Posts Tagged ‘Fate System’

Gaming Chronicles: PlanetFall

April 7, 2018

(When last we spoke, we talked about the very first campaign I took part in The Frozen Star Among Us. Today I will be continuing the series chronicling the games I have taken part in so that I can remember them.)

When the Frozen Star ended, I had been playing with the group for months and I had started to figure out the dynamics of this tabletop roleplaying game thing. I felt like I was slowly making friends with the group and I was gaining courage with my choices. When we decided to move to the next campaign, I knew that I had to do better. My earlier characters felt more like cardboard cutouts than actual characters. I looked back at what they were and realized that they barely wanted anything beyond “to save the day”. I needed to reach back to the brief training I had in acting. It would help me focus on what my character wanted at the moment and also overall.

The new campaign was helmed by a different Game Master. This gamemaster had been a player who had previously pushed me to do better in my disastrous first character. I had thought that he did not like me but I now know that I was projecting my fears. But back then I was nervous to start a new campaign with him in charge. This new campaign was another science-fiction story. It was about people who lived on space stations who did not conform to society and were banished to an alien planet as a prison colony. This was immediately an exciting idea. My character would have a life before and after his fall from grace.

I started to try and figure out who I was going to be. I started with how my character fit into the society on the space station which would also shape his role among the other player characters. The background information we had been given had mentioned that the planet was littered with alien technology. I thought I could be useful as a repairman, a guy who worked in an appliance repair shop and fixed things people brought him. This was later shifted to being an engineering worker as our world changed and we reimagined the space station a little bit. So what was the fatal flaw that got my character banished? I knew that he was a good guy. To support his family, he had started to fight in an underground fighting club and he had been arrested when it was raided.

Later, as we played more and I thought about it more, I came up with more of the backstory. He and his sister had been orphaned when their parents died of a drug overdose. He was the only one captured in the raid because he lost the fight and was knocked unconscious. He was deeply troubled by being banished to the planet because his little sister had been left alone on the station. He felt that he had been betrayed by the government that he had respected but he also felt that he belonged down below. All that was left was a name for my character. I decided to name him Phillip Brooks, stealing CM Punk’s real name. This started the trend of me creating characters with pro-wrestlers’ names but this one was the most egregious.

On arrival at the planet, my character teamed with a ragtag group. There was a thief, a computer programmer, a fashion designer, a mad scientist, a religious zealot, and arms dealer. (Later, the arms dealer was replaced by a soldier). Not long after getting to the camp that would be his new home, my character was propositioned by the mad scientist. It was mindless, meaningless sex but it was a comfort in the new situation. Later, on an expedition to explore their surroundings, the group found foreign berries. Before the scientist could taste test them, my big strong character volunteered with the belief that he would survive. The berries were basically a strong narcotic and my character became an addict. Phillip became angry and sullen and eventually, he nearly died. The scientist saved his life, bringing him back from a coma.

The combination of her saving his life and their brief sexual encounter made Phillip want to protect her. That became my character’s prime directive and he often hung around her, making sure she was safe and practically became her pet. He became dedicated to proving that he was actually a good person and that he was not the monster that he had become. He wanted their community to thrive even if he and the rest of them probably did not deserve to do so. Along the way, they fought the planet’s natives who were strange cat people who may have had good reason to fight the new invaders. The group also discovered a race of sentient trees which were later used as part of a water filtration system for the camp.

In the end, Phillip and the party were sent out on a mission to reestablish contact with a mining operation in the mountains. Phillip was starting to feel better about himself and when they arrived, he was pointed toward a busted radio. The radio was the reason that contact had been lost. Given the opportunity to fix something electronic unlocked something in Phillip and for the first time in a long time, he felt happy again. Unfortunately, an explosion went off in the mines where the rest of his party was and we left the campaign on a cliffhanger on whether everybody else survived or not.

This game was my first experience with the FATE system. For those who do not know, the FATE system is an attempt to simplify the usual D20 system of play. Players role four six-sided die with pluses and minuses on them. A failure on a roll would be mostly negative dice and a success would be mostly positive dice. There were also many skills that characters could have. In addition, characters had abilities and character flaws that responded to “fate chips”. These chips were used to help to reroll or alter rolls to succeed where a player might have failed because of a bad roll. It was an interesting system to learn and, so far, it is the system we have used the most in our group.

Game Soundtrack:

The Pretty RecklessHeaven Knows

I still think this is the perfect song to describe the ragtag group that Phillip became a part of. They were a group of criminals and misfits (for the most part) and they probably all deserved the punishment they got. It was best to just own it. It also described Phillip’s guilt at being banished to the prison planet in the first place.

The Pretty RecklessMy Medicine 

I heard this song and I instantly thought of Phillip’s battle with addiction. He thought he was eating some berries that would at worst make him feel ill but ended up an addict like his parents had been. He felt so hopeless.

Avenged SevenfoldBat Country

This was one of my jams during the time that we played this campaign and it just seemed to reflect where Phillip was. “Too many doses and I’m starting to get an attraction”, “My hand is on the trigger”, “Nobody can save me”, and other phrases just seemed to reflect who Phillip was becoming from the addiction. But what really sold me is the quote “He who makes a beast of himself gets rid of the pain of being a man.”

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No Longer Samu

November 6, 2017

“Where is that child!?” Calo yelled. He was storming into the area in search of somebody. He was looking right and left with a wild look in his eyes.

“Who do you mean?” Akikka asked. She stepped in front of him, knowing the danger of getting in the way of a rampaging beast. She also knew full well to whom Calo was referring. Anybody with half a brain knew who was in trouble. Again.

“Your monkey of a son!” Calo shouted. There was practically steam coming out of his nostrils.

Akikka stayed absolutely calm. She even smiled slightly and cocked her head to one side. “Which son do you mean, Calo?” Akikka was a brave woman and more cunning than most of their kind.

“You only have one!” Calo shouted. “Samu!”

Samu stifled a laugh from his hiding place behind a rock. He was always getting into trouble but he had yet to be caught.

“Oh!” Akika said. “And what has he done this time? Explain it to me?”

Calo started to rant and rave but Samu just slipped away, slinking away low to the ground. Soon he was off to another place on the other side of camp. It had been clear from the welts on his face and the rage in his voice what had happened. Apparently, the honeybee nest he had carefully placed near Calo’s sleeping place had done the trick. Several others would have been hit as well but Calo was just too easy and too fun to wind up. He tried to stop himself from doing it but he just kept going back to it. He could not help himself.

“They’re going to hold you back from the ceremony,” a voice from behind him said. Samu froze and turned to see little Rena.

“What?” Samu had been preparing for the coming of age ceremony for months. He was absolutely scared of it but also excited. He was ready to earn his new name and leave the old one behind. He loved being Samu but he was excited to see who he could become next. He saw himself as a brilliant hunter and a hero like all the stories. He would strike from the shadows and win the hearts of his people, even the ones who he had played tricks on.

“If you keep playing tricks they won’t let you go until next time,” Rena said. She was only seven and would not be part of the ceremony. Samu felt a little bad about leaving her behind seeing as how she had been a constant companion. Finding somebody who put up with his crap on a regular basis was rare.

“They can’t keep me out,” Samu said. “My mother won’t let them.”

“You can’t rely on your mother forever, Samu,” Rena said with a smile.

“I know,” Samu said. “I owe everything to her and my father but I will earn my place now. They have to take me. What I do, it shows how good I will be out there. How I will be a great hunter.”

“So you keep saying,” Rena said. “And yet you spend your time sneaking around and farting.” She laughed and Samu frowned.

“Keep laughing,” Samu said. “I will be a great hunter.”

“Not greater than me!” Rena said with a laugh, pushing Samu slightly and running off so that Samu had to chase her.

* * *

Everything hurt. The three kids (or was it four?) had pulled Samu from the tree and beaten the daylights out of him. If the others had not shown up, he did not know what would have happened. He was covered in blood but thankfully it was not his own. It was the deer’s blood, the subject of his second successful hunt. He had dreamed of being a hunter like his father, like so many before him. He had seen the day when it happened and he knew everybody would be so proud. His parents would be so proud. Rena would be proud. Even Calo would have to be proud.

They were safe. The girl with the grandmother had said that they were safe. She did the ceremony with the deer and the axe and she declared that the members of the stone group were all safe. Being safe from the spirits had brought courage to Samu. More courage than he had ever had. It gave him the courage to be out in the forest by himself. He had scared so many all by himself. However, the ritual only protected them from spirits, not from angry members of the bone group. They had chased Samu up a tree and then pulled him out of that tree. They had given him the bruises he now proudly wore like a badge of honor.

And then the sky had exploded and the moon had disappeared. Rocks had sailed toward where Samu knew his parents were waiting for him, where he would earn his new name. He stood startled, scared out of his mind not far from where they had defeated the bone group. Fire had been something that had fascinated him for a long time but now it had filled the sky. The world was a different place than it had been when the ceremony had begun that morning. He did not know what it meant or what would happen next and that fear was like a stone in his stomach.

He kept repeating it over and over in his head. “We’re safe.”


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