Posts Tagged ‘Khull’

The Border Tavern

March 16, 2019

Syd stepped into the world-famous Iron Border Tavern and was immediately grateful that he had his knives tucked far into his jacket. Of course, there was a weapons collector. With the reputation that The Border had it would probably be a blood bath inside. Of course, with the rumors Syd had heard, there was a good chance of regular bloodbaths anyway. Walking through the deserts of Koshain to the border of Khull in a jacket and a hat alone was bad enough but it was worth it to gain access to one of the most famous places in the criminal underground. Syd had expected the place to be a lot rougher but it was actually quite nice.

He made a face at the weapons collector at the door and passed over the daggers that hung at his hips. He had had them for a long time, they were perfectly balanced. The man who took them gave him no ticket to reclaim them. Syd tried to mentally file away the man’s face in his memory and then walked towards the bar. Nobody stopped him to frisk him, they just believed that he had given up all of his weapons. Syd felt deeply uneasy about this. He glanced around the room, wondering if everyone had done the same exact thing or worse.

Syd knew that he could not be without weapons. He had no magic to speak of so he counted on steel and fists to protect himself. When you were a bounty hunter, you always had to be ready to fight. Syd had survived a lot just by being prepared and he had survived even more just by being quicker than the target. Right there in the taproom, there were plenty of mean-looking customers. There was a mean-looking half-orc by the end of the bar and table full of actual drows in the back corner. They were playing cards as if the sun was not just outside. The list of things that Syd would not have given for a death ward was short at that moment.

He stepped up to the bar and politely knocked on it and smiled. He waited for the bartender to walk over. She was a halfling so she was walking along a platform attached to the bottom of the bar. She looked weathered and tough like she was made of tattoos, leather, and wiry black hair. Syd liked the look of her immediately so it was not hard to give her a smile. She did a double take.

“A human with all his teeth?” the bartender said. “Now I’ve seen everything. Watch your pockets and your mouth, love.”

“Of course,” Syd said. “I know the drill in establishments like this.”

“There ain’t no place like this one,” the bartender said. “The Border is one of a kind.”

“I’m starting to understand that,” Syd said. “Can I get a glass of your worst whiskey?” He punctuated the question by setting down two gold pieces. “And the news of the day.”

The bartender raised both eyebrows high in surprise but she definitely reached forward and palmed the coins quickly. “What sort of news are you wanting?”

“Just wondering if anybody especially interesting has come through recently. I have heard that this place has the most amazing clientele pass through.”

“Criminally interesting, I imagine,” the bartender said. It was not a question.

“I have a feeling that you and I will be good friends,” Syd said. “Yes, those are the sorts of people I want to meet and greet.” Syd took out a journal and spread it on the bar. “In fact, it might help if you’ve seen any of these individuals.”

The bartender briefly flipped through the sketches shaking her head and Syd could feel disappointment start to set in. Finally, she pointed at one of the portraits. “Funny,” she said. “Somebody was asking about this one earlier.”

“Earlier?” Syd asked. “How long ago? Who was it?”

“Fancy lass,” the bartender said. “She’s upstairs in the room with the unicorn on it.”

Syd stood in thought for a moment and then it dawned on him. He downed his whiskey with a grimace and set the glass down. “I’ll be right back,” he said and then he headed up the stairs before anybody could object.

Syd strode up the stairs with confidence and a soft step, hardly making a noise. He started down the hallway while looking at the doors. He saw a bear, a wolf, a rabbit, a leopard and then looked down the hallway for more. Syd could not see the end of the hallway. He had a sick, frightened feeling in his gut at that moment and he felt like his brain was failing to grasp what he was seeing. He looked to his left and there was the door with the unicorn on it. He decided he did not need to know what was going on right at the moment. It was best to keep his head down and move forward. He knocked on the door, waited a moment, and then kicked the door open hard. As he rolled into the room, he just barely dodged a crossbow bolt.

Lacey Thorncatch stood tall in a fancy purple dress, struggling to put a heeled shoe back on while reloading a crossbow. “Syd Scaland!” She yelled. “I would think you would have the sense to not kick open a lady’s door. I’m disappointed.”

“How do you have a crossbow?” Syd asked with some shock. “Where did you hide it?”

Lacey blushed slightly. “A lady never tells,” she said. “You let them take your weapons at the door? I thought you knew how to bribe.”

“I guess I didn’t realize that was an option,” Syd said and stood up and shut the door. “I can’t believe you’re after one of my marks.”

“I’m the best,” Lacey said. “I’m after everybody.”

There was the sound of at least half a dozen people running down the hallway. Lacey and Syd looked at each other and almost simultaneously said: “You tipped them off!”

“The heat is too hot here,” Syd said. “We have to get out of here.”

“You have no idea,” Lacey said. “You have no idea what this place is. I’ve worked a long time to build a cover here. You ruined it!”

“Let’s go out the window,” Syd said. “We can make a break for it from there.”

“You don’t understand,” Lacey said. “This place works differently. This place has entrances around the world. If we use that window, there’s no telling what it might do to us.”

Syd pointed at the door which was now having heavy objects slammed against it. “Do you want to find out what they might do to us?”

Lacey placed her palm against the door and whispered a few words. “That should hold it for a second,” she said and then made a frustrated sound. “Fine! Let’s go out the window!”

Lacey grabbed a few things and threw them in a bag and then they both crashed through the window together. Their world turned upside-down and inside-out and then they plunged into a cold pool of water. They clawed their way out of the pool through patches of mushrooms.

“Where are we?” Syd asked, looking around and not really seeing anything through the darkness.

“Welcome to the Underdark,” Lacey said.

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Aldona Atlas Pt. 2

September 10, 2018

ContinentD

Khull
Orcs 56% Half-Orcs 25% Tieflings 10% Humans 6% Half-Elves 3%

The Kingdom of Khull is a large country full of desert and scrubland near the middle of the Emerald Continent of Aldona. Since Orcs are almost certain to maintain a constant violent relationship with the other races on the continent, many decided to seize land inhospitable to less rugged races where they formed their own kingdom. This kingdom is undoubtedly ruled by one person, the Warchief, and everybody else is more or less on equal footing. With orcs, the strongest often rules and makes the rules so aside from the Warchief, the most brutal often keep the others in line. Their thoughts are constantly bent on war with their neighbors but it has been a long time since an actual war has taken place. Their southern neighbor is Shera which has built a tall wall all along the border to provide some relief from these vicious creatures as has The Bremid Empire. After its founding, the Kingdom of Khull opened its borders to any goblins, kobolds, tieflings, and even humans who wanted a new home. The newborn alliance worries the rest of Aldona. The people of Khull have largely given themselves over to the darker gods and have created a religion that leans heavily on blood sacrifice.

Koshain
Humans 46% Half-Elves 14% Tieflings 12%
Elves 10% Half-Orcs 10% Dwarves 4% Halflings 3% Gnomes 1%

Koshain is a fair-sized desert nation ruled over by a King in the most fertile part of the desert, made so by magic. However, the nature of the desert nation’s isolation of urban centers means that local officials have more direct, actual authority over day to day matters. This has led to widespread abuse of power in the past. Examples include using prisoners for dangerous work, heavy taxation, harsh law enforcement, and even renting out prisoners to private interests. As a response, the criminal population is able to depict themselves as rebels. Public opinion is divided on the subject, usually along economic class lines, and the King seems to either not care or actively supports the corruption. There is a nomadic community that travels to stay separate from the government. Treasure hunting is a popular career and past time.  Another interesting tidbit is that the people of Koshain have evolved a fashion that often incorporates face paint and/or masks.  Originally, this was intended to block the harsh sun but it became a sign of status for the upper class and a way to hide identities for other lower classes.

Lavell
Dwarves 54% Goliaths 15% Humans 9% Half-Elves 7%
Elves 5% Gnomes 4% Half-Orcs 3% Halflings 2% Tieflings 1%

Lavell is mostly useless to surface dwellers. Not only is it a very mountainous region, it is also a fairly icy land as well. There are very few settlements on the surface and it is one of the few lands without an elf or human government. Instead, Lavell is ruled over by dwarves who, of course, live underground in massive cities. Because of the cold and barren climate, the other races have been welcomed into the dwarf cities where elves and humans are rarely comfortable. The citizens of the country pride themselves on being hardy and surviving what should have been an inhospitable land. There is very little trade and very little diplomacy especially since their closest neighbors have a difficult time traveling to the city entrances. Technically, Lavell has no central leader and is ruled by the leaders of the cities.

Mekar
Half-Orcs 30% Humans 23% Dwarves 20%
Half-Elves 10% Halflings 7% Elves 5% Tieflings 4% Gnomes 1%

Mekar is not really a country per se. It is a land whose borders were defined by people wanting to avoid and let alone the barbarians, druids, and monks that mostly reside there. This is a completely wild and lawless area but not in an inherently evil way like Khull. Most people who grow up in the region or move there just want to be left alone. Those who venture out of that region are usually seeking new challenges. There are a few monasteries in the mountains of Mekar and several monk traditions originated from there. Many monks issue forth from those monasteries to wander the land either cast out or to put their martial arts skills to good use. Most other residents of Mekar are largely nomadic and hard to pin down. Of course, there is usually no reason to go in and pin them down anyway.

Shera
Humans 46% Half-Elves 24% Elves 10% Dwarves 12%
Half-Orcs 5% Halflings 8% Tieflings 6% Gnomes 3%

Once known as the Kingdom of Shera, this place is mostly farmland, forest, and swamps. That is not to say that it is not civilized, it just lacks the diversity of biomes that Eloria has. Sherans are not completely unlike Elorians. The main difference has been formed by their more recent history. Years ago, the King of Shera decided to forgo all previous treaties and attacked the Kingdom of Eloria in a bid to gain all of the shipping resources of Eloria. As has been stated, that war was interrupted by Vistra’s forces and those forces killed the entire royal family of Shera. Liam III, the King of Eloria, decided not to annex Shera in the absence of their royal family. The grateful Sherans formed a Republic and they are now ruled by a council made up of the Mayors of their cities and various intellectuals. The new government reestablished treaties with all of its neighbors (except for Khull, of course) and work toward a brighter, more peaceful future.

Vedel
Humans 64% Half-Orcs 12% Half-Elves 9% Tieflings 6%
Halflings 5% Elves 3% Dwarves 2% Gnomes 1%

The people of Vedel are very superstitious and fairly resistant to outsiders which is why they erected a barrier around themselves. It is hard for a tourist to get in and it is apparently hard for tourists to get out as few have. The few that have reported on that land have reported a land of castles, put-upon villages, and a sort of gray feeling all over. A land steeped heavily in the feudal system, the people have no power and the nobles and royalty have all the power with extreme prejudice. The division between classes is also very rigid and many commoners could go their whole lives without seeing a single noble or royal. There have been rumors of vicious and exotic monsters within the walls as well.

More Common Knowledge (Elorian Campaign)

December 18, 2017

The Guard

The law keepers of the Kingdom of Eloria are comprised of able-bodied men and women who act as both patrollers and first responders for any crime and unrest. In a pinch, they also act as medical first responders. They are primarily stationed in the cities and towns but there are various rangers who are stationed in guard houses in the wilderness. These wilderness officers tend to be a bit more rugged as they spend a lot of time out on their own. These officers carry badges that are readily visible, clipped somewhere onto their armor. The badges are recognizable and known to all citizens of Eloria. Most municipal localities have a station or two depending on their size which includes some sort of jail for prisoners. What is most interesting about The Guard is that they are trained as both a police force and a military force. In times of war, most of the guard ship out to the front lines to fight in the war. The guard, along with the military members who patrol the Elorian border, makes sure that in times of war the fighting force is seasoned and experienced.

The Royal Arsenal

They are a legendary team of former adventurers, most of them Elorian, who have become agents of the military. The Arsenal is used as a forward fighting squad in military conflicts as they are experienced with tough battles. When there are no military conflicts, they are installed in various municipalities as heads of law enforcement, beholden both to the King and the local nobility. Their assignment to the military was done as a reward for killing an ancient white dragon named Kanaaq. They saved the royal family and the royal city from destruction and the King could not think of a greater reward than employing them. Thankfully, they all graciously accepted after a short period of reflection. Each member is renowned for their incredible fighting prowess and their legendary accomplishments. Each member of the Arsenal approaches their duties differently but all of them are dedicated to the greater good. Of course, they are all semi-retired which kind of took the edge off their former strength but none of them should be underestimated. They are often consulted by adventuring parties, as they have a lot of good stories and great experience to draw on. Also, it does not hurt to have a government official who has a sympathetic ear for adventurers.

The Demon Vistra

Vistra is the demon lord who tried to invade the kingdom of Eloria and also, at one point, the Kingdom of Shera. He has twice found some sort of exploit that allowed him to travel to the Material Plane from his keep somewhere in the Abyss. Both times he was able to bring an army with him full of both weaker and powerful demons. On both of these known occasions, he supplemented his army by forming an alliance with enemies of the Kingdom of Eloria. On the first occasion, his emissaries were able to help form an alliance with Orcs from the Kingdom of Khull and the two armies were barely routed during the origin of what is now known as Eloria. The second time, his armies raised the dead to create an undead army during the war between Eloria and Shera. There are rumors that a part of that plan was an alliance with the dragon Khandaaq, an agreement that Khandaaq could turn the royal capital into its icy lair but those rumors have not and can not be confirmed. There are also whispers of Vistra’s private war against an unnamed Devil in the Nine Hells which is also unconfirmed. Finally, there are rumors that not all of Vistra’s army went home and that there may be remnants stored somewhere in Eloria. There are three generals under Vistra and they are named Balor, Abraxas, and Halfrek.

The Republic of Shera

Once known as the Kingdom of Shera, this place is mostly farmland, forest, and swamps. That is not to say that it is not civilized, it just lacks the diversity of biomes that Eloria has. Sherans are not completely unlike Elorians. The main difference has been formed by their more recent history. Years ago, the King of Shera decided to forgo all previous treaties and attacked the Kingdom of Eloria in a bid to gain all of the shipping resources of Eloria.  As has been stated, that war was interrupted by Vistra’s forces and those forces killed the entire royal family of Shera. Liam III, the King of Eloria, decided not to annex Shera in the absence of their royal family. The grateful Sherans formed a Republic and they are now ruled by a council made up of the Mayors of their cities and various intellectuals. The new government reestablished treaties with all of its neighbors and work toward a brighter, more peaceful future.

The Kingdom of Khull

The Kingdom of Khull is a large country full of desert and scrubland near the middle of the Emerald Continent of Taldonta. Since Orcs are almost certain to maintain a constant violent relationship with the other races on the continent, many decided to seize land inhospitable to less rugged races where they formed their own Kingdom. This Kingdom is undoubtedly ruled by one person, the King, and everybody else is more or less on equal footing. With Orcs, the strongest often rules and makes the rules so aside from the King, the most brutal often keep the others in line. Their thoughts are constantly bent on war with their neighbors but it has been a long time since an actual war has taken place. Their southern neighbor is Shera which has built a tall wall all along the border to provide some relief from these vicious creatures. After its founding, the Kingdom of Khull opened its borders to any Goblins and Kobolds who wanted a new home. The newborn alliance worries the rest of Taldonta.


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