Posts Tagged ‘Shera’

Aldona Atlas Pt. 2

September 10, 2018

ContinentD

Khull
Orcs 56% Half-Orcs 25% Tieflings 10% Humans 6% Half-Elves 3%

The Kingdom of Khull is a large country full of desert and scrubland near the middle of the Emerald Continent of Aldona. Since Orcs are almost certain to maintain a constant violent relationship with the other races on the continent, many decided to seize land inhospitable to less rugged races where they formed their own kingdom. This kingdom is undoubtedly ruled by one person, the Warchief, and everybody else is more or less on equal footing. With orcs, the strongest often rules and makes the rules so aside from the Warchief, the most brutal often keep the others in line. Their thoughts are constantly bent on war with their neighbors but it has been a long time since an actual war has taken place. Their southern neighbor is Shera which has built a tall wall all along the border to provide some relief from these vicious creatures as has The Bremid Empire. After its founding, the Kingdom of Khull opened its borders to any goblins, kobolds, tieflings, and even humans who wanted a new home. The newborn alliance worries the rest of Aldona. The people of Khull have largely given themselves over to the darker gods and have created a religion that leans heavily on blood sacrifice.

Koshain
Humans 46% Half-Elves 14% Tieflings 12%
Elves 10% Half-Orcs 10% Dwarves 4% Halflings 3% Gnomes 1%

Koshain is a fair-sized desert nation ruled over by a King in the most fertile part of the desert, made so by magic. However, the nature of the desert nation’s isolation of urban centers means that local officials have more direct, actual authority over day to day matters. This has led to widespread abuse of power in the past. Examples include using prisoners for dangerous work, heavy taxation, harsh law enforcement, and even renting out prisoners to private interests. As a response, the criminal population is able to depict themselves as rebels. Public opinion is divided on the subject, usually along economic class lines, and the King seems to either not care or actively supports the corruption. There is a nomadic community that travels to stay separate from the government. Treasure hunting is a popular career and past time.  Another interesting tidbit is that the people of Koshain have evolved a fashion that often incorporates face paint and/or masks.  Originally, this was intended to block the harsh sun but it became a sign of status for the upper class and a way to hide identities for other lower classes.

Lavell
Dwarves 54% Goliaths 15% Humans 9% Half-Elves 7%
Elves 5% Gnomes 4% Half-Orcs 3% Halflings 2% Tieflings 1%

Lavell is mostly useless to surface dwellers. Not only is it a very mountainous region, it is also a fairly icy land as well. There are very few settlements on the surface and it is one of the few lands without an elf or human government. Instead, Lavell is ruled over by dwarves who, of course, live underground in massive cities. Because of the cold and barren climate, the other races have been welcomed into the dwarf cities where elves and humans are rarely comfortable. The citizens of the country pride themselves on being hardy and surviving what should have been an inhospitable land. There is very little trade and very little diplomacy especially since their closest neighbors have a difficult time traveling to the city entrances. Technically, Lavell has no central leader and is ruled by the leaders of the cities.

Mekar
Half-Orcs 30% Humans 23% Dwarves 20%
Half-Elves 10% Halflings 7% Elves 5% Tieflings 4% Gnomes 1%

Mekar is not really a country per se. It is a land whose borders were defined by people wanting to avoid and let alone the barbarians, druids, and monks that mostly reside there. This is a completely wild and lawless area but not in an inherently evil way like Khull. Most people who grow up in the region or move there just want to be left alone. Those who venture out of that region are usually seeking new challenges. There are a few monasteries in the mountains of Mekar and several monk traditions originated from there. Many monks issue forth from those monasteries to wander the land either cast out or to put their martial arts skills to good use. Most other residents of Mekar are largely nomadic and hard to pin down. Of course, there is usually no reason to go in and pin them down anyway.

Shera
Humans 46% Half-Elves 24% Elves 10% Dwarves 12%
Half-Orcs 5% Halflings 8% Tieflings 6% Gnomes 3%

Once known as the Kingdom of Shera, this place is mostly farmland, forest, and swamps. That is not to say that it is not civilized, it just lacks the diversity of biomes that Eloria has. Sherans are not completely unlike Elorians. The main difference has been formed by their more recent history. Years ago, the King of Shera decided to forgo all previous treaties and attacked the Kingdom of Eloria in a bid to gain all of the shipping resources of Eloria. As has been stated, that war was interrupted by Vistra’s forces and those forces killed the entire royal family of Shera. Liam III, the King of Eloria, decided not to annex Shera in the absence of their royal family. The grateful Sherans formed a Republic and they are now ruled by a council made up of the Mayors of their cities and various intellectuals. The new government reestablished treaties with all of its neighbors (except for Khull, of course) and work toward a brighter, more peaceful future.

Vedel
Humans 64% Half-Orcs 12% Half-Elves 9% Tieflings 6%
Halflings 5% Elves 3% Dwarves 2% Gnomes 1%

The people of Vedel are very superstitious and fairly resistant to outsiders which is why they erected a barrier around themselves. It is hard for a tourist to get in and it is apparently hard for tourists to get out as few have. The few that have reported on that land have reported a land of castles, put-upon villages, and a sort of gray feeling all over. A land steeped heavily in the feudal system, the people have no power and the nobles and royalty have all the power with extreme prejudice. The division between classes is also very rigid and many commoners could go their whole lives without seeing a single noble or royal. There have been rumors of vicious and exotic monsters within the walls as well.

The Strange Plot

July 9, 2018

Brande had the shovel tied to a loop of rope so he could carry it across his back at all times. He had not let the shovel leave his side since the funeral. In fact, the shovel was rarely not in contact with his body. He had personally dug his sister’s grave with that shovel. The dirt from the grave had finally fallen off completely after two days. it had been nearly a year since her death now and still, Brande could not let the thing go. The shovel was touched by death, connected with her death in particular. It was almost a totem of death in a way. And yet, it was linked to Jana. All of her other belongings and clothing had been sold off. Her magic books, in particular, had been sold first.

Brande sometimes wished he had those books, especially while he was working alone in the shop. He had given up the study of magic himself after Jana’s death. He had been too tempted to obtain those books and texts on necromancy to carry on. Of course, he continued to tempt himself by working in the family bookstore. But no, it was that her notes were written in the margins of her books. It was another little piece of her that was out there in the world. Maybe he would randomly encounter her again in that way some day. Of course, he felt the chances were small. The books could have made it to Eloria or farther with all the time since their sale.

Through the months, Brande’s mother had paid for two attempts at a resurrection spell. The local cleric, Father Pip, had no answer to why both attempts had failed. According to everyone in the know, they had observed the rites of Sarenrae and the proper offerings had been made. The Father had even returned the payment for the second attempt with sad confusion in his eyes. A visiting cleric had confirmed that nothing more could be done and that it was still a mystery as to what had actually happened. Brande had exhausted his own supply of books on the subject and the books he ordered had no answers either. Mother had gotten very quiet after that and eventually, she passed as well. Brande had used the shovel again.

His mother had left the house and the bookshop to Brande along with the remaining funds, considerably less than what was left when their father had died. The house sat on the very end of the central thoroughfare through town, looming over the surrounding houses. It had been far too big for Brande to live in by himself so he had it sold. He moved to live above the bookshop. The small apartment would have been cramped for a wealthy noble but it was just perfect for a humble merchant. That was all Brande wanted for the foreseeable future. He wanted to sleep in his bed and sell books and then sleep in his bed again. He had well and truly canceled his desire for adventure and all he wanted was a simple life. Which was what he had and he was content.

It was morning on Queen’s Day and the shop was empty. The local schools were all off for the day and the local wizards were also usually off for the day. Commerce was allowed by all faiths on Queen’s Day and was actually encouraged. However, most people were often too busy making their offerings, singing, and dancing to get any shopping done. Restaurants would be swamped but most luxury shops would be ghost towns. Brande had made his own offerings early in the morning and then had gone to open the shop to keep his mind off things. Even after so long, death was not something he wanted to dwell on. Regardless, it was expected that the place would be empty aside from possible tourists or maybe the odd adventurer. Neither of these two categories were presently in the shop. The vacancy did not press on Brande too much as he just tried to bury himself in his book. It was a newly arrived book of folktales and it was a pleasant distraction.

“Brande!” Doon yelled from the doorway. “We need you!”

“With what?” Brande asked. He almost immediately had a headache. Doon was one of the biggest rumormongers in town and he could get very excitable.

“There’s some sort of commotion,” Doon said. “and maybe a mystery is afoot. You’re a hedge wizard, right?”

“I was,” Brande said. “I’m not anymore. I’m sure you can find the help you’re looking for down the street. Try Haverford. He’s a brilliant wizard. His daughter is even better.”

“There’s no time!” Doon yelled. “Would you please come with me? We could at least use an extra hand in case things get out of hand.”

“What’s going to get out of hand?” Brande asked. He was standing up and getting ready to go. It would take less time to go help than to argue things up and down with Doon.

“Somebody is violating one of the graves in the graveyard!” Doon yelled. Those words stopped Brande’s heart cold and then after a tense moment, it started to beat again.

“Why didn’t you tell me that in the first place?” Brande yelled. “Lead the way!”

The two of them ran from the shop. Brande only paused briefly to lock up but he only locked the one lock, not the triple. Hopefully, this was some misunderstanding and he would be back soon. He had given his sole employee, Teresi, the day off so there was nobody to tend to the shop if a miracle occurred and a customer actually showed up. The distance to the graveyard was not large but the two of them had to weave their way through the celebrations. There was music, dancing, fireworks, and food all in the streets on their path. It was hard to do in a hurry but somehow Doon’s panicky run cleared the way for both of them. As they jogged up to the wall around the graveyard, Brande saw a few people standing nearby. The way they looked at Doon, it was clear that he had summoned them too. Brande waved at people he knew and nodded at people he did not. He and Doon headed for the gate and looked in.

There was a dark shape hunched over a familiar grave and Brande was instantly incensed. “That is Jana’s grave!” He yelled. “They are digging up my sister!” Brande did not wait. He pushed open the gate and stormed into the graveyard, straight toward the offender. Doon trailed a little behind and the others sort of lingered at the gate, gathering their courage. The town constable had yet to arrive, apparently. “Get off that grave, you monster!”

“I am done with it anyway,” the man said as he stood up straight again. It was hard to make out his features even in the sun. Shadows seemed to cling to him. Still, Brande saw a long cloak and a broad hat and a face that did not match any of the races.

“What in the nine hells were you doing?” Brande asked. His hands were balled into fists and he was spitting mad for the first time in a long time.

“Well,” the man said. “that is sort of complicated. The short version is that I was here to seek Jana Ambertear and she is not here.”

“She’s dead!” Brande yelled.

“And yet, she is not in her grave,” the man said. “Very curious. We have need of her.”

Brande had had enough and he lunged, swinging the shovel at the man with a cry. “You leave her alone!” The man dodged the blow from the shovel and actually hissed and then his whole formed seemed to ripple and blur and he was gone. Brande was left to stare at the space where the man had been with confusion and wonder. He slowly stepped to the edge of the freshly dug grave.

Jana was indeed missing.

More Common Knowledge (Elorian Campaign)

December 18, 2017

The Guard

The law keepers of the Kingdom of Eloria are comprised of able-bodied men and women who act as both patrollers and first responders for any crime and unrest. In a pinch, they also act as medical first responders. They are primarily stationed in the cities and towns but there are various rangers who are stationed in guard houses in the wilderness. These wilderness officers tend to be a bit more rugged as they spend a lot of time out on their own. These officers carry badges that are readily visible, clipped somewhere onto their armor. The badges are recognizable and known to all citizens of Eloria. Most municipal localities have a station or two depending on their size which includes some sort of jail for prisoners. What is most interesting about The Guard is that they are trained as both a police force and a military force. In times of war, most of the guard ship out to the front lines to fight in the war. The guard, along with the military members who patrol the Elorian border, makes sure that in times of war the fighting force is seasoned and experienced.

The Royal Arsenal

They are a legendary team of former adventurers, most of them Elorian, who have become agents of the military. The Arsenal is used as a forward fighting squad in military conflicts as they are experienced with tough battles. When there are no military conflicts, they are installed in various municipalities as heads of law enforcement, beholden both to the King and the local nobility. Their assignment to the military was done as a reward for killing an ancient white dragon named Kanaaq. They saved the royal family and the royal city from destruction and the King could not think of a greater reward than employing them. Thankfully, they all graciously accepted after a short period of reflection. Each member is renowned for their incredible fighting prowess and their legendary accomplishments. Each member of the Arsenal approaches their duties differently but all of them are dedicated to the greater good. Of course, they are all semi-retired which kind of took the edge off their former strength but none of them should be underestimated. They are often consulted by adventuring parties, as they have a lot of good stories and great experience to draw on. Also, it does not hurt to have a government official who has a sympathetic ear for adventurers.

The Demon Vistra

Vistra is the demon lord who tried to invade the kingdom of Eloria and also, at one point, the Kingdom of Shera. He has twice found some sort of exploit that allowed him to travel to the Material Plane from his keep somewhere in the Abyss. Both times he was able to bring an army with him full of both weaker and powerful demons. On both of these known occasions, he supplemented his army by forming an alliance with enemies of the Kingdom of Eloria. On the first occasion, his emissaries were able to help form an alliance with Orcs from the Kingdom of Khull and the two armies were barely routed during the origin of what is now known as Eloria. The second time, his armies raised the dead to create an undead army during the war between Eloria and Shera. There are rumors that a part of that plan was an alliance with the dragon Khandaaq, an agreement that Khandaaq could turn the royal capital into its icy lair but those rumors have not and can not be confirmed. There are also whispers of Vistra’s private war against an unnamed Devil in the Nine Hells which is also unconfirmed. Finally, there are rumors that not all of Vistra’s army went home and that there may be remnants stored somewhere in Eloria. There are three generals under Vistra and they are named Balor, Abraxas, and Halfrek.

The Republic of Shera

Once known as the Kingdom of Shera, this place is mostly farmland, forest, and swamps. That is not to say that it is not civilized, it just lacks the diversity of biomes that Eloria has. Sherans are not completely unlike Elorians. The main difference has been formed by their more recent history. Years ago, the King of Shera decided to forgo all previous treaties and attacked the Kingdom of Eloria in a bid to gain all of the shipping resources of Eloria.  As has been stated, that war was interrupted by Vistra’s forces and those forces killed the entire royal family of Shera. Liam III, the King of Eloria, decided not to annex Shera in the absence of their royal family. The grateful Sherans formed a Republic and they are now ruled by a council made up of the Mayors of their cities and various intellectuals. The new government reestablished treaties with all of its neighbors and work toward a brighter, more peaceful future.

The Kingdom of Khull

The Kingdom of Khull is a large country full of desert and scrubland near the middle of the Emerald Continent of Taldonta. Since Orcs are almost certain to maintain a constant violent relationship with the other races on the continent, many decided to seize land inhospitable to less rugged races where they formed their own Kingdom. This Kingdom is undoubtedly ruled by one person, the King, and everybody else is more or less on equal footing. With Orcs, the strongest often rules and makes the rules so aside from the King, the most brutal often keep the others in line. Their thoughts are constantly bent on war with their neighbors but it has been a long time since an actual war has taken place. Their southern neighbor is Shera which has built a tall wall all along the border to provide some relief from these vicious creatures. After its founding, the Kingdom of Khull opened its borders to any Goblins and Kobolds who wanted a new home. The newborn alliance worries the rest of Taldonta.


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