tasty to orcs and other nasty critters because the tiniest race was facing extinction at some point. Of course, as far as most on the continent know, gnomes may still be endangered and some may not have realized that the gnomes are not extinct. Gnome culture and knowledge adapted to the world. Gnomes became more secretive and protective. They went back underground like the dwarves and only a few gnomes live in towns and cities on the continent. Those who do are usually very security-minded. In fact, gnomes are largely responsible for the advances in locks on the continent and have come up with some particularly nasty mechanisms. Gnome burrows are often situated in secret locations near Dwarf settlements and they are often meticulously clean and efficient towns. They often have a deal with Dwarven mining operations to help fix their equipment and innovate new ways to obtain ore.

Tieflings

Tieflings were once humans but at some point in their lineage, demonic energy twisted their family line and children were then born with red skin, tails, and horns among other demonic traits. Their infernal blood gives them abilities different from normal humans. Tieflings are rare in Eloria, mostly because there were not a multitude of families affected. Many Tieflings are from families who made pacts with Visna’s forces or Visna himself during his first attempted invasion. Other Tieflings in the area come from other lands or even other planes. Tieflings are not well liked by many in Eloria since there are still bad memories connected to demons and it is hard to separate their lineage from who they might be now. Tieflings are both good and bad, the bad ones pretty much lack the backing of Visna so they have to be more subtle.

Half-Orcs

The progeny of both humans and orcs, the half-orcs are not accepted by either race. These mutts are often spotted on the edges of society either in slums or in the wilds. There are exceptions, of course, but most of them are proud outcasts. Many of them chose to renounce their human heritage and work hand in hand with orcs. Others work harder to endear themselves to humans and other races in an effort to make their lot in life a little easier. They are tough and strong and harder to put down than a human. They are easy to spot by their grayish-green skin, tusk-like incisors, and abnormally tall height. Scars are not uncommon in some communities of half-orcs as they often lack proper medical care either physical or magical.

Dragonborn

The Dragonborn are incredibly rare on the entire continent. They are a humanoid race which has a lot of traits in common with dragons. They are scaled beings that walk on two legs. Most of them are bigger than your average human and some are even born with tails. Their scales come in every color that dragons come in. Chromatic Dragonborn are treated with almost as much disgust and fear as the chromatic dragons they resemble. However, they do not have the innate reality warping abilities that dragons do. Metallic Dragonborns are more tolerated although misguided prejudice does exist. In reality, no color of the spectrum is more likely to be evil than any other. Chromatic Dragonborn are often nurtured to be evil and are more likely to identify with the old stories of chromatic dragons.

Pantheon (Eloria Campaign)

December 4, 2017

I thought I would add more to my Dungeons and Dragons fantasy setting and create the main pantheon of gods and goddesses. While these are not the only ones allowed by players, these are the most widespread in the continent where the game would take place. These are the temples that are most often constructed and the prayers most often uttered in public and in private. This does not include any evil gods or goddesses as this central pantheon is kind of my campaign’s Breakfast Club. As with all things I post on this blog, this is a rough draft and is only a first stab at what would be provided for players.

Lathander – God of Light

Lathander is known as the Morning Lord because there will always be another dawn. His followers tend to be an optimistic lot, always looking for the next dawn and knowing that Lathander’s light can wash away even the darkest shadows. Because of this optimism, his followers are probably the most vocal of any religious person in the land. When you are sure that your chosen god will get you through a dangerous situation, it can become an opportunity to get others to turn toward his light. Lathander himself is a champion of good and has little patience for the truly wicked things in the world and beyond. He is a beacon of hope but also a bastion against the nine hells, the abyss, and the undead. His temples tend to be elaborate affairs, usually with a lot of windows to let the light in and candles and lanterns for the night times. He is a tall man, clad in golden armor and he carries a long shining spear. His hair looks like the first rays of sunlight. His symbol is the dawning sun.

The Raven Queen – Goddess of Death

She forsook her true name in death and ascended into godhood to serve the people of the land. Her reputation is that of creepiness and darkness but she also has a gentle side to her. She is death but death is not always bad. She is most concerned with unnatural life and the perversion of natural death. She is a constant enemy of vampires, the undead, necromancers, and anybody else who would return from the dead to do evil. Because of the way people fear death, she does not have many followers but her name is often uttered at funerals of all faiths to keep loved ones from crawling from their graves and tombs. The followers she does have are dedicated to exterminating those who have unnaturally returned to walk the land. However, she does make exceptions for those earnestly resurrected with good intentions, knowing that letting a good adventurer return can mean all the difference in her constant crusade. She is a silent, enigmatic goddess. She wears dark armor that conceals her movements and a white porcelain mask that hides her features. Nobody knows what weapon she carries as nobody who has seen her use one has lived to tell the tale. Her symbol is the raven.

Ioun – Goddess of Knowledge

Above all things, Ioun hates an unrevealed secret. She feels that too many secrets lead to the division of society and causes pointless fighting. Why engage in fighting borne from ignorance when there are so many more real issues to debate? Ioun supports the revealing of secrets through education and the dissemination of information. She is a supporter of writing, reading, schools, and any other medium used to reveal the secrets of the universe. Ioun would be the first of the pantheon to admit that she is not omniscient. She constantly seeks out new knowledge and eagerly watches her followers’ progress towards amassing knowledge. She delights in discoveries and encourages the literal and figurative asking of questions. While most of her followers pursue magic, they are also credited with the modest advancements in science. It was most certainly her inspiration that helped create clockwork mechanisms. She takes the form of a young goddess, looking at the world with wide-eyed wonder but also holding a wisdom far beyond her apparent physical age. She is not really a fighter, only fighting in the past when it was absolutely necessary. She does not forbid violence for a good cause as she recognizes that there are plenty of great causes for violence. Her symbol is the open eye.

Saranrae – Goddess of Life

Patience and forbearance are definitely virtues of those who worship Saranrae. She does not push her followers to publicly praise her or to try and convert people to her cause. She prizes one earnest follower over a dozen insincere ones any day. She is the wellspring of life and a common source of healing magic for clerics and other healers. Her followers are often quiet about their religion, hoping that their good acts and curiosity will win their goddess new followers. Saranrae’s temples are beautiful but they are also usually simple and quickly constructed. They are a place of calm reflection and sanctuary from the bustle of city or town life. The goddess herself is non-violent, having never laid a hand on another with bad intentions in mind. However, she is not by any means a pacifist and understands and supports battle medics who pursue peace by any means necessary. She has a calming effect on her followers and also on the pantheon around her. She is often a voice of reason, urging the others to consult Ioun or look within their hearts before acting. During the last great battle, her magicks saved the lives of Lathander and Kord and they are eternally grateful. She appears as an unimposing woman except for the fact that she has two white wings growing from her back. Her symbol is the winged woman.

Sylvanus – God of Nature

Obviously, Sylvanus is mostly interested in nature and the untamed life on the land, the sea, and the sky. Sylvanus is the Oakfather and he is a proud father indeed. He loves to see the trees grow, wild animals flourish, and most of all he loves to see harmony between man and nature. While he is often uncomfortable with civilization, he is glad to see the masses of humanity clumped together instead of stomping all over creation. He definitely respects that everything has its place and gets pretty upset when the natural order of things is disturbed. While he loves to observe the trees and the remote grasslands, he also will direct his attention to the ocean depths and to high mountain peaks. Really, he just loves to watch the splendor of nature. He also supports the defense of that splendor. Druids are his favorite pupils but he also has great respect for those who respect nature like barbarians, rangers, and farmers. He will support any adventurer or follower who seeks to remove that which does not belong from the land. Abominations are particularly troubling to Sylvanus and he looks on chromatic dragons as troublemakers who twist what was already perfect in his eyes. He is a solid man who has always fought with a long gnarled wooden staff but somewhere along the line also took up archery, inspired by the rangers. His symbol is the oak leaf.

Akanay – Deity of Chaos

As Akanay will tell you, a little chaos in the world can be a good thing. Without change, there can be stagnation. Without challenges, there can be no improvement. Without interesting times, there is only boredom. And so chaos took a form to further its cause which is basically no cause. Basically, it took the form of a deity because they thought it would be fun. So far, they have not been disappointed. Akanay delights in those who act as agents of change when things are too sad and sober. By the way, I say ‘Deity of Chaos’ because Akanay is literally genderfluid as he/she/they takes whatever form pleased them in the moment. Her ways can be a bit too destabilizing for the others on the pantheon and beyond but they do have a reprieve. Akanay is obsessed with the sea because of its ever-swirling nature and often focuses her attention out there which allows others to catch their breath. Akanay also adores cats as they view them as bucking the system. It has become a common practice for ships to carry a cat on board to appease Akanay. Akanay does not have a common appearance but is often known to have multi-colored hair. Akanay also does not have any temples as building one kind of goes counter to their personality but Akanay’s name is mentioned often by sailors. Prayers to Akanay are also usually begging for the deity’s mercy, to look elsewhere. They have no symbol.

Kord – God of Battle

Kord is somebody who understands that battle is not necessarily an evil thing. Physical challenge, even in times of peace keeps the people healthy and works out all the negative energy they store inside. In fact, Kord does not battle angrily but is instead known to laugh as he hurtles headlong into the fray. He often transfers that joy for fighting to his followers. He supports entertaining martial arts like boxing and other hand-to-hand combat even in peacetime and his followers often set up fighting rings and arenas in his honor. In solemn times of war, Kord encourages brotherhood and sisterhood in battle and a togetherness unlike anything else on the planet. Followers of Kord take battle very seriously but also can be the first to crack a joke on the front lines to ease the tension a little bit. Kord does not judge how anybody does battle. While he personally wears plenty of armor and swings heavy weapons, he marvels at empty-handed monks going against armies with swords. He does, however, stress honor in battle especially when it is done for fun. In battles between good and evil, he is much more willing to see the rules bent in good’s favor. However, he stresses that bending the rules is a slippery slope toward the very evil that good combats daily. His symbol is the clenched fist.


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