Posts Tagged ‘Sylvanus’

Elorian Campaign Pantheon Pt. 2

November 19, 2018

Asherah (Goddess of Life)
Life Domain

Known as the Queen of Life, she is often depicted as a woman with four wings and five eyes. She was the kindest and least destructive of the original deities, preferring to talk to people, meditate or heal the damage caused by others. In the final conflict between the gods, she was instrumental in restoring the forms of Kord, Azrea, Lathander, and Sylvanus when they were nearly routed and overcome. While she herself is peaceful, she understands that physical intervention is sometimes needed in order to protect others. Her followers are often healers or those who choose to protect those who cannot help themselves. Her temples often double as centers of healing, tranquility, and sanctuary in both urban and rural settings. Her followers are not as preachy and usually let their actions lure people into their lady’s service. She resides in the material plane of Avalon in a simple cottage. Followers often use the dove as her symbol.

Azrea (Goddess of Death)
Death Domain/Grave Domain

Known as the original Goddess of Winter, many believe that Azrea killed the original god of death in order to seize his domain for herself. The other gods decided to let this aggression go unchecked since she turned out to be a more benevolent death god than Nerull had been. She is now sometimes known as the Raven Queen. She views death as a kindness, a reprieve from suffering usually reserved for those who reach a certain age. Death is a necessary part of the cycle of existence and at least a kind hand is guiding that force now. She also remains vigilance against the undead magicks promoted by Nerull, locking them into an eternal conflict. Her followers seek to facilitate funeral services, eradicate necromancy and its creations, and guide souls to their eventual destinations. In reality, Azrea was the denizen of an ancient civilization which was decimated by one of Nerull’s experiments. She seized what power she could and, through a miracle, used it to attack and kill Nerull. At that point, she was accepted by the rest of the pantheon after she pledged her allegiance to them. She is usually depicted as a heavily cloaked woman with a bone-white bird skull mask. She resides in her own plane called the Farplane which is a waystation to various eternal resting places, often conversing with souls to pass the time. Her symbol is the raven.

Ullur (God of Winter)

He is known as the Winter Lord, he is often depicted as a massive silver-skinned man with one massive eye and long light blue hair all over his body. He is known to not be very sociable but not evil, he just enjoys his solitude. He could be listed as neutral. Originally under the domain of Sylvanus, he left his service to convene with the like-minded Azrea. Still, there was an understanding between him and Sylvanus about the need for Winter. During the Great Conflict, he often fought by her side. In the end, he willingly left the material plane and made his home in the Elemental Plane of Ice. His symbol is a snowflake.

 

Sylvanus (The God of Nature)
Nature Domain

He is known as Father Nature, a mountain of a man whose form keeps changing based on his mood and his needs. He is very hairy but some of it is hair, some is fur, and some of it is vegetation. He and his entourage built the material plane and Sylvanus populated it with his and Asherah’s magic. He created animals, plants, and most of the other living things on the Material Plane. He spent a lot of time exploring the Material Plane and examining his and others’ handiwork. The other gods would lose sight of him for days, weeks, sometimes months as he faded into the wild (it was mostly wild at that point). In the Great Conflict, he used his power to change shape to battle the opposing gods. When he left, he passed through the barrier and created the Feywild and he has not been seen since. His followers are naturally often druids or barbarians. His temples are not often traditional temples. They are either open-air altars in clearings or are set up in already enclosed places like caves. His symbol is a wreath of vines entwined with a stag’s antlers.

The Four Elements

These four are the blue collar workers of all of the entourage of the gods. When the gods were formed, they quickly realized that their purpose was to build the material plane. They worked together with Sylvanus to put it all together after Lathander brought light to the material plane. Umberlee is the Lady of the Sea, she once enjoyed roaming the depths and often upset early sailors unless they warded her off with prayer and offerings. Geb is the Lord of the Earth who spent much of his time walking his creation which caused earthquakes. Akadi is the Lady of the Air and she once flew everywhere and people grew to worry when they saw her shadow for high winds usually followed her. Kossuth is the Lord of Flame but he lay dormant beneath the surface and people feared him emerging. All four eventually agreed to leave the material plane, enticed by the four Elemental Planes. Those planes are playgrounds where each can control their element as they wish. With their departure, their creation was allowed to operate on its own, growing and changing for the first time in eons.

Chauntea (Goddess of Farming)

Legend has it that she imparted her love of vegetation and animals to the first elves who, until then, could only hunt and forage. She taught them how to farm and allowed the first of them to settle and the no longer nomadic elves started to create culture and civilization. These methods were also taught to gnomes and dwarves who adapted the practices for their underground civilizations. Chauntea often wandered through orchards eating produce, squished her feet in the mud of the fields, and stopped by to pet the livestock. She was one of the most peaceful and least-feared gods to encounter before the Great Division. Her symbol is a shepherd’s crook crossed with a pitchfork.

Pantheon (Eloria Campaign)

December 4, 2017

I thought I would add more to my Dungeons and Dragons fantasy setting and create the main pantheon of gods and goddesses. While these are not the only ones allowed by players, these are the most widespread in the continent where the game would take place. These are the temples that are most often constructed and the prayers most often uttered in public and in private. This does not include any evil gods or goddesses as this central pantheon is kind of my campaign’s Breakfast Club. As with all things I post on this blog, this is a rough draft and is only a first stab at what would be provided for players.

Lathander – God of Light

Lathander is known as the Morning Lord because there will always be another dawn. His followers tend to be an optimistic lot, always looking for the next dawn and knowing that Lathander’s light can wash away even the darkest shadows. Because of this optimism, his followers are probably the most vocal of any religious person in the land. When you are sure that your chosen god will get you through a dangerous situation, it can become an opportunity to get others to turn toward his light. Lathander himself is a champion of good and has little patience for the truly wicked things in the world and beyond. He is a beacon of hope but also a bastion against the nine hells, the abyss, and the undead. His temples tend to be elaborate affairs, usually with a lot of windows to let the light in and candles and lanterns for the night times. He is a tall man, clad in golden armor and he carries a long shining spear. His hair looks like the first rays of sunlight. His symbol is the dawning sun.

The Raven Queen – Goddess of Death

She forsook her true name in death and ascended into godhood to serve the people of the land. Her reputation is that of creepiness and darkness but she also has a gentle side to her. She is death but death is not always bad. She is most concerned with unnatural life and the perversion of natural death. She is a constant enemy of vampires, the undead, necromancers, and anybody else who would return from the dead to do evil. Because of the way people fear death, she does not have many followers but her name is often uttered at funerals of all faiths to keep loved ones from crawling from their graves and tombs. The followers she does have are dedicated to exterminating those who have unnaturally returned to walk the land. However, she does make exceptions for those earnestly resurrected with good intentions, knowing that letting a good adventurer return can mean all the difference in her constant crusade. She is a silent, enigmatic goddess. She wears dark armor that conceals her movements and a white porcelain mask that hides her features. Nobody knows what weapon she carries as nobody who has seen her use one has lived to tell the tale. Her symbol is the raven.

Ioun – Goddess of Knowledge

Above all things, Ioun hates an unrevealed secret. She feels that too many secrets lead to the division of society and causes pointless fighting. Why engage in fighting borne from ignorance when there are so many more real issues to debate? Ioun supports the revealing of secrets through education and the dissemination of information. She is a supporter of writing, reading, schools, and any other medium used to reveal the secrets of the universe. Ioun would be the first of the pantheon to admit that she is not omniscient. She constantly seeks out new knowledge and eagerly watches her followers’ progress towards amassing knowledge. She delights in discoveries and encourages the literal and figurative asking of questions. While most of her followers pursue magic, they are also credited with the modest advancements in science. It was most certainly her inspiration that helped create clockwork mechanisms. She takes the form of a young goddess, looking at the world with wide-eyed wonder but also holding a wisdom far beyond her apparent physical age. She is not really a fighter, only fighting in the past when it was absolutely necessary. She does not forbid violence for a good cause as she recognizes that there are plenty of great causes for violence. Her symbol is the open eye.

Saranrae – Goddess of Life

Patience and forbearance are definitely virtues of those who worship Saranrae. She does not push her followers to publicly praise her or to try and convert people to her cause. She prizes one earnest follower over a dozen insincere ones any day. She is the wellspring of life and a common source of healing magic for clerics and other healers. Her followers are often quiet about their religion, hoping that their good acts and curiosity will win their goddess new followers. Saranrae’s temples are beautiful but they are also usually simple and quickly constructed. They are a place of calm reflection and sanctuary from the bustle of city or town life. The goddess herself is non-violent, having never laid a hand on another with bad intentions in mind. However, she is not by any means a pacifist and understands and supports battle medics who pursue peace by any means necessary. She has a calming effect on her followers and also on the pantheon around her. She is often a voice of reason, urging the others to consult Ioun or look within their hearts before acting. During the last great battle, her magicks saved the lives of Lathander and Kord and they are eternally grateful. She appears as an unimposing woman except for the fact that she has two white wings growing from her back. Her symbol is the winged woman.

Sylvanus – God of Nature

Obviously, Sylvanus is mostly interested in nature and the untamed life on the land, the sea, and the sky. Sylvanus is the Oakfather and he is a proud father indeed. He loves to see the trees grow, wild animals flourish, and most of all he loves to see harmony between man and nature. While he is often uncomfortable with civilization, he is glad to see the masses of humanity clumped together instead of stomping all over creation. He definitely respects that everything has its place and gets pretty upset when the natural order of things is disturbed. While he loves to observe the trees and the remote grasslands, he also will direct his attention to the ocean depths and to high mountain peaks. Really, he just loves to watch the splendor of nature. He also supports the defense of that splendor. Druids are his favorite pupils but he also has great respect for those who respect nature like barbarians, rangers, and farmers. He will support any adventurer or follower who seeks to remove that which does not belong from the land. Abominations are particularly troubling to Sylvanus and he looks on chromatic dragons as troublemakers who twist what was already perfect in his eyes. He is a solid man who has always fought with a long gnarled wooden staff but somewhere along the line also took up archery, inspired by the rangers. His symbol is the oak leaf.

Akanay – Deity of Chaos

As Akanay will tell you, a little chaos in the world can be a good thing. Without change, there can be stagnation. Without challenges, there can be no improvement. Without interesting times, there is only boredom. And so chaos took a form to further its cause which is basically no cause. Basically, it took the form of a deity because they thought it would be fun. So far, they have not been disappointed. Akanay delights in those who act as agents of change when things are too sad and sober. By the way, I say ‘Deity of Chaos’ because Akanay is literally genderfluid as he/she/they takes whatever form pleased them in the moment. Her ways can be a bit too destabilizing for the others on the pantheon and beyond but they do have a reprieve. Akanay is obsessed with the sea because of its ever-swirling nature and often focuses her attention out there which allows others to catch their breath. Akanay also adores cats as they view them as bucking the system. It has become a common practice for ships to carry a cat on board to appease Akanay. Akanay does not have a common appearance but is often known to have multi-colored hair. Akanay also does not have any temples as building one kind of goes counter to their personality but Akanay’s name is mentioned often by sailors. Prayers to Akanay are also usually begging for the deity’s mercy, to look elsewhere. They have no symbol.

Kord – God of Battle

Kord is somebody who understands that battle is not necessarily an evil thing. Physical challenge, even in times of peace keeps the people healthy and works out all the negative energy they store inside. In fact, Kord does not battle angrily but is instead known to laugh as he hurtles headlong into the fray. He often transfers that joy for fighting to his followers. He supports entertaining martial arts like boxing and other hand-to-hand combat even in peacetime and his followers often set up fighting rings and arenas in his honor. In solemn times of war, Kord encourages brotherhood and sisterhood in battle and a togetherness unlike anything else on the planet. Followers of Kord take battle very seriously but also can be the first to crack a joke on the front lines to ease the tension a little bit. Kord does not judge how anybody does battle. While he personally wears plenty of armor and swings heavy weapons, he marvels at empty-handed monks going against armies with swords. He does, however, stress honor in battle especially when it is done for fun. In battles between good and evil, he is much more willing to see the rules bent in good’s favor. However, he stresses that bending the rules is a slippery slope toward the very evil that good combats daily. His symbol is the clenched fist.


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