Posts Tagged ‘Pantheon’

Cult Pantheon

May 11, 2020

What follows are the borderline and rarely worshipped mystery cults of the world of my Dungeons and Dragons campaign. These are often but not always the crazy people of the world and it shows.

The Nameless

It is rumored that this god or goddess was punished early on in the history of creation. This deity decided to expose the mortal races to knowledge forbidden by the other gods. While the good deities had the best wishes for the mortals of the world, they had wanted to keep them in the dark on certain things. That way they could more easily protect them even from themselves. Sometime later they realized their error much later, the damage had already been done to The Nameless. They nearly destroyed them and what survived had lost its name and form. The Nameless escaped into the Dreamplane, connected to the minds of the whole world. Not much more lore than that survives in the world but it is known that The Nameless survives as a sort of god of inspiration. The followers of the Nameless are few and far between but most are inventors and forward thinkers. Many, but not all, also contain some level of insanity.

Zeoron, The Limitless One

Many theorize that Zeoron was waiting for the gods when their eyes first opened to reality. One of the rumored “Old Ones”, Zeoron did not take kindly to the upstart newcomers who wished to form the world. He fought them all but either lost or realized his fight was futile. Instead of dying, he exploded and his essence spread across all of the planes much like the spores of an exploding mushroom. His followers contend that Zeoron’s essence is everywhere and is truly limitless. Many of his followers believe that Zeoron wishes this reality forged by the gods is illigitimate and must be destroyed. That is why they think that Zeoron’s essence may be the origin of all monsters in the known planes of the multiverse. Followers of Zeoron seek to destroy the foundations of society and any forces that might defend the multiverse from destruction.

Church of The Light

Worshippers of the Church of Light reject all deities in favor of the truth of the light. The light never intercedes on behalf of its followers but instead allows them to rely on the power within which makes them stronger and more self-assured. They view dependence on the gods as a drug, one that is dangerous to mess with since the power and favor handed down from the gods can be taken away on a whim. Followers of the Church of Light seek to teach others to abandon the gods and move on. All that is needed is the Light. The Church is small but extremely loyal to each other. Some outside of the Church have wild theories about what the Light really is. It could be a devil, a spirit, an Old One, or any number of things whispering in the ears of mortals to cause doubt of the gods. Some of their followers prefer the Church because they are tired of the eternal conflict between the good and evil forces.

Ganza, The Advocate

The self-styled spirit of Justice, the shadowy Advocate urges her followers to fight for both accusers and the accused. Therefore it is also a sort of deity of even-handed Law. Followers created the first so-called Lawyers and corresponding Judges. Worshippers pray to remain objective and unemotional whether they are on the attack or on defense. They are passionate only about making sure that their wards are given fair treatment by the governments of the world. Ganza is represented by the symbol of the scales. Her followers are expected to dress well while following their mission.

Dendar, King of Nightmares

Dendar was born as the God of Fear but he proved to be a loose cannon and he ended up being opposed by good and evil gods alike. He sought the destruction of everything that everybody had built. Therefore, the evil gods did not stand in the way of the good gods when they captured Dendar. They imprisoned him for eternity in a box floating through Outer Planar space. At some point after the Ascension, the box was cracked and Dendar escaped into the Dreamplane. Mortals and Immortals alike still feel the pure fear of Dendar’s power in their sleep. If he can, Dendar will be released from the Dreamplane and will not stop until he utterly destroys the multiverse.

Pantheon Addendum

November 23, 2019

The following are more minor deities of the realms.   These are mostly neutral parties that did not take sides in the conflict that broke the world.

Ogun, God of the Forge

Ogun was a lonely and solitary god, who did not speak to most of the other gods. The only exception was his rare talks with Ioun and her entourage as they engaged Ogun’s intellect. He used them to inspire new ideas. He was mostly preoccupied with his creations. He loved to create, spending every day at the forge to create for the sake of creating. However, when the other gods learned of him, they sought him out. They tasked him with creating magical weapons and tools for them. He decided to take neither side and created many magical items for the various deities and their followers. He also discovered the secret of making sentient weapons and items, a skill that has rarely been replicated. He used a lot of the same techniques to give birth to living constructs. Many of them guarded his forge against both sides and assisted their master at the forge. He is not a very skillful fighter and he lost his arms and face while guarding his forge in the final conflict. He was able to construct new arms, even better-suited for his tasks. He replaced his face with a mask of metal and stone. After the Final Conflict, he was locked deep under the world at its very center. He was content to build and destroy his own creations and never see the world again. Ogun’s worshippers are makers, happy to get their hands dirty in order to make things nobody has ever seen before.

Nami, The Iron Maiden

Nami was Ogun’s greatest creation, a perfect living construct that he meticulously created over years of careful creation. Left to her own devices (as all constructs were) she made the choice on her own to assist Ogun with his projects. She quickly proved herself to be the most capable of his assistants and in return, he infused her with greater god energy, a spark from his own being. She became the mother of all constructs, from that date onward having a hand in the creation of every construct created. She became a true love and companion of Ogun after spending a few years on her own, as suggested by Ogun to make sure that she was not merely subservient to his will. She eventually had a few of her own projects. She organized the defense in the final conflict and she was the one who personally crafted the replacement parts of her true love. She gladly went into exile with Ogun after the conflict so that they could both create together. Nami’s worshippers often crossover with Ogun’s. If the world’s remaining constructs could talk, they might reveal that they worship Nami.

Esho, the Goddess of Time

Nobody is quite sure how she does it but Esho maintains the flow of time and keeps it moving forward. An enigmatic figure, she was rarely ever seen by the other gods and never by mortals. Still, scraps of her story have filtered down through the years. She was most likely the first deity to form into being and was alone in the void before creation. She is self-sufficient, a total loner who never needed any companionship. She did not take part in the Final Conflict as she needed to be completely focused on her job. She also had no attachments to the others and did not want to take sides anyway. After the conflict, she disappeared and nobody could ever find her. She passed beyond the planes but still obviously maintains the flow of time. She has a few odd worshippers but she pays them no mind. She gets annoyed when magic users cast time-based spells like Slow or Haste.

Fear

A truly sadistic force of nature, Fear never took a proper name and never allied itself with any of the other gods. A true shapechanger, nobody knows what Fear’s base form is. Fear delighted in invoking its namesake in all mortal beings, keeping them all beneath its heel. It absorbed the world’s fears and grew very powerful. Before the Final Conflict, the good gods banished Fear to the Dream Realm where it bides its time creating nightmares. Any worshippers are absolutely insane.

Uzas, the Goddess of Trickery

The Goddess of Trickery is a more innocent version of the Cyric (Corruption) and a more stable version of Akanay (Chaos). She is also the twin sister of Laverna (Luck). She is the patron of those who rejects society’s rules and often society itself. She believes that the world is more interesting if you sew a little confusion and surprise to spice things up. Uzas enjoys playing pranks on people and drawing a reaction from the world around her and therefore prizes those individuals who feel the same. She also prizes individuality. During the Final Battle, she fled in fear along with her sister (although Laverna came back) and she regretted it. Nobody is quite sure where she went after the conflict but there are reports of pranks being played in the various heavens.

Lady of Pain

The mysterious Lady who presides over the equally mysterious City of Sigil. Nobody is quite sure what the Lady looks like as most look down or away when they sense her approach. She is surrounded by chains and strips of cloth that seem to have a mind of their own and swirl around her, hiding her from view. Also, people can kind of feel when she is around. Nobody is quite sure what she is or where she came from either. What little that is known about her or her wishes are communicated by six lieutenants that see to the day to day operation of Sigil. She is not a deity, or at least she does not wish to be worshipped as one. Anybody heard worshipping her is usually gruesomely murdered by the Lady herself. She is known to defend Sigil from any major threat. In fact, there is a rumor that the Lady easily defeated and vivisected a Tarrasque sent to dominate Sigil. It is best to just avoid the Lady when possible, get in and out of Sigil quickly, and make sure you follow her rules.

Elorian Campaign Pantheon Pt. 4

December 3, 2018

Nerull (God of Undeath)

No god had the fall that Nerull experienced and nobody pitied him because he brought it on himself. In ancient times, Nerull formed from the primordial forces of death and never really connected with the 6 Holy Domains. He remained on his own, hiding away from the world while the other gods roamed and introduced themselves to each other and creation. For the first while, there was not much for Nerull to do until more people started to die. This was back when there was only one afterlife and Nerull watched over it with his nameless lieutenants. As the afterlife was populated, Nerull started to experiment on the dead in secret. He was very interested in the domain that he had been given, so interested that he wanted to take it apart and put it back together again. As he experimented, he succumbed to madness and contempt for the Holy Six whose fingers were not stained by the dead. One of his experiments ended up destroying a whole kingdom. In revenge, Azrea killed him and stole his domain from him, casting his body into the afterlife he had called home. However, Nerull did not die, at least not exactly. He pulled himself back together and used the energies of his broken home to become the God of Undeath. In the Shadowfell, he continues his experiments mostly by whispering to the wizards of the material plane, trying to tempt them into creating more undead to rip apart and corrupt the creation that spurned him. His followers are necromancers, liches, and other dabblers in the undead arts. His symbol is a sewn X.

Those of the Abyss

Gruumsh (God of Destruction)

Where there is creation, there will also always be destruction. It is part of the natural order. And so, Gruumsh was born of that primal force and from birth desired to destroy what others had made. However, evil bent his heart and he desired only to destroy what was good in the world. As he was thwarted again and again by the Holy Seven, he began to thirst for their blood and the blood of everyone they sought to defend. When he was defeated in the great conflict, he was chained up at the very bottom of the Abyss and left there. Still, there are plenty who remember him fondly and carry out violence in his name. Many evil men, bent on destruction, carry out his mission, trying to wreck society and make it bleed. Principal among his followers are the orcs who have constructed large stone temples where they feed victims’ blood to their god to sustain him should he ever return. Few have seen one of these temples and lived and most would rather die on the battlefield than be captured to bleed for the brutes who follow Gruumsh. His followers hate all government, desiring pure anarchy where the weak are controlled or destroyed at the strong’s whims. His symbol is a bleeding heart.

Shar (Goddess of Darkness)

While physical darkness is not inherently evil, metaphorical darkness is known as evil and Shar works with both. Shar lurked in darkness and learned to love all of the other things that lurked in darkness and also hated the things that lurked in the light. Her beloved monsters were quite adept at destroying allies of the light and good. The drow, duergar, ilithids, and the beholder societies were all born bathed in Shar’s darkness. Gods like the Three Suns, the Moon, Bahamut, and Mara tried to seek her out but they could never find her in her element. They successfully fought back her companions mostly into the Underdark but dared not journey too deep into her territory. In the final conflict, Shar and Lloth chose to support Gruumsh as they admired his passion. They struck from the darkness as Gruumsh raged against the other gods and it was only through the use of a terrible weapon that Shar was removed from the Underdark, leaving much of its civilization in ruins. Afterward, Shar was thrown into the darkness of the Abyss where she was free to create the demons with Lloth, hoping to use them to destroy the material plane as she wished before. Her symbol is a black diamond.

Llolth (Goddess of Poison)

Lloth was born to kill the world or pervert it in her own message or one and then the other. Lloth quickly partnered with Shar, seeing that the two were of a similar mindset. However, Lloth’s attentions turned toward both harmful and beneficial poisons, ingesting them all until she herself was toxic. She mutated and that gave her ideas of how she and Shar could accomplish their goals. She used her poisons to mutate elves and dwarves into drow and duergar. She kept all sorts of spiders and other poisonous creatures as pets and part of her personal army. She and Shar are responsible for the particular deadliness of the Underdark. In the great conflict, she and Shar struck from the shadows but both were horribly injured by the terrible weapon used against them and their armies. Her creations are still very loyal to her and also to Shar but Lloth above all. Her followers despise the surface world, attributing the Holy Seven’s previous devastation to their heirs. Rampant xenophobia on both sides has created an unending divide between both sides. Her symbol is her beloved spider.

Those of the Nine Hells

Cyric (God of Corruption)

Born from that little voice in your head that tells one to act for evil instead of for good. Cyric seeks to turn the tide and make the world as evil as himself and his compatriots. Unlike his more monstrous-looking friends, Cyric easily walked among the races that walked the world to learn all he could about them. He learned so many weaknesses that he used to make the world darker and more vicious. He followed two main lines of thought. He used charisma and he invented psionic powers to influence minds directly. In the final conflict, he helped amass an army for one of the evil sides. He was cast into the Nine Hells along with his allies where he is the most beautiful thing there. His followers seek to spread evil through influence, anyway that they can. His techniques with psionics were picked up by the ilithids deep underground although some have survived on the surface available for use for good and for evil. His symbol is the slithering serpent.

Torog (God of Subjugation)

He is called He Who Binds and is the god of kidnappers, slavers, and all of those who entrap and use other beings. In ancient times, he seized people in the darkness and held them against their will. He created creatures to entrap those he was interested in and exhorted evil people to help him in his task. Even those who served him did not count themselves as free as Torog would not let them go too far. In the final conflict, he constructed a grand fortress but a division in the evil gods’ ranks caused an easier defeat. After the final conflict, he was sent tumbling into the Nine Hells where he eventually set up his own twisted prison to torture anybody and anything he could get his hands on. Few have truly seen him and escaped but those who did shakily described a living shadow with large glowing eyes from which long clawed arms would stretch impossible distances. His followers feel they gain and show their power by enslaving others. His symbol is a lock.

Tiamat (Goddess of Conquest)

In response to the creation of Bahamut, the evil gods all agreed on something for once. They needed to create their own enforcer and so they did, taking their inspiration from Bahamut himself. However, they constructed something from the chromatic dragons instead since they seemed to be of like mindset. Of course, they had to try to make her more powerful, fusing five ancient dragons together and upping their power level. What resulted was a very powerful force of combat but also a very intelligent new goddess. She believed that the world deserved to be under her thumb or ground under her heel. An intelligent general, she was the only force existing that could rally all of the chromatic dragons together which was scary on its own. However, she was out-thought by Ioun in the final conflict and defeated by her rival Bahamut. She was sealed with her compatriots in the lowest layer of the Nine Hells where she schemes without much effect. However, she still has plenty of worshippers who will try to carry out her will. Her symbol is an inverted pentagram.

Elorian Campaign Pantheon Pt. 3

November 26, 2018

Bahamut (God of Battle)
War Domain

Known both as the Stormlord and the Platinum Dragon, Bahamut was actually created by some of the gods in response to the emergence of some of the evil gods. They needed a champion to help defend the world from the more violent divine threats of the world. They created something based on the dragons they had seen roaming the land but empowered with the primal power of the storm and infused with a love for combat. He is depicted as a giant platinum dragon and as a winged knight based on what aspect people focus on. His followers are also varied. Some of them are ardent defenders, only seeking battle to bring peace or justice to the world. Some of them are just focused on his love of battle and are just looking for a good fight. Of course, there is also everything in between. In ancient times, he worked with Mala, Pelor, and Ioun to protect the world but also challenging other gods to friendly yet destructive fights. In the Final Conflict, he was instrumental in subduing the enemy before their eventual banishment, taking heavy damage. When it was time to go, he decided to have his own plane created Ysgard, a land for deceased warriors to endlessly battle and feast. His symbol is a lightning bolt.

Mala (Goddess of the Hunt)

Created a little later by the gods, Mala also loves battle but she loves the finesse of the hunt more. She is known as The Huntress. She lives for the thrill of adventure and was often relied upon to locate anything or anyone for the gods. She is not based on a dragon but is instead depicted as a feral woman with mottled gray and brown skin. During ancient times she often either hung out with Bahamut or hunted great beasts or tiny quarry. In the Great Conflict, she shot Gruumsh and Shar from behind with a bow and arrow, helping to turn the tide of the battle. When it was time to go away, she happily joined Bahamut in Ysgard where she can hunt as much as she wanted. She was also the leader of a group of warrior women known as the Freya who later became planetars in her service. Her symbol is the bow and arrow.

Akanay (Deity of Chaos)
Tempest Domain/Trickery Domain

Akanay is the genderfluid deity of chaos and tempest and has always existed outside of the continuity of good and evil. Akanay has never really supported either side but instead often made things stranger through altering reality or playing pranks on others. Not much is actually known about Akanay as they have never held a consistant form. They have often done things without claiming credit, letting chaos reign as people blamed each other. However, the only real enemies of Akanay are those who would spoil their good time. They dislike Pelor and to a greater extent, they absolutely hate Torog. In the Final Conflict, Ioun manipulated Akanay into occupying Torog. After that, the gods imprisoned Akanay in their own plane of chaos but their energy sometimes leaks into the other planes. Akanay has few worshippers and most of them are insane but those who do worship Akanay use a swirling whirlpool as their symbol.

The Children of Akanay

The Following deities fall under the domain of Akanay, the Chaos Deity because all three are hard to pin down and because there is some vagueness to them. Religious records are not clear whether or not anybody ever actually encountered these gods on the material plane. In fact, sometimes scholars wonder if Akanay made them up. Some other scholars theorize that they are merely aspects or alter egos of Akanay. It is not clear but still, the early elves wrote them down so they must have existed in some form or another.

Somnus (God of Dreams)

The lord of both dreams and nightmares, he is a hard one to pin down. He maintains the Plane of Dreams and most of the time his sleeping charges go where they will based on the currents of their minds and their hearts. However, he allows many gods to alter the trajectory and itinerary of various mortals in order to provide prophetic dreams or dreams of a divine message. A shepherd, he tries to keep the boundaries of people’s dreams separate. He also shepherds those who die in dreams to their true destination.

Lyssa (Goddess of Madness)

Born as the fire in the minds of early elves, Lyssa is rather harmless on her own. Like her patron, Akanay, she is just looking for a good time by shaking things up. She apparently did this by infecting those she met with various forms of mental disorders. She does not care about laws, society, or ethics in general. She is pure madness incarnate. Those who met her could not be fully believed but there is evidence that she existed. She was apparently caught and imprisoned in a cell somewhere in the Outland Plane. While she did not intend to be a villain, she was treated as one.

Sharess (Deity of Desire)

Both male and female and also everything in between, Sharess is desire incarnate. They are not “love” but physical lust and attraction instead. Also, to a lesser degree, Sharess is greed and envy. They are everything you want and therefore they proved to be far too distracting to mortals and gods alike. Sharess has no form of their own but instead is constantly shifting to attract those in their surroundings. Sharess was reportedly imprisoned somewhere. Nobody is quite sure where so it is impossible to verify. This has led to rumors that Sharess still walks the material plane or is perhaps traveling the planes at will. Or, again, Sharess never existed and is just a convenient excuse for previous drama.

 

Laverna (Goddess of Thieves)

Laverna is a goddess that was never spoken of in ancient times and has only appeared in the last few centuries. Many theories swirl around her existence. Some wonder if she is a new goddess, formed long after the others. Some think that she may have been around a lot longer but people covered it up. Yet more people think that she might have been made up by the thieves guilds which is where he legend is believed to have begun. She is known as Lady Luck, an enigmatic figure who plucks the strings of fate, doling out fortune as she sees fit. She is often depicted as a woman in rags, hidden by a long cloak with her eyes covered by a blindfold. She has no public temples but sometimes people might come upon a makeshift altar in an alley or other hidey holes. She is prayed to by thieves and criminals but she is also sometimes worshipped by the poor, hoping for her generosity. Her symbol is the question mark.

Elorian Campaign Pantheon Pt. 2

November 19, 2018

Asherah (Goddess of Life)
Life Domain

Known as the Queen of Life, she is often depicted as a woman with four wings and five eyes. She was the kindest and least destructive of the original deities, preferring to talk to people, meditate or heal the damage caused by others. In the final conflict between the gods, she was instrumental in restoring the forms of Kord, Azrea, Lathander, and Sylvanus when they were nearly routed and overcome. While she herself is peaceful, she understands that physical intervention is sometimes needed in order to protect others. Her followers are often healers or those who choose to protect those who cannot help themselves. Her temples often double as centers of healing, tranquility, and sanctuary in both urban and rural settings. Her followers are not as preachy and usually let their actions lure people into their lady’s service. She resides in the material plane of Avalon in a simple cottage. Followers often use the dove as her symbol.

Azrea (Goddess of Death)
Death Domain/Grave Domain

Known as the original Goddess of Winter, many believe that Azrea killed the original god of death in order to seize his domain for herself. The other gods decided to let this aggression go unchecked since she turned out to be a more benevolent death god than Nerull had been. She is now sometimes known as the Raven Queen. She views death as a kindness, a reprieve from suffering usually reserved for those who reach a certain age. Death is a necessary part of the cycle of existence and at least a kind hand is guiding that force now. She also remains vigilance against the undead magicks promoted by Nerull, locking them into an eternal conflict. Her followers seek to facilitate funeral services, eradicate necromancy and its creations, and guide souls to their eventual destinations. In reality, Azrea was the denizen of an ancient civilization which was decimated by one of Nerull’s experiments. She seized what power she could and, through a miracle, used it to attack and kill Nerull. At that point, she was accepted by the rest of the pantheon after she pledged her allegiance to them. She is usually depicted as a heavily cloaked woman with a bone-white bird skull mask. She resides in her own plane called the Farplane which is a waystation to various eternal resting places, often conversing with souls to pass the time. Her symbol is the raven.

Ullur (God of Winter)

He is known as the Winter Lord, he is often depicted as a massive silver-skinned man with one massive eye and long light blue hair all over his body. He is known to not be very sociable but not evil, he just enjoys his solitude. He could be listed as neutral. Originally under the domain of Sylvanus, he left his service to convene with the like-minded Azrea. Still, there was an understanding between him and Sylvanus about the need for Winter. During the Great Conflict, he often fought by her side. In the end, he willingly left the material plane and made his home in the Elemental Plane of Ice. His symbol is a snowflake.

 

Sylvanus (The God of Nature)
Nature Domain

He is known as Father Nature, a mountain of a man whose form keeps changing based on his mood and his needs. He is very hairy but some of it is hair, some is fur, and some of it is vegetation. He and his entourage built the material plane and Sylvanus populated it with his and Asherah’s magic. He created animals, plants, and most of the other living things on the Material Plane. He spent a lot of time exploring the Material Plane and examining his and others’ handiwork. The other gods would lose sight of him for days, weeks, sometimes months as he faded into the wild (it was mostly wild at that point). In the Great Conflict, he used his power to change shape to battle the opposing gods. When he left, he passed through the barrier and created the Feywild and he has not been seen since. His followers are naturally often druids or barbarians. His temples are not often traditional temples. They are either open-air altars in clearings or are set up in already enclosed places like caves. His symbol is a wreath of vines entwined with a stag’s antlers.

The Four Elements

These four are the blue collar workers of all of the entourage of the gods. When the gods were formed, they quickly realized that their purpose was to build the material plane. They worked together with Sylvanus to put it all together after Lathander brought light to the material plane. Umberlee is the Lady of the Sea, she once enjoyed roaming the depths and often upset early sailors unless they warded her off with prayer and offerings. Geb is the Lord of the Earth who spent much of his time walking his creation which caused earthquakes. Akadi is the Lady of the Air and she once flew everywhere and people grew to worry when they saw her shadow for high winds usually followed her. Kossuth is the Lord of Flame but he lay dormant beneath the surface and people feared him emerging. All four eventually agreed to leave the material plane, enticed by the four Elemental Planes. Those planes are playgrounds where each can control their element as they wish. With their departure, their creation was allowed to operate on its own, growing and changing for the first time in eons.

Chauntea (Goddess of Farming)

Legend has it that she imparted her love of vegetation and animals to the first elves who, until then, could only hunt and forage. She taught them how to farm and allowed the first of them to settle and the no longer nomadic elves started to create culture and civilization. These methods were also taught to gnomes and dwarves who adapted the practices for their underground civilizations. Chauntea often wandered through orchards eating produce, squished her feet in the mud of the fields, and stopped by to pet the livestock. She was one of the most peaceful and least-feared gods to encounter before the Great Division. Her symbol is a shepherd’s crook crossed with a pitchfork.

Elorian Campaign Pantheon Pt. 1

November 12, 2018

Alright, I have rethought my campaign setting’s pantheon a bit to be more inclusive of creation. Of course, I have once again almost completely disregarded lore that I have not seen or experienced myself. My goal was to make this world my own with DnD’s 5e mechanics. Below are the corrections and elaborations needed to worship in my setting. We will start with the ‘good’ gods.

The Three Brothers of the Sun and The Sister of the Moon
Light Domain

Lathander (God of the Morning Sun)

Known as the Morning Lord, Lathander is the most positive of the Brothers of the Sun and that is reflected in his followers. His followers are very enthusiastic and often evangelical about their religion and often spread their Lord’s gospel to and fro. Their main message is one of hope as each day dawns after even the longest night. His followers seek to pull others from the darkness and use their faith to rekindle hope in others. Although the siblings of light are technically all the same age, Lathander is often depicted as acting and looking like the youngest brother. He is depicted as having shining golden skin and shining yellow hair. He was the one who urged his siblings to bring light to the multiverse, allowing the creation of the material plane. He spent a lot of his time delivering sermons of hope and fellowship to the earliest denizens of the world. However, when the final conflict came, he eagerly picked up his sword and fought as hard as the rest of the gods. Like other gods, he retired to Avalon taking up the east wing of the Shining Palace. His symbol is the rising sun, beams of light stretching forth.

Pelor (God of the Midday Sun)

Known as the Shining Soldier, Pelor is most interested in fighting the good fight among his brothers. His followers often hold justice and the vanquishing of monsters in the highest regard and make such ideals their goal. This is the church of the sun which is most likely to spawn adventurers, traveling the world in order to right wrongs and vanquish evil. When the sun is high, shadows run in fear. He encourages clerics and paladins to go forth under his banner in order to make the world a better place, eschewing personal glory for the glory of all. In urban settings, his followers might be involved in law enforcement. His temples sometimes double as law enforcement or military headquarters. Pelor appeared to many like he was the middle brother, putting himself out in front only to shield his siblings. He was reportedly hard to look directly at as he often shone like the sun as he walked the material plane. This was fine as he really only showed up to trounce evil and then departed again. In the final conflict, he led the charge against the evil gods with his grand mace lit up like a beacon. Like other gods, he retired to Avalon where he decided to live in the tower of the Shining Palace. His symbol is the full sun, fire on its rim.

Arrah (God of the Setting Sun)

Known as The Twilight Scholar, Arrah set himself up to be the border between the light and the dark. His followers are constantly vigilant for whatever darkness might threaten the world. They tend to be more strategic people, thinking through their problems more like a chess game than an all-out brawl. His temples are often partnered with temples to Ioun and Azrea. His followers know better than many that all good things must end but all hardship will end one way or another as well. He was always the quieter, more thoughtful brother and is often depicted as being the oldest and wisest of the brothers. He is often depicted as being more bronze colored and less shiny than his siblings. He often walked alone on the material plane, examining what his brothers had missed or studying their wake. He sometimes had long discussions with Lona, Ioun, and/or Azrea. In the final battle, he, Ioun, Lucia, and Oghma drew up the battle plan. When it was time to leave, he chose to retire to Avalon where he took up residence in the west wing of the Shining Palace. His symbol is the setting sun.

Lona (Goddess of the Moon)

The quieter sister of the three brothers of the sun she is known as the Watcher in the
Night. She watched peacefully over the night but would spring into action while her brothers slept if need be. Her ways are more subtle, akin to a classic rogue archetype. While not as forceful as her siblings, she has a quiet, subtle magic of her own. She is depicted as a pale woman with shining pupil-less eyes. She often had long talks with Ioun and often spoke with Sylvanus’ followers as well. She often spent her nights drinking tea either alone or with whoever happened upon her. Sometimes, she would preside over the Court of the Gods at night in place of her brothers. When it was time to leave, she chose to live with Ioun and her retinue in the Eternal Library but she does visit her brothers on occasion. Her symbol is the crescent moon but some worshipers use other phases.

 

Ioun (Goddess of Knowledge)
Knowledge Domain

Known sometimes as the Knowing Mistress, Ioun is tapped into the collective knowledge of all things on the Material Plane. She delights in keeping tabs on all of creation and waits in anticipation for creation to surprise her. She is rarely disappointed. She especially became interested in magic as it poured into the world before she departed it. She is interested in wizards and witches in particular as they are just as studious as she is. Her followers are often curious, studious, and observant. In ancient days she would travel the world interviewing people and observing events. In the great conflict, she wielded awesome and terrifying magicks and designed the spells that sealed all of the gods away. Her temples are often schools or libraries. She lives in the Eternal Library in Avalon, rarely leaving as she reads and stays in her observatory. Her symbol is an open eye.

Lucia (Goddess of Memory)

One of the librarians of the world, she is known as the Memory of the World. She spent much of her time cataloging the world to make sure that the absolute truth was written in stone. In the final battle, she used her encyclopedic memory to help plan for the final battle. When it was time to leave, she leaped at a posting in the Eternal Library and her home and office is in the Non-Fiction section. She spends her time meeting with Ioun and Oghma where she struggles not to correct Oghma’s stories. She loves them both with all of her heart. She appears as a studious, serious looking woman. Her symbol is a book.

Oghma (God of Imagination)

The other librarian of the world, he is known as the Story of the World. He spends much of his time writing wild stories and listening to the stories invented by the storytellers of the world. This is not all that different from what he did before the Final Conflict. In that conflict, he used his vast imagination to inspire the plans for the final battles. He spends his time regaling Ioun, Lucia, and Lona with stories and trying not to add embellishments to Lucia’s histories. He appears as a wild-haired man with a goofy grin. His symbol is a pen.


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