Posts Tagged ‘Gosha’

Aldona Atlas Pt. 1

September 3, 2018

ContinentD

Alscines
Half-Elves 50% Humans 20% Elves 10% Gnomes 10%
Dwarves 4% Halflings 3% Tieflings 2% Half-Orcs 1%

Alscines is ruled over by the Queen Cahlanas. Long ago, the great elven and human families of Alscines came together in a lasting and genuine bond of togetherness. As a result, the rulers of Alscines have often been half-elves and there is a significant half-elven population. Not all of the rulers have been half-elves but many of them. The country is also the home of the only gnome city at the base of Mount Eagle. The populace has a very magical bloodline in general because of the mixing of human and elven bloodlines. There are many empty plains in the country that are not explored because they appear empty. Most of the country is more concerned with the urban centers and the farms that surround them than an empty land of little to no worth. Put there, somewhere in the plains, is the vault of the true King of Crows, a powerful necromancer who was felled centuries earlier.

The Bremid Empire
Elves 50% Half-Elves 20% Dwarves 13% Humans 11%
Halflings 3% Gnomes 2% Tieflings 1% Half-Orcs 0%

The Bremid Empire has the largest concentration of elves on the continent of Aldona. It has been ruled by an emperor (always an elf) for centuries. Before that, it was a loose conglomeration of principalities. One of these began to conquer the others and an empire was forged. Underneath this empire are the large Dwarf cities Angal and Lehnar. Much of the architecture and defenses of the Empire were inspired by the synergy between the two cultures and their alliance. The current emperor, Thal Karnar, is content with the Empire’s holdings and is content with taking potshots at Khull for entertainment and shows of power. The Empire is ruled by the iron fist of the emperor and his wishes are carried out by his governors and his legions. By law, the other races are not supposed to be treated as inferior to elves but in practice, elves have been in power too long for anything to change now. Still, anybody can have a happy life in the Empire as long as they follow the rules.

Callas
Humans 46% Half-Elves 17% Dwarves 13%
Elves 10% Tieflings 7% Halflings 3% Gnomes 2% Half-Orcs 2%

Callas is a destination for the very religious people of the continent. The culture of the land puts divine magic over arcane magic. In many areas of Callas, arcane magic is actually frowned upon and in the capital, it is actually outlawed. The biggest temples on the continent exist in the capital but mostly to the main pantheon. The Temple of the Three Suns is the biggest of them. Smaller temples are plentiful through the rest of the countryside and in the middle of a forest is one of the few temples dedicated to the Goddess of the Hunt. There is also a sort of safe haven for tieflings near the western coast where tieflings can go to be safe. It is one of three cultures guided mostly by elves and half-elves as they seek to teach the younger races about the gods. The government is ruled by a rotating priest figurehead for a religious council. This council is inclusive of representatives of all established religions except, of course, those who worship the evil gods.

Deneia
Humans 46% Half-Elves 14% Tieflings 12%
Elves 10% Half-Orcs 10% Dwarves 4% Halflings 3% Gnomes 1%

The land of Deneia is a land of lakes and rivers and because of that, it is a place of mostly swamps and forests. It is a very green land that is difficult to travel through because of the various bodies of water that must be crossed or avoided. There are very few large settlements in the center of Deneia. Most of the larger settlements are nearer the borders to enable trade with their neighbors and they have plenty of unique agriculture to trade. The royal court of Deneia figuratively and sometimes literally floats. The royal family of Deneia is notoriously paranoid and therefore moves their headquarters weekly to prevent being caught unawares by potential enemies or other undesirables. Part of the reason for this is that the royal family’s bloodline became Tieflings centuries ago. Some bad experiences set off long years of obsessions with protection.

Eloria
Humans 46% Half-Elves 24% Elves 10% Dwarves 12%
Half-Orcs 5% Halflings 8% Tieflings 6% Gnomes 3%

Sitting on a huge peninsula at the base of the so-called Emerald Continent of Aldona, Eloria is a jewel nearly surrounded by the Calm Sea. For centuries, it has been ruled by the royal family in an unbroken chain since Galen I led the armies in the First Great War, defeating the evil, Vistra, and his Orc/Fiend alliance. This victory caused the formerly loosely allied districts to forge themselves into a new nation under the heroes of that war. The people crowned Galen and he laid down his sword in order to lead and protect his people. The crown was passed down the line from King to Queen to King and so on. Now it adorns the head of the current King, Liam III. He is supported by his wife Gianna, his heir Ariana, and twin princes Galen and Bram and Princess Cora. The Kingdom of Eloria is divided into six districts that surround the capital where the royal residence is. The land was divided into districts by land type and each is locally managed by a noble house, supported by lesser noble houses. The King has full say but cannot micromanage and a lot of trust is placed in the nobles and the people to maintain both efficiency and harmony.

Gosha
Elves 40% Half-Elves 25% Humans 20% Dwarves 5%
Halflings 4% Gnomes 3% Half-Orcs 2% Tieflings 1%

If you did not know better, you would think that Gosha was an uninhabited forest island. However, it is because the people on the island do not really believe in development or showing their faces. A largely druidic and simple living society, they are more in tune with nature and thus shun urban living. This also means that it is a greater hot spot for exposure to the feywild. The country is sometimes a destination for druid and ranger coming of age ceremonies. In exchange for being left alone, the druids of Gosha provide the rest of the continent with their fine wood from fallen and dead trees. That wood is used in some of the finest crafted objects, weapons, and boats across the continent.


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