Posts Tagged ‘Ioun’

Elorian Campaign Pantheon Pt. 1

November 12, 2018

Alright, I have rethought my campaign setting’s pantheon a bit to be more inclusive of creation. Of course, I have once again almost completely disregarded lore that I have not seen or experienced myself. My goal was to make this world my own with DnD’s 5e mechanics. Below are the corrections and elaborations needed to worship in my setting. We will start with the ‘good’ gods.

The Three Brothers of the Sun and The Sister of the Moon
Light Domain

Lathander (God of the Morning Sun)

Known as the Morning Lord, Lathander is the most positive of the Brothers of the Sun and that is reflected in his followers. His followers are very enthusiastic and often evangelical about their religion and often spread their Lord’s gospel to and fro. Their main message is one of hope as each day dawns after even the longest night. His followers seek to pull others from the darkness and use their faith to rekindle hope in others. Although the siblings of light are technically all the same age, Lathander is often depicted as acting and looking like the youngest brother. He is depicted as having shining golden skin and shining yellow hair. He was the one who urged his siblings to bring light to the multiverse, allowing the creation of the material plane. He spent a lot of his time delivering sermons of hope and fellowship to the earliest denizens of the world. However, when the final conflict came, he eagerly picked up his sword and fought as hard as the rest of the gods. Like other gods, he retired to Avalon taking up the east wing of the Shining Palace. His symbol is the rising sun, beams of light stretching forth.

Pelor (God of the Midday Sun)

Known as the Shining Soldier, Pelor is most interested in fighting the good fight among his brothers. His followers often hold justice and the vanquishing of monsters in the highest regard and make such ideals their goal. This is the church of the sun which is most likely to spawn adventurers, traveling the world in order to right wrongs and vanquish evil. When the sun is high, shadows run in fear. He encourages clerics and paladins to go forth under his banner in order to make the world a better place, eschewing personal glory for the glory of all. In urban settings, his followers might be involved in law enforcement. His temples sometimes double as law enforcement or military headquarters. Pelor appeared to many like he was the middle brother, putting himself out in front only to shield his siblings. He was reportedly hard to look directly at as he often shone like the sun as he walked the material plane. This was fine as he really only showed up to trounce evil and then departed again. In the final conflict, he led the charge against the evil gods with his grand mace lit up like a beacon. Like other gods, he retired to Avalon where he decided to live in the tower of the Shining Palace. His symbol is the full sun, fire on its rim.

Arrah (God of the Setting Sun)

Known as The Twilight Scholar, Arrah set himself up to be the border between the light and the dark. His followers are constantly vigilant for whatever darkness might threaten the world. They tend to be more strategic people, thinking through their problems more like a chess game than an all-out brawl. His temples are often partnered with temples to Ioun and Azrea. His followers know better than many that all good things must end but all hardship will end one way or another as well. He was always the quieter, more thoughtful brother and is often depicted as being the oldest and wisest of the brothers. He is often depicted as being more bronze colored and less shiny than his siblings. He often walked alone on the material plane, examining what his brothers had missed or studying their wake. He sometimes had long discussions with Lona, Ioun, and/or Azrea. In the final battle, he, Ioun, Lucia, and Oghma drew up the battle plan. When it was time to leave, he chose to retire to Avalon where he took up residence in the west wing of the Shining Palace. His symbol is the setting sun.

Lona (Goddess of the Moon)

The quieter sister of the three brothers of the sun she is known as the Watcher in the
Night. She watched peacefully over the night but would spring into action while her brothers slept if need be. Her ways are more subtle, akin to a classic rogue archetype. While not as forceful as her siblings, she has a quiet, subtle magic of her own. She is depicted as a pale woman with shining pupil-less eyes. She often had long talks with Ioun and often spoke with Sylvanus’ followers as well. She often spent her nights drinking tea either alone or with whoever happened upon her. Sometimes, she would preside over the Court of the Gods at night in place of her brothers. When it was time to leave, she chose to live with Ioun and her retinue in the Eternal Library but she does visit her brothers on occasion. Her symbol is the crescent moon but some worshipers use other phases.

 

Ioun (Goddess of Knowledge)
Knowledge Domain

Known sometimes as the Knowing Mistress, Ioun is tapped into the collective knowledge of all things on the Material Plane. She delights in keeping tabs on all of creation and waits in anticipation for creation to surprise her. She is rarely disappointed. She especially became interested in magic as it poured into the world before she departed it. She is interested in wizards and witches in particular as they are just as studious as she is. Her followers are often curious, studious, and observant. In ancient days she would travel the world interviewing people and observing events. In the great conflict, she wielded awesome and terrifying magicks and designed the spells that sealed all of the gods away. Her temples are often schools or libraries. She lives in the Eternal Library in Avalon, rarely leaving as she reads and stays in her observatory. Her symbol is an open eye.

Lucia (Goddess of Memory)

One of the librarians of the world, she is known as the Memory of the World. She spent much of her time cataloging the world to make sure that the absolute truth was written in stone. In the final battle, she used her encyclopedic memory to help plan for the final battle. When it was time to leave, she leaped at a posting in the Eternal Library and her home and office is in the Non-Fiction section. She spends her time meeting with Ioun and Oghma where she struggles not to correct Oghma’s stories. She loves them both with all of her heart. She appears as a studious, serious looking woman. Her symbol is a book.

Oghma (God of Imagination)

The other librarian of the world, he is known as the Story of the World. He spends much of his time writing wild stories and listening to the stories invented by the storytellers of the world. This is not all that different from what he did before the Final Conflict. In that conflict, he used his vast imagination to inspire the plans for the final battles. He spends his time regaling Ioun, Lucia, and Lona with stories and trying not to add embellishments to Lucia’s histories. He appears as a wild-haired man with a goofy grin. His symbol is a pen.

Pantheon (Eloria Campaign)

December 4, 2017

I thought I would add more to my Dungeons and Dragons fantasy setting and create the main pantheon of gods and goddesses. While these are not the only ones allowed by players, these are the most widespread in the continent where the game would take place. These are the temples that are most often constructed and the prayers most often uttered in public and in private. This does not include any evil gods or goddesses as this central pantheon is kind of my campaign’s Breakfast Club. As with all things I post on this blog, this is a rough draft and is only a first stab at what would be provided for players.

Lathander – God of Light

Lathander is known as the Morning Lord because there will always be another dawn. His followers tend to be an optimistic lot, always looking for the next dawn and knowing that Lathander’s light can wash away even the darkest shadows. Because of this optimism, his followers are probably the most vocal of any religious person in the land. When you are sure that your chosen god will get you through a dangerous situation, it can become an opportunity to get others to turn toward his light. Lathander himself is a champion of good and has little patience for the truly wicked things in the world and beyond. He is a beacon of hope but also a bastion against the nine hells, the abyss, and the undead. His temples tend to be elaborate affairs, usually with a lot of windows to let the light in and candles and lanterns for the night times. He is a tall man, clad in golden armor and he carries a long shining spear. His hair looks like the first rays of sunlight. His symbol is the dawning sun.

The Raven Queen – Goddess of Death

She forsook her true name in death and ascended into godhood to serve the people of the land. Her reputation is that of creepiness and darkness but she also has a gentle side to her. She is death but death is not always bad. She is most concerned with unnatural life and the perversion of natural death. She is a constant enemy of vampires, the undead, necromancers, and anybody else who would return from the dead to do evil. Because of the way people fear death, she does not have many followers but her name is often uttered at funerals of all faiths to keep loved ones from crawling from their graves and tombs. The followers she does have are dedicated to exterminating those who have unnaturally returned to walk the land. However, she does make exceptions for those earnestly resurrected with good intentions, knowing that letting a good adventurer return can mean all the difference in her constant crusade. She is a silent, enigmatic goddess. She wears dark armor that conceals her movements and a white porcelain mask that hides her features. Nobody knows what weapon she carries as nobody who has seen her use one has lived to tell the tale. Her symbol is the raven.

Ioun – Goddess of Knowledge

Above all things, Ioun hates an unrevealed secret. She feels that too many secrets lead to the division of society and causes pointless fighting. Why engage in fighting borne from ignorance when there are so many more real issues to debate? Ioun supports the revealing of secrets through education and the dissemination of information. She is a supporter of writing, reading, schools, and any other medium used to reveal the secrets of the universe. Ioun would be the first of the pantheon to admit that she is not omniscient. She constantly seeks out new knowledge and eagerly watches her followers’ progress towards amassing knowledge. She delights in discoveries and encourages the literal and figurative asking of questions. While most of her followers pursue magic, they are also credited with the modest advancements in science. It was most certainly her inspiration that helped create clockwork mechanisms. She takes the form of a young goddess, looking at the world with wide-eyed wonder but also holding a wisdom far beyond her apparent physical age. She is not really a fighter, only fighting in the past when it was absolutely necessary. She does not forbid violence for a good cause as she recognizes that there are plenty of great causes for violence. Her symbol is the open eye.

Saranrae – Goddess of Life

Patience and forbearance are definitely virtues of those who worship Saranrae. She does not push her followers to publicly praise her or to try and convert people to her cause. She prizes one earnest follower over a dozen insincere ones any day. She is the wellspring of life and a common source of healing magic for clerics and other healers. Her followers are often quiet about their religion, hoping that their good acts and curiosity will win their goddess new followers. Saranrae’s temples are beautiful but they are also usually simple and quickly constructed. They are a place of calm reflection and sanctuary from the bustle of city or town life. The goddess herself is non-violent, having never laid a hand on another with bad intentions in mind. However, she is not by any means a pacifist and understands and supports battle medics who pursue peace by any means necessary. She has a calming effect on her followers and also on the pantheon around her. She is often a voice of reason, urging the others to consult Ioun or look within their hearts before acting. During the last great battle, her magicks saved the lives of Lathander and Kord and they are eternally grateful. She appears as an unimposing woman except for the fact that she has two white wings growing from her back. Her symbol is the winged woman.

Sylvanus – God of Nature

Obviously, Sylvanus is mostly interested in nature and the untamed life on the land, the sea, and the sky. Sylvanus is the Oakfather and he is a proud father indeed. He loves to see the trees grow, wild animals flourish, and most of all he loves to see harmony between man and nature. While he is often uncomfortable with civilization, he is glad to see the masses of humanity clumped together instead of stomping all over creation. He definitely respects that everything has its place and gets pretty upset when the natural order of things is disturbed. While he loves to observe the trees and the remote grasslands, he also will direct his attention to the ocean depths and to high mountain peaks. Really, he just loves to watch the splendor of nature. He also supports the defense of that splendor. Druids are his favorite pupils but he also has great respect for those who respect nature like barbarians, rangers, and farmers. He will support any adventurer or follower who seeks to remove that which does not belong from the land. Abominations are particularly troubling to Sylvanus and he looks on chromatic dragons as troublemakers who twist what was already perfect in his eyes. He is a solid man who has always fought with a long gnarled wooden staff but somewhere along the line also took up archery, inspired by the rangers. His symbol is the oak leaf.

Akanay – Deity of Chaos

As Akanay will tell you, a little chaos in the world can be a good thing. Without change, there can be stagnation. Without challenges, there can be no improvement. Without interesting times, there is only boredom. And so chaos took a form to further its cause which is basically no cause. Basically, it took the form of a deity because they thought it would be fun. So far, they have not been disappointed. Akanay delights in those who act as agents of change when things are too sad and sober. By the way, I say ‘Deity of Chaos’ because Akanay is literally genderfluid as he/she/they takes whatever form pleased them in the moment. Her ways can be a bit too destabilizing for the others on the pantheon and beyond but they do have a reprieve. Akanay is obsessed with the sea because of its ever-swirling nature and often focuses her attention out there which allows others to catch their breath. Akanay also adores cats as they view them as bucking the system. It has become a common practice for ships to carry a cat on board to appease Akanay. Akanay does not have a common appearance but is often known to have multi-colored hair. Akanay also does not have any temples as building one kind of goes counter to their personality but Akanay’s name is mentioned often by sailors. Prayers to Akanay are also usually begging for the deity’s mercy, to look elsewhere. They have no symbol.

Kord – God of Battle

Kord is somebody who understands that battle is not necessarily an evil thing. Physical challenge, even in times of peace keeps the people healthy and works out all the negative energy they store inside. In fact, Kord does not battle angrily but is instead known to laugh as he hurtles headlong into the fray. He often transfers that joy for fighting to his followers. He supports entertaining martial arts like boxing and other hand-to-hand combat even in peacetime and his followers often set up fighting rings and arenas in his honor. In solemn times of war, Kord encourages brotherhood and sisterhood in battle and a togetherness unlike anything else on the planet. Followers of Kord take battle very seriously but also can be the first to crack a joke on the front lines to ease the tension a little bit. Kord does not judge how anybody does battle. While he personally wears plenty of armor and swings heavy weapons, he marvels at empty-handed monks going against armies with swords. He does, however, stress honor in battle especially when it is done for fun. In battles between good and evil, he is much more willing to see the rules bent in good’s favor. However, he stresses that bending the rules is a slippery slope toward the very evil that good combats daily. His symbol is the clenched fist.


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