Posts Tagged ‘Turn-based’

Darkest Dungeon

February 8, 2021

I downloaded and started playing Darkest Dungeon recently and it was a rough adjustment. This game is designed to be difficult and scary. The game borrows heavily from cosmic horror and the darker corners of fantasy. You play as the heir of an ancestor’s Estate. Your Ancestor relates to you in writing that they accidentally unearthed a horrible monstrosity and numerous other horrors that now infest the area around the estate. You must operate from a nearby hamlet and hire adventurers to travel around the area to cleanse the place of monsters. There is no shortage of people stepping up to the plate to help you destroy evil and recover your family’s treasure (both material and sentimental).

Each mission allows four slots for adventurers to take along with you. Two things are very important to achieve success. First, you have to pay attention to party composition. There are 17 different classes who all have somewhat different yet overlapping roles in battle. Some are heroes and some are rogues just looking for fame and fortune. You have to balance damage, defense, healing, damage over time, and other abilities to get the most out of battle. Second, each character you pick has a preferred physical order in battle. Combat is only in two dimensions with characters on the right being closer to the threats and the people on the left being further away. Some characters are only able to perform certain abilities from a specific spot in the order.

The thing that was hardest for me to accept was that your characters are going to die. They are going to die a lot. The first time it happened, I got a knot in my stomach but soon it was something that was expected. I have gotten better at keeping it from happening but things can still go downhill really quick and somebody is just gone. They don’t just die. There is a vastly complex system of stress and physical ailments that can afflict your characters. Getting hit, traveling through darkness, missing attacks, and other things cause stress. If a character gets enough stress, they come to a breaking point. At that point, they can either gain a positive trait from it or a mental condition. If they receive enough damage and stress in battle, they could simply have a heart attack and die instantly. On top of that, they can catch all sorts of nasty diseases.

The key to keeping your crew intact enough to keep advancing is to provide them with plenty of support. When they come back stressed, crazy, and sick you have to take care of them. The tavern and the abbey are places where your crew can relax and drink or meditate away their stress. The sanitarium will try and cure their new mania and physical afflictions. Luckily, you have a whole group to choose from so you can stash some in town and have enough ladies ad gents to play with back in the dungeons.

The artwork is fantastic. It uses a comic book style with thick outlines, plenty of shadows, and grimy textures. Every hero looks troubled yet defiant. Every monster looks absolutely disgusting and threatening. The attack animations are really satisfying to let loose on your enemies. The dialogue and lore you uncover definitely puts you right in the middle of this horrible world and makes the game both stressful and fun.

SteamWorld Heist and Quest

September 21, 2020

Steamworld Heist

I have always been a fan of the Wild West or at least the mechanics and look of the film Wild West. The genre is kind of defunct now but there are some great movies that belong to it. Firefly was the first thing I watched that linked the Wild West aesthetic with space travel. This game is about a gang of steam-powered robots who have formed a pirate crew made up of “Cowbots” in a world after the Earth exploded. You primarily play as Captain Piper Faraday, an expert sniper. At the start, all but two of your crew have been scrapped (killed). You must recruit a new crew and work toward raising your reputation as you progress from rascals to heroes. You spend most of your time trying to pull off heists which are really smash-and-grab boarding missions.

As you can see in the trailer above, the game’s combat is turn-based. Each character has a class and is able to use different weapons. Each character also has their own skills which add more to the strategy of the game. For example, Piper has the ability to inspire or heal the bots around her. Sally Bolt can fire again if her first shot kills a target. There are tons of weapons and gear you can get from shops (mostly bars and bodegas). The other main mechanic is that all aiming is done manually by the player. That leads to fun ricochet shots and trick shots that are fun to try and wrap your head around.

Steamworld Quest

Fantasy is obviously a huge genre for me but this game is one of the first I have seen to combine fantasy with steampunk. You play as Armilly a young steambot knight wannabe who has applied over and over to the Hero Guild with no success. She is joined by an alchemist named Copperina and a Handyman named Galleo. The trio sets out to rescue the entire Hero Guild and fight a new evil empire. They are later joined by a knight of legend, Orik, and two shifty rogues named Tarah and Thayne. You explore maps while engaging other bots in battle.

This is a turn-based system with an interesting card mechanic. Each turn you get a “hand” of cards each of which has a character’s skill or attack on it. You can play up to three cards per turn. If you play three cards for the same character, they do an additional fourth ability or attack. Additionally, some attacks and skills require “steam power” to be used while simpler skills and attacks build that steam power. It is a constant strategy problem of proper deck-building and resource management. You need to optimize your cards in order to make sure you always have moves to make.

Both Games

Both games obviously share the same art style and writing. The art is cartoony yet detailed which gives each character a unique look. The worlds both games travel through are full of little background details and NPCs that delightful. Both games are full of dialogue which is cute and funny as the characters are allowed to be weird, flawed, and somewhat real. The heroes are allowed to make mistakes and even the villains can be likable. Both are goofy games that are not that long but are infinitely replayable.


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