Posts Tagged ‘Forgotten Realms’

DnD 30 Day Challenge Pt. 1

December 10, 2018

1 – How Did You Get Started?

When I was a young lad, I was very close to going goth and at that time I met a woman who was running a Vampire: The Dark Ages group with her friends. She gifted me a rulebook and I devoured it but I could not get anyone to play with me. After college, I started listening to a lot of podcasts and I listened to a string of Dungeons and Dragons podcasts. I listened to LordKat and Penny Arcade mostly and I started to get back into that mindset. At one point, a group of my friends and I were going to start a 3.5 adventure and I was excited but it fell through at the last minute. Years later I got talking to my cousin’s brother in law and, long story short, I was invited to join their tabletop group. I was eager to get started but it took a while for us to get around to playing dungeons dragons after several more homebrewed systems. Finally, we played Dungeons and Dragons and I finally got my start. In the meantime, I listened to a lot more podcasts (Critical Role, Trapped in the Birdcage, Dragons in Places, and Dice, Camera, Action).

2 – What is Your Favorite PC Race?

Off the top of my head, I would have to say Half-Orcs. I find them visually appealing mostly because they look so different from the rest of the races. When your character walks into a new place, they are sure to be noticed. Also, I have kind of enjoyed playing social outcasts and Half-Orcs are often discriminated against. Canonically, Half-Orcs are also caught between human and orc natures. Orcs are inherently evil while humans have more free will. So, Half-Orcs feel the pull of evil from their Orc blood and must fight against it to do good. However, the human blood gives them the freedom to make that choice for themselves. However, society can be hard to Half-Orcs which makes being a good guy harder. Of course, it makes playing a selfless hero easier. It is not uncommon for Half-Orcs to end up neutral somewhere between good and evil. I feel like more than any other race they can run the gamut between being an uncultured savage and a cultured urbanite. Basically, it feels like they are versatile and a rich mine for character backstory and story beats.

3 – What Is Your Favorite PC Class?

So far, I have only played a barbarian although there are plenty I would love to try. Barbarians are driven by the central power of rage. When a barbarian rages, they take half damage from most sources and that is very freeing. My barbarian has laughed off damage that would have killed frailer characters die several times over. Being able to blunder into a situation instead of having to meticulously plan it out is pretty fun. Also, while in a rage, a barbarian’s attacks are stronger and attacks, in general, are more likely to hit. When I created my character, I approached it from kind of a cliche and stereotypical direction. I made a big dumb savage who wanted to fight the world. I had a lot of fun being dumb but sometimes I did want to contribute more to planning and detective work but I was not about to metagame. If I were to create a barbarian in the future, I might make one who is more intelligent and urban. Just a tough guy who can contribute in other ways as well.

4 – What Is Your Favorite Game World?

My favorite canonical game world is the Forgotten Realms. It is the world of podcasts sponsored by Wizards of the Coast like Acquisitions Incorporated, Trapped in the Birdcage, and Dice, Camera, Action. I feel like it is the most versatile game world with the possibility of darker journeys and lighter adventures. There is so much lore to draw from that it would be hard to explore all of its corners in one campaign. I feel like it is a brighter world than darker campaign settings like Ravenloft, Greyhawk, or Dark Sun. As for non-canonical worlds, I really love Matt Mercer’s Exandria because of my love of Critical Role. It is also a rather varied world with darker parts and lighter parts. There is also a slightly different set of deities to choose from and all of the lore is wiped away in place of new lore. I am also in the midst of creating my own game world which is unnamed so far. I have enjoyed creating my own lore based on my own preferences and what I think is interesting.

5 – Which Is Your Favorite Die or Dice?

This is a weird question. I guess I would say the good old Twenty-Sided Die. It is a classic and it helps form almost every point of the story along the way. It also just feels the best in my hand. If the question is about having a specific dice set that I like. I just have a big bag of Chessex dice, nothing special. They feel pretty good in my hand and they roll well. I am not very superstitious when it comes to dice. Sometimes I will switch one off of the table if I roll horribly with it for a while. It is not so much superstition as a way to deal with the frustration and it is kind of tradition among gamers.

6 – Which Is Your Favorite Deity?

Canonically, I really love Tymora. Something about having Lady Luck as a deity is really fun. Real world pantheons do not usually give a domain of luck as most societies did not seem to believe in it. However, in a world where your character’s fate is tied to the roll of the die, it makes a lot of sense to have a goddess of luck. Her motto of “Fortune favors the bold” is a great motto to get adventurers out into the world and in and out of danger. Non-Canonically, I have fallen in love with the idea of a kind Raven Queen. In my world, I have named her Azrea and she is based partly on Death from Deadpool comics. She is warm and accepting which makes being a death goddess less threatening. Still, I like her being spooky as well so it is a balancing act. Death as a friend is a way more appealing story to me.

Day 7 – Favorite Edition

I have only played Fifth Edition but I love it. The rules are straightforward but still leave wiggle room to add house rules to complicate it or simplify it at will. Most interviews I have seen have stated that Fifth Edition is their favorite because it is easier to parse and there are not too many complicated rules. I dabbled with 3.5 rules when I was preparing that first time for Dungeons and Dragons and I can definitely attest that those were more complicated rules. There are not nearly as many charts and not so many tricky rules to argue over.


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